- Attention! Blunt throughput damage increased of all of the armored equipment (by 20% - helmets, armor vests, 40% - armored rigs)
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I have played this game for years and I have no idea what this means.
ID: h9fwb0dID: h9fylfkThanks for the explanation!
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Attention! Blunt throughput damage increased of all of the armored equipment (by 20% - helmets, armor vests, 40% - armored rigs)
#EscapefromTarkov
posted by @bstategames
(Github) | (What's new)
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It shouldn't be armor slot specific. It should be material specific. Steel plates should have much less blunt damage pass on vs soft armor.
Hopefully they keep a close eye on it and adjust quickly. I would hate to see a meta shift in one minor update that they don't address for weeks.
ID: h9fs7h1Meta shifts are healthy.
ID: h9fsibnSorry I should have specified. I'm not against changes to the meta. I just don't want one gun or ammo to become stupid broken with this change and then BSG takes weeks to tweak things. I hate being forced to run something specific to be competitive (think vector last wipe with 7n31).
I like running weird non standard guns so I think this will be a welcome change for me.
ID: h9g1vltThe values are already material specific. Throughput stat varies based on plate type. They are all 20% weaker, but still vary.
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ASH 12 to the top baby!
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I'm curious how this affects low pen ammo and it's effectiveness versus high-end armor.
Are we going to see a lot more vectors with psd-gch because of the increased throughput damage and other builds similar with low pen ammo but a high fire rate gun
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Can someone explain this in simple terms?
ID: h9g0f9dThe couple of points of blunt damage that get applied when a bullet gets stopped by armor is going to be 20-40% higher. So still gonna basically do nothing and everyone is majorly over reacting.
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7.62x39 is probably going slap
ID: h9g2mr8It already slapped before lmfao. BP pretty much two taps anything to thorax.
ID: h9fz6qlMy first thought was figuring out if I can test a way to make my PS gzh last just a liiiiiil bit longer.
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Is this live right now?
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Might just be the change we need to make getting the drop on someone actually successful.
Not sure why armored rigs deserve to get hit more though.
ID: h9gmapaYa it doesn't make sense... Some people spewing "balance" but like... Armored rigs are already balanced in that if you come across a good rig you can't wear it without dropping your armor
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Here are the changes to the blunt throughput stats for armor and helmets:
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This will make very little difference. A 20% or 40% increase on the like 1-2 damage that it does currently? Woohoo.
Granted BSG phrases things really strangely a lot of the time due to not being native english speakers so maybe the change is more significant than what they actually said.ID: h9fx9pcit's probably bugged anyway and someone added an extra 0 for a specific ammo by accident and it's 200%-400% lol
ID: h9fybmzIt depends on what the basis of the % given is. 20-40% of 1-2 damage is nothing. But they could mean something dumb like 20-40% of flesh damage.
ID: h9ftbnrWith a larger sample size of rounds from a high ROF weapon, it's gonna be huge
ID: h9gmy5mLet's say you had shitty ammo against a high level armor, and previously 10 shots would do 20 blunt damage. With this 20% increase, you'd now do 24 damage. If we pretend that you could hit Zabralo 42 times in the chest to deal 85 blunt damage before, now it will take about 39 shots.
The change is practically meaningless for the majority of ammo. 12g shotgun rounds might see a small benefit from this, but it still won't be game changing. If they had doubled blunt damage, it would still be questionably useful.
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How do helmets only get penalized 20% but armored rigs, which can be steel or ceramic, take a 40% hit? It is helmets and soft armors that should take massive blunt throughput, not hard body armor.
Also if this means that throughput IS 20/40%, and isn’t just increased by that over existing values, then 12x70 RIP now one shots all rigs and two shots everything else.
ID: h9fto10I think if they upped the damage on helmets it would make them nearly completely useless and not worth even considering. They’re already pretty meh and only good for stopping scav level rounds (not saying they should be better because they shouldn’t)
ID: h9g99j0it would make them nearly completely useless and not worth even considering.
Unless you're running high end helmets, this is already the case.
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Now go further and drastically increase gunshot flinch effect for all ammo so it feels more natural to get a bullet.
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Oh... So thats why i was able to kill a guy with level 4 chest rig with just a mag of ppsh
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No more getting shot with 30 rounds of pst gzh in the helmet and walking away.
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WHAT THE FUCK. Dmg increase is right but rigs and vests use the same plates. This has to be a pretty idiotic public stunt, they can’t be that stupid
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Anyone remember what happened the last time they did this?
I 'membah. 9x18 HP could kill in less rounds than M995 versus level six armor. Very realism, much wow.
Hopefully they learned from that patch, but I doubt it.
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Good
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Lol sick. Just when 70% of the player base is wearing nothing but dickhead helmets and shitty brown plate carriers now it's gonna up to 90%. Can't wait to see 10 PMC on Customs with your shitty ushanka hat and your suppressed shotty. This is a true rat wipe fuck's sakes.
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It's not that big of a deal. Class 5 and 6 armor is still going to be king. Blunt damage is already so incredibly low, 20% more of basically nothing is still basically nothing.
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It’s true I suppose. But anything below that or that has low durability points like korund will become a lot less popular.
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I'm a total smooth-brain. What does this mean for me?
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The couple of points of blunt damage that get applied when a bullet gets stopped by armor is going to be 20-40% higher. So still gonna basically do nothing and everyone is majorly over reacting
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literally nothing
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Is this nerf to ap ammo?
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No. It's basically nothing and everyone is over reacting.
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I think its just a buff to all other ammo. AP is still going to do what its doing now.
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So this is inferring to the damage that goes through when a bullet is blocked? Why make it different for rigs? 20-40% of a couple points of damage really won't change much. The bigger deal is them tweaking such a core value like this, meaning more is probably coming and possibly extreme meta shakeups.
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Holy shit thank god
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Sounds like nothing, and will probably be bugged.
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will probably be bugged.
Lmao this was my first thought exactly
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Wait I don’t get it, can someone explain to me what this means?
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Blunt is weird. I've been blunt killed by Tagilka sending 4 magnum buck shots point blank into my thorax (non penetrating vs a full Trooper) and zero damage anywhere else. I even got the armor back from insurance and it only lost like 12 hp.
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Why
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Wait wait wait does this mean I'm gonna die easier even with higher tier rigs?
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Can someone explain me the difference between "blunt throughput damage on armor" and armor penetration or damage on armor ?
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.366 AP-M is gonna smack even more
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Lmao now you don’t even need to pen anymore, looks like vector green tracer meta is finally here
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PST GZH blunt damage to a tv-110 took me to like 40hp thorax
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People in this sub have to realize that yes the game is meant to be realistic but if this game was 100% realistic it wouldn’t be fun. If it was 100% realistic if you get shot anywhere your character would fall down or have to lean against a wall. painkillers would still make you not be able to walk normally and vaseline won’t solve your problems. some things are the way they are bc at the end of the day it’s still a game. You have to trust that these devs know what they are doing bc the game has been successful thus far. If you are unhappy with the game don’t play it. The point of video games is to bring enjoyment and if you aren’t enjoying the game then stop playing it. You complaining brings down the whole community and it accomplishes next to nothing. You can make a formal complaint in neutral tone that would get the devs to take you serious. I don’t know why armored rigs are being hit harder but i do know balancing has to be done to ensure the gameplay doesn’t get stale and boring. Finally you have to remember BSG isn’t a huge Triple A game developer. they have a relatively small staff compared to how big their game is. i’m sure they are doing the best with what they have.
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Ding dong your meta is gone.
I for one am hyped. Huge help to low level players that have the skill but not the equipment.
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Any armor below level 3 already feels useless who wanted this change lol
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Lol nolifers aren't gonna like this one.
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thank god. This is exactly what the game needed, a gear nerf. Great thinking! 😀
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For anyone saying it won't be any real game changer, consider this:
Yes, blunt damage is slow to kill, but for high rate of fire weapons, take the PPSH for instance, the amount of blunt damage as WELL as armor damage you can rack up due to the sheer amount of bullets you can hit your opponent with can in some cases kill.
Blunt damage is (I think) based on the amount of flesh damage a round can do, so rounds with higher base flesh damage will have higher blunt damage.
So, in conclusion, Armored rigs REALLY suffer from this change if you think about it.If a round deals 70 flesh damage, since the new blunt damage modifier is around 40%, that round would be doing around 28 damage.
However, since you have stuff like an armor's hidden "blunt damage let-through" stat, some armors will decrease the amount of damage by a percentage. But even then, if an armored rig has only a 50% blunt damage let-through stat, it only changes that 28 damage into 14 damage, meaning you'd still be able to kill a person with just 6 shots in the chest.
Probably gonna test this with a friend, but if this is how I think it'll work, it WILL have a big impact
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It's not 40% of the bullets flesh damage, they increased the already low blunt damage of the bullets by 40%. If a bullet did 5 blunt damage before vs an armored rig, it'll now do 7 damage
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They increased by the percentages not changed to.
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In the example of the Class 4 6B3TM Armored Rig that so many people are running around with.
It's BluntThroughput state went from 0.24 to 0.36
But the reality is, we don't know what damage number the blunt damage is calculated off of.
Because if it was the Flesh Damage, shotguns should deal WAY more blunt damage than they currently do.
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That isn't how it works. The change doesn't make bullets do 40% of the flesh as blunt damage, it increased the blunt damage throughput stat of the armored rigs by 40%.
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When a round hits armor, it applies some blunt damage. This damage has historically been incredibly low. They just tweeted that it got increased.
Whether or not this will shift the meta is yet to be determined 🙂
Best of luck in your raids.