Can we have THIS as an arena map? It would be way more fun than artillery…

1 : Anonymous2021/05/07 09:57 ID: n6ux7a
Can we have THIS as an arena map? It would be way more fun than artillery...
2 : Anonymous2021/05/07 17:58 ID: gxasusv

This is a list of links to comments made by Respawn developers in this thread:

Comment by DanielZKlein:

It would be too small! It's important to have multiple POIs in an Arenas map, ideally POIs with direct line of sight between each other. This might be one good POI (although there's a lot of sight blocking with the tall structures), but it wouldn't be enough for an arenas map.

Comment by AmusedApricot:

We experimented with lots of stuff! Lots of spaces in BR maps and also lots of custom map prototypes. We learned a lot about what works and what doesn't, and unfortunately small maps just didn't really work imo. In my personal experience they felt like they got too same-y really quickly, you lose mo...

Comment by DanielZKlein:

It would be too small! It's important to have multiple POIs in an Arenas map, ideally POIs with direct line of sight between each other. This might be one good POI (although there's a lot of sight blocking with the tall structures), but it wouldn't be enough for an arenas map.

Comment by DanielZKlein:

You could do all of these things! However, you couldn't do those things and still have it be a "BR location"--the big win for us there is that we don't need to make a new map and can literally load the BR map. That's why you're not seeing any changes at all between Artillery in KC and Artillery the ...

Comment by DanielZKlein:

Yeah it is! It has the two tall buildings, the two bunkers, and the high ground reachable via zips and stairs. That's three distinct play spaces with sightlines between them and a clear ring/airdrop bias of one or the other. That makes it big enough!

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3 : Anonymous2021/05/07 12:13 ID: gx9jfl0

Put spawning heals in the middle so u have to jump through the ring

ID: gxagozr

They could definitely put a Phoenix kit in there

ID: gxajw47

high skill evil map making is like heroin

ID: gxagcs8

Now, that would be the ultimate battle

ID: gxajssl

agreed agreed agreed

4 : Anonymous2021/05/07 10:32 ID: gx9avmc

I like Artillery though because as Path you can grapple the edge of either side building, fly over the top part building and hit the zip, a really good rush strat

ID: gx9c1ca

we really have the same brain i think

ID: gx9g7s5

But if your not playing a movement character you can get stuck at the bottom, also the map is really wide open, and the bunker things are annoying to fight in, people just keep ducking in them and they blend in with the darkness. I don’t hate it but some improvements would be nice

ID: gx9ubur

I hate artillery because you need to have an octane, pathfinder or Valkyrie. It’s too damn hard to move vertically on that map with most characters.

ID: gx9utwr

You can play bunker side without a mobile character. Granted, it does limit you, but it's an option

ID: gx9yq21

Are you my teammate that rushed as path alone and died instantly to the enemy?

ID: gx9lwr4

I like Artillery also. I like to post up top as Fuse with the Repeater. Good suppression for enemies taking the zips over. I suppose rampart would work too, but knuckle cluster suppression is a must for me.

ID: gxa39t4

I know she’s sorta a meme in standard mode, but I really like Rampart in the Arenas. The walls are actually pretty nice, a devotion or spitfire rolls with her passive, and if you got extra money to burn then Sheila can give some pretty great suppressive fire.

5 : Anonymous2021/05/07 10:02 ID: gx98u4k

Sign me up

6 : Anonymous2021/05/07 12:33 ID: gx9lhyi

I love artillery, but I've been landing there since day one.

7 : Anonymous2021/05/07 16:42 ID: gxai81e

The next thing they need to implement is a leave penalty. This is first priority imo

ID: gxbecof

Idk how many times I’ve seen the entire enemy team leave after I win round 1&2

8 : Anonymous2021/05/07 10:48 ID: gx9c2o0

I think it's too small And if they were to add a new map they would add something from worlds edge or Olympus

ID: gx9edzo

Thermal Station and Gardens are already confirmed maps

ID: gx9lmj0

Can people go on the top of Thermal Station

Cuz thatll be a pain in the ass

ID: gx9khw8

Gardens is gonna be great

ID: gx9ptx1

Gimme skull town!

ID: gx9l0wt

GIMME ESTATES

ID: gx9t36w

Skull town and thunder dome for be fantastic maps in arenas

9 : Anonymous2021/05/07 13:32 ID: gx9s60o

Artillery is the map i win the least on, i think there's a bit too much clutter across the map, there's only a few sight lines and it just becomes a snipefest until somone splits from the group.

ID: gxakmq0

On artillery you’re either both fighting on the weird balconies or sniping each other. There’s no proper cover and no good places to go

ID: gxao9b0

What I found to be the best strategy for artillery (if you can have a full team who works together) is to have one person snipe and the other two attack at closer range. That’s how my friends and I have been doing it and it’s given us a better advantage.

ID: gxasb50

Totally agree, I fucking hate artillery. I have so much fun on the other maps but every time I play artillery its a shitty experience

10 : Anonymous2021/05/07 10:30 ID: gx9as2z

I don't want everyone to just fly around randomly and there is so much empty space.

11 : Anonymous2021/05/07 17:58 ID: gxasrtd

It would be too small! It's important to have multiple POIs in an Arenas map, ideally POIs with direct line of sight between each other. This might be one good POI (although there's a lot of sight blocking with the tall structures), but it wouldn't be enough for an arenas map.

ID: gxaueqv

I think on high-movement maps, the rings should close faster and more drastically. Right now, there’s not much incentive for teams to push anywhere unless it’s to the high ground. Most games I’ve lost have been against extremely defensive teams (rampart, gibby, etc.) who just sit up top with a spitfire and wait until they win. Without the ring pushing them, it’s almost impossible to make a move on a team like that when they aren’t being rushed by a third party. But I love the concept so far! I just personally think it needs some tweaks. Keep up the good work!

ID: gxb1ci0

Second this. Ramp/gib comps sitting behind barriers and spamming bows are so annoying to fight against. Even if you beat them it feels like an uphill slog

ID: gxau8u1

This begs the next thought - you could enhance/redesign Octane's Gauntlet, resize it, move the pads/platforms further apart, add more cove

etc. It would make for a very decent map IMO. And, you could add a second PoI? Maybe some cool underground cave system under the surrounding desert, that would be really cool.

Also, the Mirage Voyage map (sorry I don't know the exact name) feels like a 1 POI map to me. Yes, the ring can go to that complex to the south, but in my experience thus far, 9/10 games are decided around the voyage ship. I personally think that map is too small, or the ring doesn't pull enough south on the first ring.

ID: gxbx5rh

You could do all of these things! However, you couldn't do those things and still have it be a "BR location"--the big win for us there is that we don't need to make a new map and can literally load the BR map. That's why you're not seeing any changes at all between Artillery in KC and Artillery the Arenas map--same for Thermal and Gardens in the next few weeks.

Now we could copy-pasta it into a custom map and develop it further that way, but at that point we might as well build a map for Arenas from scratch. If you've played a bunch of Arenas already, you will probably have found that Phaserunner and Party Crasher play a lot better than Artillery--that is because they were built from the ground up for Arenas gameplay, and we've learned even more since then so our next Arenas maps are going to be even better (IMO).

As for Party Crasher, having played on this map for nearly 6 months now, trust me when I say that people will eventually come to understand the power of the POI we used to call Construction (back when it was actually an in-construction building; not sure what we call it now). Particularly when the air drop and the circle are there, taking and holding that building with Wattson/Caustic/Rampart/Gibby or someone like that is immensely powerful. Eventually the ring will bring the Voyage players down to you, forcing them to approach through no man's land.

ID: gxauhi0

Why not try different sizes? Eg some tiny, which favors certain weapons and legends, and some large, favoring others? Since Arenas is new, seems perfect to experiment with different things!

ID: gxbtwrl

We experimented with lots of stuff! Lots of spaces in BR maps and also lots of custom map prototypes. We learned a lot about what works and what doesn't, and unfortunately small maps just didn't really work imo. In my personal experience they felt like they got too same-y really quickly, you lose most of the interesting and meaningful decision making about where to go based on where you think the enemy will go, weapon loadouts, etc. The POIs like the health bins and the cash stations and the care package just felt all too close together too.

I'm no level designer, this was just my personal experience with it, but wanted to note that we have been experimenting a lot with this before launch, and will continue to do so!

ID: gxawi8x

Make it like the Apex equivalent of Modern Warfare's shipment. Tiny and you know when it pops up you're in for a crazy match. (Also maybe make it come up less frequently in map rotation?) It'd be fun as an arena's ltm maybe

12 : Anonymous2021/05/07 11:26 ID: gx9f4wl

I love artillery it’s my favorite personality, I don’t like the one with the wraith portal things the fights are kinda awkward

ID: gx9gcyu

Agree. The WE one is so awkward to play on.

ID: gx9m26o

It works great if both teams push the same side IMO, but if both teams push the other side, it’s SO awkward. You kinda have the disadvantage if you push because of height, but you also kinda don’t because there’s tons of cover? Idk it’s weird

ID: gx9u8yd

Really? Phase runner is the only map I completely like out of the 2

Party crasher is ok I don't hate it but I don't love it.

And artillery is only fun occasionally

ID: gx9tfbg

What other personalities do you have? Infantry personality? Air support personality?

ID: gx9w5so

I want to give you my free award, but I don’t have it yet 🙁

13 : Anonymous2021/05/07 13:26 ID: gx9rewh

The problem with this is people use octanes ultimate against him, artillery is more fair imo.

I think a section of swamps would be interesting with all the hiding places and zip lines to make everyone a mobility character. But you could say the same for paths ability becoming useless then haha

14 : Anonymous2021/05/07 12:28 ID: gx9kwro

As far as I know, this was datamined. Weird that it didn’t make the cut for season 9. Let’s hope we see octane town arena later.

15 : Anonymous2021/05/07 11:27 ID: gx9f7o1

im really not a fan of artillery i just dont think it plays how arena is supposed to be played. the other two are great though

ID: gx9gl2h

it's tougher to figure out how to handle certain situations and gunfights on artillery than it is on other maps IMO. generally not a bad map but more sweaty for sure

ID: gx9gphi

yea i just cant figure it out. ive played 20 games of arena so far and won 17, the three i lost were on artillery i just can’t consistently play well on it and i havemt quite figured out why yet

16 : Anonymous2021/05/07 11:54 ID: gx9hl6f

i like artillery lol

引用元:https://www.reddit.com/r/apexlegends/comments/n6ux7a/can_we_have_this_as_an_arena_map_it_would_be_way/

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