FFT WOTL – Changes to Rare Battles?

1 : Anonymous2021/03/07 14:32 ID: lzrrx3

I'm new to this subreddit, so apologies in advance if there is a better place to post this (happy to move it somewhere more appropriate if so) but I was wondering if folks know if the WOTL mobile game made any changes to the rare encounters with human units? I am currently playing through WOTL for the first time (veteran PS1 player - had to try the mobile version for the dark knight class) and noticed in a couple of mandalia plains rare battles with squires and knights that neither had rune blades or light robes. I wasn't sure if this is a leveling issue - max level is 29 30 right now, or if it's an actual change in the mobile game.

Also, unrelated question - I've seen a few notes about being able to target particular stats when leveling up, e.g. leveling up as a ninja. Is that also new to the mobile version? I thought the only thing that increased was HP and MP?

2 : Anonymous2021/03/07 14:58 ID: gq3nr0u

Stat changes existed in the PlayStation version of the game.

Same thing with the human encounters (though maybe 30 is too little for Rune Blades. I don't know, I haven't played the original since War of the Lions was released.

Here is a list with all the differences between the versions of the game.

3 : Anonymous2021/03/07 14:42 ID: gq3m7uf

Unit stat rates are not unique to WOTL - you'll find most suggestions of de-leveling with bard (worst growth rates) and maxing ninja for speed growth. Honestly, I don't think it's super necessary, but that's just my opinion. Love this game and try to do different things each time.

Also, I'm not sure about the random battle question though. Enjoy!

引用元:https://www.reddit.com/r/finalfantasytactics/comments/lzrrx3/fft_wotl_changes_to_rare_battles/

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