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As per this:
Optimizations:● Decreased possible performance drops on the Flea Market, presets, handbook, stash, skills, and tasks screens;
● Various client optimizations.
List of changes:● Now, when transferring a container needed to complete a task/craft/zone construction in the Hideout, you can only hand over an empty container. When trying to transfer a non-empty container, you’ll receive a notification saying “You can't hand over a container with items inside”
● Changed the conditions under which Scav bots took a prone position when engaging a player;
● Added new sounds for SCAR-L, different from SCAR-H.
List of fixes:● Fixed an issue due to which shotguns were not dealing damage;
● Fixed an issue causing infinite loading into a raid as a Scav;
● Bots can phrase about other Scavs’ dead bodies again;
● Fixed the possibility of rain appearing indoors;
● Added missing sounds in third person for characters falling from a height/ledge;
● Scavs no longer slide in place when changing position;
● Bots no longer walk through the train on the Lighthouse location;
● Bots now equip found weapons on their back instead of putting them in the backpack;
● Keys listed on Flea Market now display durability again;
● Spamming the Caps Lock key while moving no longer lets you move almost silently without a significant slowdown;
● Player uphill movement now looks smooth again in third person;
● Fixed the ability to become invisible while using an AGS grenade launcher as a Scav;
● Fixed the ability to look through the bunker walls on the Reserve location;
● SJ6 TGLabs stimulant now correctly increases maximum stamina again.
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the ai changes sound really good but im even more excited to finally hear people falling
ID: hxzn14qID: hxzrf1jit's the speed too. They prone in literally 2 frames, it's unreal.
ID: hxzs0m2def not the "least of the worries" 2/3 times I die to an ai its cause I land what looks like a headshot, they drop, then one tap me while i think theyre dead
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"● Fixed the ability to become invisible while using an AGS grenade launcher as a Scav;"
WHAT
ID: hxytx2nSeen it on the machine guns on lighthouse
ID: hxywgxiIt was not uncommon for a rogue to be on a mounted gun and be invisible.
ID: hxz7c0vAY YO
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Added missing sounds in third person for characters falling from a height/ledge;
Lol I can't believe they've finally fixed this.
ID: hxxyyhmIt's funny bc I just got used to not caring about it since I found out recently it made no noise
ID: hxyy0psYou're saying that sound from landing that is really loud couldn't actually be heard by other players? Man, the differences between client and server are just stupid
ID: hxynpt4Same here lol
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No more Neo Scavs dodging my rounds instantly and blowing my face off.
ID: hxy57yqThat’s a feature bro, escape from tarkov takes place in the matrix after all
ID: hxy9ashCan confirm
ID: hxyd0ivCan't even count the number of times a scav has dropped or crouched the instant I fire my bullet.
ID: hxye8etWait... does this all refer to the insta stance changes? I thought they meant the weird skeeting around that also happens.
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No infinite loading on scav runs? We’ll see
ID: hxyilt3Only ever seems to happen to me when I have a larger bag or rig lol
ID: hxyvy19They are protecting the economy /s
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● Added missing sounds in third person for characters falling from a height/ledge;
No more silent drops on shoreline I assume? Good
ID: hxybgifOr dorms
ID: hxyqs6mWell dorms sound is probably still a bit fucky itself
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Added missing sounds in third person for characters falling from a height/ledge;
Well this is nice except I hate series of small ledges again..
ID: hxy8x9iI really don't understand why the sound isn't scaled by how fast the character is moving downward.
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● Added missing sounds in third person for characters falling from a height/ledge;
I hope they mean the bug where if you walk off of any object even 10 foot tall, you make no landing sound. Guess we'll see if it's actually fixed and will stay fixed, feel like it's been an on/off issue for years.
● Spamming the Caps Lock key while moving no longer lets you move almost silently without a significant slowdown;
That explains a lot....
● Fixed the ability to look through the bunker walls on the Reserve location
Almost certain they "fixed" this before lmao
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some issues that need fixing and are not on that list:
●shiny-white scar textures
●ks-23 aiming low
●progress tracker of quests during raid
ID: hxxzgblVortex Razor sight too aiming low I think.
ID: hxy0hvxThe deltapoint is doing the same as well or it might just be my fov
ID: hxy6765Audio issues galore with stairs, multiple floors, and nades - particularly the F-1.
Aim jitter when standing/crouching/proning on uneven surfaces
White textures on sunglasses in the fog (for two years now)
Being killed while on a mounted weapon or shortly after being on a mounted weapon doesn't show a cause of death in the death screen
Putting on a helmet with a face shield in raid makes breathing SUPER loud. This does not occur if you load into raid with the helmet equipped, only if you equip it in-raid
Bear 2 breathing is always too loud
If your character is heavy breathing and you ADS+Hold Breath, he stops heavy breathing from your perspective but everyone else can still hear you heavy breathing. I'm of the opinion that you shouldn't be able to hold breath while catching your breath but either way it should be consistent in 1st/3rd person
Hideout florescent lights lights buzz even with hideout volume on 0
If you're holding a 7.62 MDR and cancel a heal/surgery, your inventory is "locked" until you spam open/close your inventory a few times
AI shooting multiple bullets with the first shot. Nikita has claimed on multiple occasions that this bug doesn't exist, but anyone who has done more than a handful of raids is well aware of it. I've seen this most with rogues, raiders, and Shturman + his minions, but it does occur with regular scavs too
Barter trades not showing when they're sold out
AI can't see you when smooth leaning to the right
Sometimes if you're scoping too long and fully deplete your arm stamina, your bar will go back up but your aim will still wave around like you're completely out of arm stamina. This persists until the end of the raid
Lasers and flashlights visible through some walls
Some sights are inaccurate when you run a high FOV
Objects (like furniture, crates, shelves, etc) not rendering at distance despite where the "overall visibility" slider is set. This is most noticeable on interchange and reserve
ID: hxycm6iThe ai shooting multiple bullets at once may not be a bug in the sense that it is related to the bots and maybe more to do with the network model or too low tick rate.
The AI shoot too fast for how fast the servers are able to communicate their actions so multiple actions appear as one action which might explain with cultists crouch up and down like a game of whack a mole.
We as players experience latency but idk if that delay is present in the AI, in one of Nikitas podcast with veritas he says that the AI are reacting too fast.
I think its a mixture of too fast and wall hacks but it would be nice if their reaction speed was lowered
ID: hxy6pkfThe white texture is actually game breaking, I can’t run this weapon because you can see it miles away. Surely this is a priority fix
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Hoping for some sneaky item additions per usual, but I appreciate bug fixes as well. I’m wondering what the new scav prone positioning is gonna be like.
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Man that container change is going to be great for new players. My first wipe I had a "kitted" m4a1 and a few GPUs in a pilgrim, and gave it all to ragman. I was so upset.
ID: hxymdp9It was a right of passage for every Tarkov player to accidentally turn in the Pilgrim along with the stack of 729 backpacks within it.
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FYI they fucked up jumping somehow. Reserve, helicopter area. Left of it the helicopter if you're approaching from the behind, there is 3 crates. One is a medical crate, the other two are ration crates.
JUMPING IS BUGGED OR THEY STEALTH NERFED IT
ID: hxy7eboyeah same
edit: looks like jumping height is almost the same for anylevel of strength
ID: hxyfu6eWillerZ on suicide watch
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still no fix for scavs/raiders triple/quadruple tapping the thorax with 1 bullet
ID: hxxy2h14 hit with oneshot its for years now
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Quick video if you want to hear the sound differences between the scars from first person POV suppressed and loud.
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Spamming the caps lock used to do WHAT
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“Shotguns were not dealing damage”, I fucking knew i hit that guy
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anybody has deeper infos on the shotgun bug? I was on silent caliber and setup the last few days and it almost ruined my fun in the game. Something felt very weird and I didnt get kills I expected to get. Ap-20 and ultima build all the way. What exactly Was bugged? Was I effected by it or do I just suck?
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Fixed an issue due to which shotguns were not dealing damage;
Can't wait to see how shotguns slap after this "Fix".
When were they NOT dealing damage?
ID: hxy6pejFrom what I’ve seen the issue had to do with the ammo in your inventory not actually loading into the gun.
Ammo in inventory is bugged, press R, you reload but according to the server you’re not reloading. You fire on your screen, but according to the server you can’t because you haven’t loaded the gun.
I don’t know if this was isolated to shotguns or if bolt actions could also do this, but considering they’re calling it a shotgun bug im slightly worried it could still happen.
ID: hxy2a4yDouble barrel flechette were not doing any dmg
ID: hxy3l5zI guess I never used it. That has to be terrible to get hit with. I suppose as bad as double barrel mag buck.
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fixed an issue due to which shotguns were not dealing damage
so not only is no one talking about this, but that video of that one guy where he made about the double barrel shotgun just being completely negated, was in fact, true.
got it.
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looks like they made jumping up on things harder? or the jump height lower
引用元:https://www.reddit.com/r/EscapefromTarkov/comments/syhuqn/patch_01212153_notes_from_bsg_twitter/
To be honest, scav's going prone are the least of the worries the AI have.... sure it brought back the dolphin diving scav boss minions but god damn just make them suffer effects of broken/blacked legs and inertia already xD