- Sifu Trophy Data Shows Second Level Is Destroying Most Players
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The 2 mini bosses before Sean is killing my runs...
ID: hwl85fzID: hwm3plrFocus on the woman first and get her out of the way with a weapon if you can. Then try and get the dudes movements down and avoid his attacks for big damage. Use the sweep and extra focus if you can to chip large chunks of his health.
ID: hwl8iwxI’ve started getting past them easier by focusing on somehow getting them into a stun state and pushing them off the ledge onto the dance floor. Sometimes it takes a meter of focus followed by a push, sometimes I can do a charged one hand slap to stun them. But I just can’t fight them normally without aging years and years.
ID: hwla4upGood tips I picked up, use the strong sweep on the guy and leave him on the ground so you can focus down the woman. Also in the back right corner there’s a bat type weapon that you can use instead of the staff from the previous fight!
ID: hwmj8eqThis is the strat I use every time - and I'm consistently out of the club no deaths.
Keep hold of a staff from the fight before hand, and if you can keep hold of 1 focus attack. Run to the woman, three heavy strikes (triangle) with the staff and you'll sweep her, then circle ground and pound, then hit her with the focus attack and she's out of the picture. The guy is easy on his own, just have to dodge the orange attack and punish him. His first two attacks are quick L1 down dodges, then a slight delay and same again. The delay is what catches 90% of people out, if you straight up try 3 dodges in a row the charged fist hits you.
ID: hwmotszWeirdly, I can always overwhelm one with ease, but whoever I leave standing whoops my ass. Guy or gal, it’s like they go full Ornstein and Smaugh, get mad when I beat the other.
ID: hwl9i5uSeriously...I can do the long and short runs just fine but God damn I swear the geometry in that section is glitched or something.
I stumble way more often after one hit than anywhere else.
ID: hwn5b1dI have died numerous times from getting knocked over on the stairs to the dance floor. Seems to count as a fall
ID: hwlydxkKeep your distance and parry, parry dodge cause they use that combo like 90% of the time.
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It’s crushing my spirit currently lol
ID: hwlg7qrI’m just grinding level 1 to unlock more moves and improve my timing. I’m coming for that club, just…slowly.
ID: hwlgxaiThat’s my next course of action. I’ve gotten to the boss, but he absolutely obliterates me every time. I do not play defensively in video games, so taking the time to learn the defensive moves is uncomfortable for me lol
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It’s the one that gave me the most trouble for sure, the first level is just a tutorial, you’re actually playing the game once you’re in the second level. The others feel pretty easy in comparison
ID: hwle81xReally? I feel like the museum is pretty tough. Well, at least the boss
ID: hwli53xHer second phase is pretty easy to get by, and if you use a bat against her you can parry her moves enough to do a good amount of damage to her structure during her first phase
ID: hwlogpsIt’s funny, the second level took me a good amount of tries to get past. The museum was more ‘let me get enough xp just so I can perma unlock something’ and I ended up getting to her on my first time time there. It could be I also have a better grasp of the game. Definitely enjoying it.
ID: hwlq94dI had more trouble with the two before the boss room. There's a lot of helpful guides online already for her phase 1.
ID: hwlwdygGet the weapon catch move and her entire second phase is a laughable joke.
ID: hwmopbpSame here. When I (finally) made it to the museum, I breezed through it for the most part. Not sure if it’s just that I’d actually improved, or if it was actually easier.
ID: hwnpsaaIt's because the second level requires you to understand all major parts of the game, so anything else thrown at you is a variation & not something new. First level leaves out long combos & low sweeps for most part.
ID: hwm42z5First level got me to like 45 on my first run though and I've had to run it like 5 times now before I'm finally happy being like 23.
Was disappointed though because I was trying to get the score reward that increases structure damage from dodging and I ended up 30 points short...
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I find it incredibly difficult to successfully dodge any low sweeping attack. This makes the club the hardest level to get passed at 25 years or younger.
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The game could do a much better job telegraphing to the player what is going on. There should be more clarity around whether a parry occurred and what kind of dodge is required. Memorizing boss patterns isn’t as rewarding as the alternative could be
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Honestly, I think Sifu is gorgeous, great gameplay loop, good controls. But they really should have done a better job explaining the fight system. There's currently 2 camps, it seems. Players hitting a brick wall at level 2 and players who figured out this isn't exclusively parry based, like 95+% of fighting games.
I don't think it's a bad system. Sticking a good avoid feels so good. But you just feel useless until you figure out the exact playstyle the devs intended.
ID: hwm3xgyMy biggest issue is with the response that “parries” I feel should be giving you. I have no idea whether I’ve blocked or parried a move like the sounds in sekiro clued you into. So many moves only being “soft parry moves” instead of the counterattack feels bad since I’m always in a situation where I’ll soft parry a combo and go for counter, but it happens that that particular attack from enemy has no potential opening so fuck you, they parry me and hit for half health cause the picked up a weapon lol
ID: hwmp2d4Agreed, definitely needs to be more visual and auditory feedback for certain things.
Like, sometimes bosses will have hyper armour on their combos, others they won’t, but there doesn’t seem to be any visual indicator for it.
ID: hwlrbl5I hear you, but I kind of feel like that's intentional. I think "Sifu" is the thematic core of the whole game. All the mechanics are completely centered around mastery and repetition. Your master is dead. There is no one to teach you. If they held your hand too much and guided the player through it, that emphasis would be lost imo.
It keeps getting compared to Souls games, and even though those are also difficult/rewarding, I don't think the same emphasis on mastering it is there.
Learning the combat, the levels, how the skill system works, it all fits thematically. The whole "it takes 10,000 hours" saying comes to mind. To "learn" the skills, you need to earn them over and over. I don't think there's an intended play style beyond learning and understanding what works and when.
I think it's pretty brilliant and I'm glad it seems like it will be successful overall.
ID: hwlw5enI love this explanation. It works so well. Good call. Back to the grind for me.
ID: hwm01gxThe emphasis on mastering Sekiro is there, however
ID: hwn0h5oOK I'm definitely in parry camp and simply cannot beat level 2.
How should I be playing it?ID: hwlwoxzYup, Holding block and avoiding low works 90% of the time, the other 10% is avoiding high because it’s uncommon besides bosses and mini bosses usually.
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The tower is aging me like 15 years
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Second level is there to hammer home mixing the dodge/slip mechanic in with block/parry. If you try to block/parry the bosses in this level without dodging/slip they obliterate your structure and it's a wrap. Once I started mixing up the defense tactics I beat the level but I was a old fart rolling into the Museum lol.
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Reminds me of Bloodborne, where only 48% of the players have the trophy for beating the first boss. So over 50% of the players never played past the first boss, insane
ID: hwnf1uqI do think that is pretty normal, due to the fact it was given for free to PS players multiple times. A lot of casuals will try it out without knowing what it is and are basically brutally crushed instantly. They will close the game and never come back.
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Well SORRY not all of us know how to counter Ultra Instinct!!!
ID: hwmdo0sIt's simple. Gather all the dragon balls and wish to become the strongest in the universe.
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Sean reminds me of the first time you fight, was his name Genichiro in Sekiro. Where the game said, you may have winged it this far, but you're not getting past this point unless you know how the game is meant to be played. Beat him tonight and it did feel like everything clicked at this point. The museum feels as difficult as level 2 so far. Not too bad.
ID: hwlp59wYeah Geni was a skill check for sure
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Sean is pretty easy once you learn how to avoid his sweep.
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It's the 2 minibosses before the main boss. I'm 75 by the time I get to the final boss.
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On second level, can confirm.
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After a lot of learning and reruns I made it to the Sanctuary at 21. My one death? The Club. It’s so hard to get through the Burning AND Sean without dying once.
I’ll keep trying eventually but I think beating Yang at or under 25 should be possible at 21.
ID: hwlm2m4The third part of the Burning gets me every time. The girl is easy but I can't handle the guy, just before you fight Sean.
ID: hwlp35mYup. I’m either dying there or in the second half of phase 2 for Sean. Need to get better at dodging his low attack.
ID: hwlwvkhThe guy only has two combos. Look for his two straight punches to know to avoid low for the empowered punch.
Or you can cheese him by parrying him next to that small ledge and then throwing him off. ¯_(ツ)_/¯
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Lol just wait til u get to the 3rd lvl
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Still trying to lower my age for museum, club is so difficult!
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got the platinum today once you learn the bosses its an easy game
引用元:https://www.reddit.com/r/PS5/comments/sqeq9y/sifu_trophy_data_shows_second_level_is_destroying/
This right here, I can breeze past the rest of the level but these two fucks always get me