- [OFFICIAL] Monster Hunter Digital Event - March 8, 2021
They announced a re-opening of the demo with a new Magnamalo quest on March 11th.
Last time around, the demo opened only for selected content creators/streamers at 8am Japan time, and then about an 1.5-2hrs later for the general public. But the Switch shop was overwhelmed by the number of downloads so many people had to wait even longer to play. So my advice is, don't stay up late for the demo release, there's plenty of time to play it before the full game comes out!
Other takeaways from the event:
The Switch Skill system sounds like a very cool evolution of the Hunter Arts/Styles from MHG/GU. Looks like you'll be able to pick and choose from a set of alternate moves for your weapon, instead of having set styles. This also answers the question of the alternate Wirebug moves and other moves that were in prior trailers but not in the demo.
The return of Chameleos is going to be fun. Can't wait for people complaining about stealing your potions! At least he can't steal the map or paint balls this time! Plus there are "several new monsters" along with Chameleos - I wonder if it's more returning monsters from prior games, or maybe just variants/subspecies for monsters already in the game? e.g., Furious Rajang, the metal Raths, etc. Those traditionally make up a good amount of post-game content, which we haven't gotten much info about so far.
Looks like they teased a new elder dragon too! They don't tease the final boss, so there must be something else going on. Demo datamining spoilers: People have datamined quest text saying that the final boss is a fusion of two new serpent-style Elder Dragons, so this must be one of themID: gq7pzckID: gq8fm8x
I'd say new monsters may be new for Rise so returning ones like Deviljho or Rajang DLC for World.ID: gq8o4nx
My money is on the bulk of dlc monsters being apexed versions of existing monstersID: gq7vldo
At least he can't steal the map or paint balls this time!
What do you mean steal the map? There's never been a map item.
Not gonna lie, when they showed the rampage gameplay all I could think of was the UI design meme.ID: gq893du
thankfully, you can change the ui in the options menu.ID: gq86k2u
eh, it's relative. to somebody in the hunt all those icons make sense. it's like watching a stream of an MMO healer during a raid. the UI looks ridiculous to an outsider, but to the player there is a lot of utility in all the icons.ID: gq7zbsi
I was thinking the same. It looks horribly cluttered.
The only main thing those that started with World will need to get used to is the re-separation of Story and Hub quests. They are two separate progressions for quests. One completely for solo, the other for playing in multiplayer.
So if you progress through the Story and get to Zinogre you can't then post the quest for multiplayer, you would have to progress through all of the Hub quests until you unlock Zinogre in the Hub Quests. It was like this before World however they tried to merge them to remove the need to 'key' and 'urgent' quest gating.
It looks like they solved the 'key' and 'urgent' quest gating with at least the Hub quest scaling to solo. Hub quests before World were always scaled to 4 players, even if you played solo. This makes playing the old games really difficult to progress through the 'key' and 'urgent' quests when most of the playerbase is not there, or are all at max rank and won't be doing those quest anymore.ID: gq7x5vm
Some more good news - they posted some screenshots of the hub quest screen last week, and there are more improvements beyond the scaling. It actually labels the key quests in-game now, so you don't have to use community tools to figure out how to progress. Also, there were a lot of Key Quests, and a counter saying "Key Quests: 0/4". So you only need to complete a subset of the key quests. This makes playing with friends easier - if your buddy has already done, say, the Rathian key quest, you can still make progress together without having to repeat quests for one player.ID: gq807hd
Can you explain a little more what you mean by separation of story and hub?
Well, time to put Rise onto my release radar. Can’t wait to jump in as someone who’s only experience with the series is with World.ID: gq7pz7f
Seems like they've rolled a bit of World's quality of life improvements into Rise so it should be pretty smooth relative to the older handheld titles.
Nice to see they will be updating with more monsters after release instead of as a bulk release once the inevitable expansion is released.ID: gq7tjg2
World had both a drip feed of free update monsters (Deviljho, Lunastra, etc.), and then a bulk paid release with Iceborne. And then Iceborne itself had a further set of drip fed free update monsters.ID: gq7ujb0
World did bothID: gq86z4k
Iceborne re-released some of the base game free monsters as G-rank variants too, which was nice. I expect this will have similar levels of support.
The new info just made it better. Switching out move sets and bringing doggo to fight. Didn't know that. I hope the character customization isn't stunted because of the paid dlc cosmetics...
Rampage/Tower defense mode reminds me of orcs must die. I assume monsters have much less HP here though, and hopefully carving disabled because we all know someone's going to get carted by getting greedy.
Really wish they used a different term than Apex though, because Apex is already used for MH4U.
Glad they're seperating Single and Multiplayer again, but that's solely prference I guess. Not that it matters if you scale quests from 1-4 players again too. What doesn't make sense to me is the "join on the fly as players join and leave." Do monsters get weaker if someone drops midhunt then?
All in all, I'm excited but cautious. The demo and trailer didn't seem like they add enough weight to the weapons. Like when I use a Strong Charge lv3 and Finisher Side Slash, I expect to feel weight on it.
Is it just me or does the frame pacing feel off on this game? Most 30 fps games don't bother me, but this felt a bit choppy. I'll give the demo another go.
Furious Rajang, the metal Raths, etc. Those traditionally make up a good amount of post-game content, which we haven't gotten much info about so far.
these are usually (always?) behind G rank or its equivalent. Considering the chameleos update will "unlock hr cap" i wonder if the expansion for Rise might be handled differently?