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The title basically, started playing with a group and we are slowly getting better, no more team killing, generally aware of each others position, but we for the love of God cant communicate enemy positions to each other, unless its some well known spot. Any tricks down your sleeves?
Edit: Thanks for all the advices, unfortunately for y’all, this will give our mosin squad an edge and we will control every raid!!! Master plan worked.
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Keep shouting OVER THERE louder and louder like your explaining something to a non English speaking tourist.
ID: hvojmrcID: hvos2uiFriend called me a coward the other day on woods for dipping out after she got killed. I heard gunshots and her say “he’s by the rocks” yeah ok…I’m out!
ID: hvox6yyNOT THAT TREE THE OTHER TREE ! ARE YOU BLIND !?
ID: hvok5xdHow is that effective? What you should be shouting is "over there!! Over there! I see him!", fewer words is much better.
ID: hvp0yd2Dont forget to get really angry when they dont know what youre saying
ID: hvpwp9yGod, my friend is the king of this. Whether it's tarkov or warzone or league. It's a steady stream of "over there" or "right here". I have to constantly tell him that means nothing to me
ID: hvpjo1f“He’s over there in the place with the thing!”
ID: hvoixe4this!
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It takes practice with your team really. I've found it particularly helpful with a small group 2-3 to have specific roles when going into a location. So that everyone knows where everyone else is. That way I can use their locations as reference points instead of the environment.
ID: hvpkj6nMind explaining?
ID: hvpm5buProbably like a line formation. Point looks forward, second mate watches left, and last mate watches right. Depending on who calls out at least you know which direction to face.
ID: hvpwknqI 5 man quite a lot with very successful raids where either everyone makes it out or only one dies. (Mainly on woods, shorline, and lighthouse)(other maps are too small for them) when having this many ppl you find out comms is the most important thing and sound. Too many people make the mistake Thinking that a group has to all be within 10 m of each other and moves one which is wrong. I sherpa a lot of these five main groups and a lot goes into them to make them successful between the communication, everybody loadout, The formation, and everybody's role.
For example:
When in a big group if you have everybody talking about what's going on, will be cluttered and ineffective what I find best is running a formation of a 1-2-2. Where I lead the pack about 50 m in front of the group scouting ahead looking for players usually im the guinea pig per say. However this gives me good Intel if we come across any enemies as I then instruct the other two groups to flank from both sides of the enemy. Where the first group of two is about 50 m behind me which I'll have them flank far away on one side and the other team of two that is behind the first team up to another 50 m or so away flank from the other side. Knowing what each of your teammates looks like and their loadout is imperative and a must so you do not shoot and kill teammates along with having Map knowledge and game sense. Another big thing that I use for callouts before I instruct the groups to flank when we all should be looking towards the same direction just spread out further back I will use a compass marker which mostly everybody has after completing the Jager task to get him unlocked at the bottom right it gives you a compass marker I'll call out the marker and then instruct everyone on their position of where to go to eliminate the enemy.
Once the enemy is neutralized I then instruct one of the teams to cover our flank and move back to original position while the first team Will sweep and make sure that the current area is clear as I move ahead and scout ahead for the next potential enemy and moving to where we need to go.
I find this method for big groups one of the best I think it works with any team of three or more as long as one person is the leader and everyone else listens to what's going on and keep comms is clear
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i play duos 90% of the time, and we share screen on discord for quick references when we see someone. but we've been on shoreline the past 2 weeks and rush resort, so we just call room numbers. in general we just know a lot normal call outs for other maps. but yeah screen share if u play 2 or 3 man is pretty good
ID: hvokvl0This. However it can be stressy sometimes when we 4/5 man and we’re yelling at the dudes stream haha.
ID: hvp0a3vYea more than 3 is just ROUGH. Duos are ideal and 3-mans are fine but 4-5 turns into 90% call-outs and 10% gameplay lol
ID: hvpa62uOn the rare occasions I play as a 4 or 5 man team I automatically prepare myself to lose a ton of kit. It’s just one big cluster fuck start to finish.
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Key elements in the landscape. Be quick, try and be precise. I was a horror as I’m only second wipe and my party are all seasoned tarkov vets! I’ve listened to them, I’ve payed attention to how they speak and understood what they require. Now I rarely get a “omg wtf dude” haha.
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Map knowledge, just make up callouts for certain items/objects that you all will understand and start from there. But also always communicate where you're going and where you're located - ie; I'm coming up on your wide right in the trees infront ice cream shop. If you're going into a building or anything make sure its known you're going in on floor X
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Screen sharing with discord is a must for fine corrections and positions. But the biggest thing for us is moving as a unit, we all spread out and generally “do our own thing” within about 50 meters of one another. But we all move together toward a direction or goal. So woods for example, contact right, everyone searches right from the position of movement and not the position they’re actively looking. Takes time and practice but does make things better. Also pet names for all most used buildings or places makes call outs easy in towns
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Teammate "Oh shit that's Killa! He's under the escalator!"
Me "He's under the escalator?"
Teammate "Yes, he's under the escalator."
Checks under the escalator
Me "Dude there is nothing under th--- OH MY GAAAAWWWD"
Dead from Killa located about 30 meters away from the base of the escalator
After that we had a long talk about what the word "Under" means.
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I like to make sure everyone knows the current direction we’re going, that actually makes calls like „right, left or behind“ viable. If you’re not sure if it’s a mate or not I like to shout lay down, make Sure to prepare for laying down when you approach a fire fight with a team of 3+..
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I use my military training.
Position: (12 o'clock, so ahead or use "front")
Distance: you can ether use estimates like 100 meters or fa
Reference: a reference is a short description of their location, like "next to light pole"
So an example "contact 10 o'clock, far, green building" you could also add numbers for how many you see after contact.
Or if you're squad lead SECTION, ON MY TRACERS pew pew pew That's basically the equivalent of just opening up on somebody without doing all the above lol
ID: hvpf2y8Bonus points if you use the generic Arma guy voice.
"Enemy, 100 meters, front!"
ID: hvpk403I see an enemy, Scav, 100 meters, front. 2, engage.
...
Can not comply!
ID: hvpg8s7I get the Operation Flashpoint guy in my head
ID: hvovlfvWhen on the move, your general direction of movement is "front", when stationary, you'll have to mark front with a big stationary object you all can easily see.
I felt like this is an important addition, everyone needs to know where "front" is at all times for this to work.
ID: hvp46u0Mostly this, but I also add their movement direction
I.e "Front of us, Left to right, Moving towards warehouse" or "Behind us, Coming towards us, downhill"
I'm bad at distance so i don't do distance, but if they are quite distant i will always tap my compass and give degrees
ID: hvp32aoSection? U ADF?
ID: hvp3zcdEx British army infantry., RIFLES.
An infantry section in the British army is 8 men, split into 2 fireteams of 4 men each. Probably why you though ADF, as it's structure is based on the British army.
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Hey, our system somewhat works for us.
Let's say that 12 o' clock is the direction that we are going (not where we are individually looking). When we see someone we try to say at least two things.
- Bearing
- Which direction he is moving <-- This is probably the most useful thing
Of course, every additional piece of information is valuable, but I feel this is the fastest way for your team to lock on a target, so we always start with this two things.
An example would be: "Enemy at 2 o'clock, moving from left to right"
That way we get rid of all the callouts that might not come fast enough, but all of us instantly know where to look for the enemy.
Edit: Additionally. When we doubt that what we see after a callout is friendly or foe, we also have a general rule. If what you see is their back, it is an ally.
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"THERE. IN FRONT OF US. AT THE TREE/BUSH... EEEHHHMMM... I DONT KNOW awkward silence and gunfire I'm dead.. "
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"He is in the outpost in the blue container with the wooden box"
"Left to right 75m in front of me"
Are the most common callouts of mine as an example. Basically use common knowledge landmarks and if you cant use your distance and your enemies movement.
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The three D's. Distance, direction, description.
That guy, over there, behind the thing. Jk
Close 20 meters, near skeleton, has a pilgrim.
Two far 100+, in power station, both have penis helmets and scav bags.
Have a respectful shut the fuck up, or COMMS! Everyone must respect the phrase.
Now Tarkov hates cardinal directions I have found but north is always north as long as you know that you good, as long as your friends are good lol.
Direction and distance are interchangeable, but description is always last.
If it's close that's said first.
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Use bearings which basically means calling out the numbers you see on your compass pointing towards an enemy that you spotted seconds ago.
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Maps have known spots, like woods has sniper rock, spine rock, duffle rock, dick head rock and grey warehouse to name a few just in the lumberyard. Take spine rock we can add left side and right side but also medical side and lumber side or water side and sniper rock side.
Key is to have all the same callouts and know those callouts which come from experience and playing together.
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We just kill each other until only the enemy remains. Don't need to communicate when you don't have any allies left.
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use right and left relative to you! also use "right there" race ahead to loot locations but don't tell anyone. shout over a gun fight about dumping your gear while your squad is engaged. blame others when you die, blame others when they die.
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We usually call out positions by distance and direction (if there's no point of interest) direction in relation to the direction our squad was moving
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Most important thing for callouts is to know where the Person is you call something out to. I always try to describe where something is from theire point.
Also i take objects that really Stick out like a Red car. 4th tree to the right of the Red car is a better callout than 'he's by the trees over there'
You could try and use the compass but that might be too slow in many Situations. On some maps/Situations north/south/West/east can work well if everone is aware. Use a map on a second screen.
-practice makes perfect, the more you play the more unique callouts will happen in your groupe that give extra points to orientate when describing (e.g.: on interchange there is a train with a dead Person in it in Front of the idea store. Qur groupe Just calls the Man "Karl" and thats the whole callout. Fast and Easy.)
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Flashlight, engaging while pointing their flashlight to the enemy
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Just scream random words of the objects the enemy was closest too.
LEFT GREEN CONTAINER OVER THERE NONONO RIGHT NOW
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Playing together.. Ive played alot with the same guys so coms are kept minimal yet we know. Other friend who we havnt played as much with thought we were telepathic last week since me and Other had such sync.. Callouts were like" 2guys long corridor by entrace, rotating 90 degrees for crossangle" "ok Holding x pos."
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Hes there, to the left, not that left ffs, near the rock, not that rock the one near the trees! No thats me you tit. Wait is that you? Oh im dead
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Normally something like: "Right there behind me" ...still don't get why we killed all the time...
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Depends on whether there's a decent landmark or not but usually we have a point man and we use his movement to frame our call outs. If he's moving/ at bearing 0 and I'm looking at bearing 270 and see an enemy, I'll use 'left' as the direction to look, then rough distance, any landmarks and direction of movement. If we have the opportunity I use compass bearings, and if we know the map well we'll use cardinal directions (and on customs we say north for dorms even though it's south because the map is upside down)
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Discord screenshare
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3 d's: direction distance description(descripton of location or the enemy). 12 o'clock 50 meters wearing a blue un helmet or half way up the hill behind a tree) Generally works for me.
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Please tell me as well, my teammates only manage things like "behind that tree" or "next to that rock" on maps like woods or shoreline
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Map awareness pretty much. You can then use distant objects in relation to the target.
For the TKing, invest in similar loadouts. Same helmets/backpacks. Or such. The pilgrim for example comes with +100 visibility but also you and your mates know not to shoot the guy to your left with one on.
引用元:https://www.reddit.com/r/EscapefromTarkov/comments/sl338d/how_do_you_effectively_communicate_enemy/
Dont forget the callout on woods : NEAR THE TREEE!! BEHIND THAT ROCK! DON'T YOU SEE HIM??