Arkane Lore – Part Two – Dishonored 2 and the Burden of Sequels

1 : Anonymous2021/03/06 16:29 ID: lz56eq
Arkane Lore - Part Two - Dishonored 2 and the Burden of Sequels
2 : Anonymous2021/03/06 17:50 ID: gpzmrei

Dishonored 2 kept the fundamentals of dishonored 1 while providing several improvements, which in my opinion is what a sequel should do. Level design was great in dishonored 1 and I loved how they provided even more quality levels in dishonored 2

ID: gpzybbb

The clockwork mansion was downright insane as far as level design goes.

ID: gq02i1j

I haven't watched the video yet, but my only major problem with Dishonored 2 was the story. I wish they had done something other than another dethroning plot where we just have to beat the same villain from the 1st game's DLCs.

I would have actually loved to see completely different main characters. I don't think the game really adds anything particularly important or interesting to Corvo or Emily as characters so telling this story with them felt kinda unnecessary. The stuff that I liked the most in the story was just discovering all the new places, characters and lore in Karnaca and that could have been done with other main characters as well.

I did sort of like Meagan Foster though, because at least she had some kind of character arc and it leads into Death Of The Outsider.

ID: gq054nc

Wish they provided more nonlethal options like a club or something.

3 : Anonymous2021/03/07 01:49 ID: gq1yooz

I will blindly buy anything Arkane makes.

Prey was THE ultimate sci-fi thriller, I recommend it to everyone.

4 : Anonymous2021/03/06 22:26 ID: gq12eh3

My biggest problem with 2 is that depending on which protagonist you chose, the other is out for the entire game. I wanted to see more interaction between them. Other than that imo, Dishonored 2 was amazing.

5 : Anonymous2021/03/07 05:34 ID: gq2kbud

As someone who is basically a Dishonored superfan (I've even read the novels and the disgustingly-illustrated comics) a find a lot of these points to be valid. Movement in Dishonored 2 is much less fluid, due to an emphasis on character animations, and the story is a bit lackluster.

That said, Dishonored 2 definitely has its merits that make it just as good as the first game. Karnaca feels much more like a real city, with various different factions and realistic safe zones for the player to explore, with Dunwall in the first game feeling more artificial. In general the second game also gives the player much more freedom with a dedicated No Powers mode, expanded non-lethal options, New Game+ that combines both characters' powers, etc.

6 : Anonymous2021/03/06 19:26 ID: gq02d1a

I that dude just gonna ignore Arkane's amazing first couple games or what?

ID: gq08pzu

He mentions Arx and Dank Messiah in his previous video. But they aren't the main subject.

7 : Anonymous2021/03/06 19:39 ID: gq04u3x

I don't know why, but the sequel feels a lot less responsive than the first one

Maybe cause e tried on console and the first one on PC... But I'm not completely sure about this

ID: gq0673d

That’s exactly why. I played the first one on console but switched to PC for 2 and the controls are a lot more responsive and better on PC

ID: gq0hwoj

I haven't played it on console but it felt pretty responsive on PC. I had to use an SSD though. It felt slow otherwise; maybe it was the game or just my perception but I preferred it that way. I played all three Dishonored games back to back and they felt pretty smooth throughout. DOTO took a minute to get used to tho since the skillset was very different than Corvo and Emily's.

ID: gq215ue

It is,it's a common thing people have been complaining about it since it came out. I loved the first but I find the second hard to play at times.

ID: gq0t8c0

i played dishonored 1 and 2 back to back on PC and felt no such issues, personally. (i'm usually sensitive to stuff like that)

ID: gq06k46

That's because it is. Your movement is now tied to your character's animations. So now the simple act of running and strafing and crouching and such have to make time for the character to move their body parts.

ID: gq0iwx3

I think there were some subtle differences in how the movement works. I know some of the tricks used by youtubers like StealthGamerBR in those fancy kill spree videos don't work the same way in the 2nd game.

ID: gq0o5m2

the second one has a lot animation lock and stuff. first is super arcadey, its basically quake, but they dialed that back for the sequel.

i like/dislike it tbh lol, going back to the first after two it feels a LITTLE dated, but its not awful.

ID: gq0doen

The framepacing and mouse felt really off in Dishonored 2 compared to the first

8 : Anonymous2021/03/07 02:11 ID: gq20yuo

[deleted]

ID: gq28gpr

Hey there, I'm the creator of the video.

When I was working on the first one I had a genuinely tough time deciding what kind of delivery I should use for the final piece. I ended up settling on using my matter-of-fact tone for these videos since they're very analytical. I stayed away from jokes and the like to try to keep things consistent and direct.

In the future I may end up using more jokes and such, but this was only my second video, so my confidence is not quite there yet. 😛

引用元:https://www.reddit.com/r/Games/comments/lz56eq/arkane_lore_part_two_dishonored_2_and_the_burden/

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