DLSS vs FSR Image Quality Comparison in Back 4 Blood

1 : Anonymous2021/10/12 15:29 ID: q6oqh5
DLSS vs FSR Image Quality Comparison in Back 4 Blood
2 : Anonymous2021/10/12 17:32 ID: hgdmp6u

Even if fsr isn't as good as dlss I still think it's good to have in games and hopefully more and more will implement it and improve it

ID: hgdqdok

It needs to be good to be worth having in games. AMD need to continue developing.

ID: hge2tgu

But why? I mean, I want it to be developed more obviously, and it's not as good as DLSS. But FSR is still way better than having nothing at all, so if the choice was between devs implementing it or not implementing it, I'm definitely going to prefer the option that lets me play games at higher resolutions and better framerates on the GPU I have.

ID: hge59dn

It is good and its ease of implementation is good as well. Obviously I’d prefer to use DLSS on my 3090, but I’d gladly welcome FSR Ultra Quality if that option wasn’t available.

3 : Anonymous2021/10/12 18:09 ID: hgds6d0

I bet the usual complainers who say "FSR is oversharpened" will now say it's too blurry. There doesn't seem to be any sharpness applied at all.

ID: hgdzol3

Hopefully one day AMD can make a competitor to DLSS that doesn't have all those issues.

ID: hge2ypj

Its up to the developers.

They can offer a slider option so the user can select sharpness on both DLSS and FSR.

ID: hgedyk5

There isn't any sharpening, the OP (not this guy but the true OP) disabled sharpening for FSR

The DLSS in this game is now updated to a version that supports Sharpness slider, and the ghosting issue is pretty much gone compared to the last Beta test which had some horrible ghosting artifacts.

The FSR in this game allows you to turn off the Sharpening effect therefore this time I can compare DLSS and FSR with both of them not having any Sharpening. (I can confirm FSR is still working after turning off the Sharpening, edges are smoother compared to just lowering the resolution scale, textures are also sharper because devs optimized the LOD Bias for FSR&DLSS.

/comments/q6i5g0/dlss_vs_fsr_image_quality_comparison_in_back_4/hgc2bcl/" class="reddit-press-link" target="_blank" rel="noopener">https://www.reddit.com//comments/q6i5g0/dlss_vs_fsr_image_quality_comparison_in_back_4/hgc2bcl/

DLSS still has sharpening applied because its part of the upscaling pass, just any extra is disabled.

ID: hgeldfm

By disabling sharpening he has essentially crippled FSR since it relies on a sharpening pass to make the image look closer to native. Without the sharpening it is only an edge enhancement algorithm. Some people go out of their way to make FSR look bad I guess.

4 : Anonymous2021/10/12 21:04 ID: hgei05b

This is FSR with half of what it does disabled...

5 : Anonymous2021/10/12 22:30 ID: hgeu296

Is this supposed to be a fair comparison?

This guy disabled 1/2 of FSR functionality by turning off CAS. He only has the edge reconstruction pass of FSR functional.

FSR is both edge reconstruction + CAS (sharpening) that is key for it to fight the blur caused by TAA. The thing with FSR is finding that balance of CAS, not too much to cause over sharpened artifacts, but you need some of it else blurry TAA carries through.

DLSS replaces the game's TAA, hence, games with shit TAA look better with DLSS.

6 : Anonymous2021/10/12 19:48 ID: hge6p27

There isn't much point in comparing just still images when doing a comparison between a spatial upscaler (FSR) and a temporal upscaler (DLSS). Temporal upscalers always look better in that scenario, since they simply have more data to work with.

How it looks in motion is all that matters imo.

ID: hge8jju

There isn't much point in comparing just still images when doing a comparison between a spatial upscaler (FSR) and a temporal upscaler (DLSS). Temporal upscalers always look better in that scenario, since they simply have more data to work with.

Temporal also has more data in motion...not sure what you're saying.

Pretty much all games I've seen on dlss 2.0 look better in motion and in stills. This is another one

ID: hgelkrd

the sharpness on the fsr was off so its a invalid comparison

7 : Anonymous2021/10/12 16:06 ID: hgda8wb

I'd say it's like 1080p vs. 900p (or less difference), and novideo DLSS is obviously winning.

ID: hgdhhhw

What’s novideo? Some new gpu vendor?

ID: hgdible

There are GPU vendors?

8 : Anonymous2021/10/12 19:03 ID: hge053x

Well, that's one bad FSR implementation.

DLSS looks much better that FSR in this game, where usually FSR looked a bit worse.

ID: hgecc4v

I think it's actually just the base game looks weird. The game looks better with DLSS than it's regular native TAA implementation which makes it look worse in FSR. I think if they had better AA then DLSS wouldn't be as big a jump. I guess that's a good thing of DLSS, you don't have to worry about the TAA implementation being bad.

9 : Anonymous2021/10/12 20:36 ID: hgedqxj

The DLSS in this game is now updated to a version that supports Sharpness slider, and the ghosting issue is pretty much gone compared to the last Beta test which had some horrible ghosting artifacts.

The FSR in this game allows you to turn off the Sharpening effect therefore this time I can compare DLSS and FSR with both of them not having any Sharpening. (I can confirm FSR is still working after turning off the Sharpening, edges are smoother compared to just lowering the resolution scale, textures are also sharper because devs optimized the LOD Bias for FSR&DLSS.

/comments/q6i5g0/dlss_vs_fsr_image_quality_comparison_in_back_4/hgc2bcl/" class="reddit-press-link" target="_blank" rel="noopener">https://www.reddit.com//comments/q6i5g0/dlss_vs_fsr_image_quality_comparison_in_back_4/hgc2bcl/

Well no wonder why its so blurry for FSR, he disabled the FSR sharpening on these screenshots.

ID: hgew8bm

can compare DLSS and FSR with both of them not having any Sharpening.

He said he disabled sharpening for both, not just FSR.

ID: hgex0k1

DLSS has built in sharpening during its upscaling process. He disabled extra sharpening for it, not all of it.

10 : Anonymous2021/10/12 15:39 ID: hgd66yu

Little enough difference that I have no preference. In some ways, the slight "fuzziness" of FSR actually makes the image more realistic. At least, to me, whose eyesight is shit (which glasses only improve so much).

ID: hgd6k62

I disagree with that take. It just looks blurry. I’m not sure blurry is more realistic… unless you’re simulating having poor vision which I’ll pass on.

ID: hgddtu3

Yeah blind people like you are the target audience for FSR.

ID: hgdeai9

So basically like DLSS too?

ID: hgd6ck5

Interesting, most people in the post seem to say dlss is noticably better.

I noticed quite a difference on my phone without even going Fullscreen or landscape. I found dlss looks better. Fsr looks blurrier with less detail. But that's pretty expected imo.

ID: hgdz5qu

DLSS is for sure the the superior technology, I hope AMD develops something that's an actual equivalent.

11 : Anonymous2021/10/12 18:57 ID: hgdz52r

Wow, that's some bad AA implementation.

12 : Anonymous2021/10/12 16:35 ID: hgdehr4

Lmao what a wank thread.... If you look close you see the turned down settings in the FSR pic lmao.

Biased, but its what should be expected by some Nvidia shiling. lol

ID: hgdhpjp

Dang bro why you are always shilling for amd? You do know they are just a corporation and don’t know who you are right

ID: hgdep0w

I don't think so. I think you're seeing the fsr blurriness.

ID: hgdfk3a

M8 its fuckin obvious... But okay, think whatcha want

13 : Anonymous2021/10/12 19:25 ID: hge38ms

No performance metrics on them? Whats the difference in perf vs native?

ID: hgewjgl

They both use different resolutions so performance will vary.

ID: hgex2lc

Yes and ? Thats why its an important metric that is missing.

引用元:https://www.reddit.com/r/Amd/comments/q6oqh5/dlss_vs_fsr_image_quality_comparison_in_back_4/

Subscribe
Notify of
guest
0 Comments
Inline Feedbacks
View all comments
0
Would love your thoughts, please comment.x
()
x