- [TPU] Playstation 3 Emulator RPCS3 To Implement AMD FSR Upscaling Tech
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Yeah, it has been part of RPCS3 since August 6, we just released a showcase recently
One limitation of this approach is that game support has to be added almost manually, checking and correcting the emulators' behaviors according to the software being played.
Edit, to clarify: FSR support is independent of game
ID: hduw6plID: hduz490But that has nothing to do with adding FSR, just the emulation itself.
ID: hdutyxkRPCS3 doesn't work flawlessly. A lot of games are still finicky and crash very often even with proper settings
ID: hduzeakYes, but FSR support is independent of game.
ID: hdvedj1Unrelated question: Does your GPU get bottlenecked by your CPU?
ID: hdvfsmdOn RPCS3, without a doubt. On native games, at 1080p yes, at higher resolutions I'm not sure.
ID: hdvqq7qExciting development, thank you all!
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I mean yeah but it was implemented like a month ago. They only just put out a video now, that's all.
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RPCS3 needs to get rdr working
ID: hdu9sulFrom what I remember it does work, just not very fast yet, but if you have a high end CPU it's playable.
ID: hduf5vfXenia is a better option for Red Dead Redemption if you have a somewhat decent GPU. It's different to most emulators in that it leans heavily on the GPU (it still requires a decent CPU too, but not to the level of RPCS3). You can run RDR at native resolution and a locked 30fps on it with a fairly modest card (say a GTX 1070 or above). There's also the benefit of the Xbox 360 version of RDR being just plain better than the PS3 one.
The one downside being that if you want to render at a higher resolution, the GPU demands also increase massively as a result. You need a pretty high end card to even render at 2x native.
ID: hduac7lI have a 3700X which is maybe not considered High End anymore but its really fast and even it still struggles to run rdr properly
ID: hdvdd4nDefine High End? Is the 2600X high enough or no?
ID: hdumw61Not the best frame rate, but it works
ID: hduaba4I tried rdr on my old dusty xbox 360 before buying rdr2, and honestly it wasn't that fun.
I can totally see how it was revolutionary and amazing for the 360, but by modern standards the graphics are painful to look at, and game mechanics are even jankier than rdr2 .__.
ID: hduhcs4Really wish Rockstar would remake RDR for modern consoles. Give GTAV a rest for a bit.
ID: hduhu1pWorst take.
ID: hdw7onw"The prequel, made on a previous gen console, released 8 years before, on a game engine that didn't yet go through the improvements brought from RDR2, GTA V and Max Payne 3" IS JANKIER than a 2018, extremely high end AAA, X1/PS4 title?
You don't say.
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Isn't the problem with emulators the cpu? What is this going to help.
ID: hdu8ykwthe graphics.
ID: hdu9t8yMost of the time, yes. However, upscaling is a thing, and since GPU calls are bottlenecked by the CPU, you can upscale to hell to get better quality and forget you're being CPU limited. Ps3 games are also sorta old so an technology like FSR really helps their graphics.
ID: hdw5uc6just run native resolution. Why would you need FSR for a ps3 game
ID: hdu9om1Emulating the PS3 does require a fair amount of GPU power especially at higher resolutions.
With that being said I don't see why you couldn't use this with the base resolution equal to your native resolution as way of improving image quality at basically the same fps.
ID: hdu9tyjIf you have a capable cpu for rpcs3 you probably already have a gpu that can easily do 4k without breaking a sweat.
ID: hdui0t9It helps a lot on systems with good CPUs and integrated graphics. My 5600G can emulate PS3 pretty well in many games, but the integrated Vega graphics can't push the resolution very high. FSR also upscales 2D elements really well.
It'll be good for laptops with APUs rather than dedicated graphics too.
ID: hdv4v3mEmulation is very CPU dependant, however you still need enough GPU power to render the game. Generally speaking, if your GPU is powerful enough to run most games, then the CPU becomes the bottleneck in titles which are harder to emulate such as games with abstractically coded engines.
ID: hdviiapThey're using FSR for upscaling not really for performance. Most PS3 games max out at 720p and FSR currently is one of the best traditional upscalers. Still I question how well it will be for those games as from what we've seen 720p doesn't seem to have enough pixel data for FSR to work with to do its magic we see at higher resolutions.
ID: hdvjuznI could see it helping for APUs when upscaling.
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You're about... a month too late
引用元:https://www.reddit.com/r/Amd/comments/pt4tu5/tpu_playstation_3_emulator_rpcs3_to_implement_amd/
What the hell are they talking about?
RPCS3 is a high level emulator (emulating software calls) so most games require some love from the developers to work correctly.