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I’ve always thought about this and thought it was pretty strange how consistent it has been. Of course there are series staples such as secret labs and the such, but there’s been a ship/tanker of sort in almost every recent game! Here’s a rundown:
Resident Evil Gaiden: Takes place entirely on a cruise liner.
Resident Evil 4: Ada’s Separate Ways campaign had that one small section where she’s in a shipyard (I honestly don’t count this as much)
Resident Evil 5: The Irving boss fight takes place on a ship. Not to mention the entire final act of the game takes place on a tanker.
Resident Evil 6: Chapter 4 of Chris’ campaign takes place on a similar tanker as seen in RE5.
Resident Evil 7: Mia’s section in the destroyed tanker.
Resident Evil Revelations: The bulk of the game takes place on the luxury cruise liner, Queen Zenobia.
I just wonder what the community’s thoughts are on this and why Capcom seems to have such an affinity for using a ship setting so frequently? Personally, I’m just getting kind of tired with it because a ship can be different only by so much.
Obviously it doesn’t seem like Village is going to continue that trend though.
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Maybe it has something to do with the fact that it’s not easy to escape a ship in the open ocean, might add to the feelings of tension. Appreciate a lot of the examples are wrecks, I guess they also have spooky connotations.
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Ships create tension because there's usually not an easy escape from them. And with revelations, it worked well cause they were able to trick us with multiple identical ships.
ID: gtmeai1 -
Ships, are tight claustrophobic environments that are often separated from major population areas.
They’re a perfect environment for a survival horror setting.
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I'll be disappointed if Village doesn't have a mansion sailing on a cruise.
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Resident evil 4,5,6 and 7 has had a mine section, and they’ve always have been one of the worst parts of the game. Ships are at least a somewhat interesting location by concept even if they are overdone and door poorly in the RE games.
ID: gtme5d4I completely forgot about the mines section too, that’s a good point you bring up though. I find it hilarious they keep finding a way to incorporate into the setting somehow though.
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I don't think there is actually a big reason behind this. It is like try to explain why there is a lab in the of almost everything end the game.
Maybe because it we had a ship where everybody was infected we have the plot they can stop it before it spread.
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My theory is that it makes a good battle scene, especially for virus/zombie games. Boats are widespread transportation, and contribute to spreading of viruses.
At the very least it’s probably just a design that Capcom favored, but I do like to think it symbolizes how easily viruses can spread. That’s just my theory though.
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I think Capcom just really likes them lol, Ships are good locations for horror stories since it always gives a claustrophobic vibe and I guess that’s the best way to transport a BOW (you don’t want a plane carrying a Tyrant falling in a random country and exposing everything)
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Let's just FedEx this stuff there instead.
ID: gtn0g1mSlap a first class shipment sticker on a BOW and call it a day.
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Because they wanted them on ships? You'd be better off asking Capcom directly.
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Don't forget dead aim lol
ID: gtn0bnySheesh how could I ever forget about that lol
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Mayday... Mayday...
That's why.
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I’m playing through Revelations for the first time and just finished the section where they find out about the sister ship. I thought that was a good twist, but I do get that tension aspect and difficult escape angle.