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I like this map a lot, but for some time there is still something wrong with it.
Reference :
And finally it dawned on me that real shopping malls are being built so that they are very bright during the day and that no additional lighting is needed.
I am fed up with going 8 or 12 inside the building on the intersection and not seeing anything because there is impenetrable darkness in every store while I stand under the huge roof skylights ...
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yeah but interchange plays in russia, everything looks sad, dark and abandoned in russia
ID: hemrpwkID: hen0rvtWouldn’t that be a Sephora filter? Oh wait that’s when you cross into Mexico mb.
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Darkness isn’t as bad as the fog on Interchange. Makes NVG’s useless
ID: hemutq7Think they’d ever drop or reduce that fog?
ID: hemuzl3It's actually the lighting effects.
ID: hene3njBrightness: -100
Saturation: -100
Never worry about literally anything again when using NVGs with these post FX settings. To note: NVGs still won't work with scopes, due to the way light is rendered through scopes. The magnified optic will see everything as super dark, which is just a super gamey black veil applied at about 75 meters from the scope's glass.
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I stopped playing interchange this wipe cause I couldn't see anything. It's just more enjoyable going to reserve, labs, anywhere really where I can actually see in front of me. The fog is so bad on interchange and I think they made it worse this wipe.
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I thought that RTX would do wonders of the interchange map, all the light thats coming in bouncing around and lighting everything up
ID: hen2thbYeah it's great until you turn and get 5 fps
ID: hen5h36EfT is largely CPU limited, so together with DLSS it won't be an issue.
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dont forget that the power is off so theres only the emergency lights on. Turning the power on also adds more light shafts but the amount of light stays exactly the same which makes 0 sense.
ID: hemyxjeBut even on a bright day there is barely any light inside with this huge windows. It makes sense for the back parts like storage rooms etc. But not as dark as it gets in the hallways when there are huge windows 50 metres away
ID: hen2xaqEven more reasons the lighting is garbage and needs to be fixed. It's crazy that is the 2nd time time lighting had been reworked on interchange
ID: henrlbbunity is so weird with the way lighting works, especially with emission shaders like are applied to light tubes in interchange. This has been a pain in my neck at work for a while lol
some of the lighting bugs are straight up a unity problem and not a BSG problem unfortunately
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They should do an event with proper lighting, too much work though so it will never happen.
ID: henhpn4CHRISTMAS EVENT HERE WEFUCKING GO.
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Everyone always tells me to play Interchange to get mad loot, but I have no idea where the fuck anything is on the map and I can't see anything either. I never find any decent loot when I play there.
ID: henbdjwYou can go: 1. High risk high reward - the GPU route (check the nearest GPU spawn and proceed to the next, be prepared for fckload of PVP) 2. Low risk, decent reward - Oli shelves, offices, back of goshan, 3. Stashes - don’t do stashes, that’s for pussys, sure solid money but boring as hell
ID: henexq7check the stash routes, you can hit 7 or 8 caches and be loaded on loot without running into anyone but scavs.
ID: henqqunAs a PMC: Depending on my spawn, I'll hit the loot spots PanProjektor listed above, or I might just go for the stashes on the outside of the map.
As a Scav: Go in Daylight, walk to the middle of the building near Kiba, see if there was a large firefight - loot bodies of anything left. Walk to coffee shop towards back and see if anyone died in the coffee shop as its dark and often doesn't get looted. I've found PMCs fully looted from the KIBA fight there who bled out and died. Then, if not fully loaded, check out the area in front of IKEA to see if there was a fight there, and depending on how much time is left, head outside to hit the stashes and extract. If you still have plenty of time before the last bit because there's no bodies, try hitting the filing cabinets in the store near the front entrance of Kiba along the main hallway with the dual escalators. Those often have plenty of random goodies, and I've pulled a three flashdrives from them.
Sometimes as a Scav you get really unlucky and there weren't any PVP or the PVP happened in a random spot and you won't find the bodies, and you won't get the sickest loot. But other times its like christmas.
ID: henr96vThanks for the tips, I think I'll try to stash route outside to just get used to the map some more.
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if there was no dynamic day-night cycle they could pull it off no problem. However current engine does not support light diffusion of the walls an we get these crazy light/dark contrasts as light doesnt bounce of surfaces.
Hopefully this will change at some point.
ID: hen8dxhUnity does it, the engine the game runs on. It's not perfect but it works, look up realtime global illumination
ID: henga6hWill the update to the next version of unity (v19 I think?) Fix this?
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A good gameplay/map design compromise is to have the main halls of the mall be very bright, as well as the super stores, but have the individual smaller stores remain dark.
ID: henjx0pExcept when someone turns on power
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Nvg is trash on interchange
ID: henmx22What, you don't like switching them on and off 46 times a raid?
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No 🙂 /s
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The lighting in general is fucked. Why does stuff look washed out and when I shine a flashlight I can't see what I'm looking at. Isn't that the opposite? Lol.
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At at least light it up when the power is switched. I don't get why cars inside will turn on and beep and shit, but lights don't?
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Not a bad point for the main halls where there are skylights. But not all malls are designed this way.
ID: hemq6j0Go to interchange and look up. 90% of the ceiling is skylights.
ID: hemqpkzYeah I know .... that's why I said "not a bad point for the main halls where there are skylights".
ID: henn3qwThis is actually what blows my mind, massive skylight, lights up the area super well, literally a line where you can move 2 feet and it's dark as hell. Light bounces, just not on Interchange apparently
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Nah add years of grime to the windows and no indoor lighting and interchange should be dark
ID: hemse8jI dont think tarkov has been an active warzone for years. I always though there were at most 6 months since civilians evacuated.
ID: hendytlJust checked it up. Political scandal in 2028 evolved into armed conflict over 6 months. Game is set somewhat vaguely after the 6 months, so its more than 6ish months and less than a year.
ID: hemt0hfThe glass is mostly broken and there is no grime textured on to the glass...
ID: hend3r6From the lore on the wiki too, 'the region of Norvinsk 2028 had been thriving until a political scandal that evolved to armed conflict over 6 months. Most of the civilians had fled as the situation gets worse day by day.'
Based on that, id say Interchange has been abandoned somewhere between 6 months and 2 years. Not nearly enough time for grime to blacken windows to the point of blocking sunlight.
The game is Russia 2028, it's been less than a year. Me stupid
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It’s dark for game purposes. That way you have concealment
ID: hemm5p0yeah, but realism aaaaaaaa
edit: i was kinda being facetious cause i know this is an often-downvoted comment, but i would literally trade features i like (like the dark, spoopy mall) in the pursuit of "scav simulator 2021."
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nah man, thats where the realism ends.
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it being dark is fine, it's the way in-scene contrast is handled in the game that makes it so difficult to see
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Yeah this map design is so cool but I am constantly getting killed by people I can’t see. I am ok with people setting up ambushes but there have been times I am looking dead at someone but cannot see them at all because of lighting.
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And It doesnt even have to be really bright like in that image, just atleast make it so its not pitch dark
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Interchange with light would be the SHIT
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To me a proper brightly lit abandoned mall would have a much more spooky and eery vibe than what we currently have. I’d definitely prefer that more
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Get an HDR monitor
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I agree and disagree.
I know its frustrating at times, like the map is unrealistically too dark. But that's the point. If it were less dark, there would be less shadows to hide in and make the whole mood of it not Tarkov. -
Many places in this game have this issue- it's as if the devs didn't account for the light bouncing around. RTX would solve this instantly but it would of course be a huge performance blast.
They should go through all the dark indoor areas again and make sure to place enought light sources to properly simulate the light physics. However it's very difficult to do, especially considering the dynamic day/night cycle. But it's doable.
引用元:https://www.reddit.com/r/EscapefromTarkov/comments/pxapu3/make_interchange_light_like_in_irl/
Yeah you gotta remember we're in a communist hellscape