How do you guys feel regarding this game difficulty? Is it too easy and a detractor to the enjoyment? Could I use only one job per character and regain some semblance of difficulty? Is it just fine?
I ask because I've already played this game and loved it to death on the PS2, and now I want to buy the remaster. I would normally buy any game on my Switch if it has a good port for the portability, just love being able to lay down in bed playing huge complex rpgs, but I have been reading about the lack of difficulty caused by the addition of the second job and the removal of the damage cap. Investigating this issue I found out about difficulty mods like "Struggle for Freedom" that fixes the game to have a nice challenge while having more options and as a whole a better balance.
I'm interested in hearing opinions of others that have already played the remaster or the Struggle for Freedom mod: is vanilla TZA so easy, or the modded version so superior, that I should buy the Steam version even though I prefer portability?
Thanks for reading!
As the creator of the SFF mod, I'd wager it's entirely a matter of preference. The portability of the Switch version is huge, and I lament that it's not super easy to port SFF to the Switch. I think there's a way... but it involves Switch modding which I know literally nothing about.
If you do decide to go with the Switch version, there are ways of making the game feel more difficult while still being natural. A common challenge is to only use a single job per character without changing them. This is how the original IZJS was and it's fairly well balanced. Keep in mind though that XII is only super tough if you're not familiar with mechanics or how Gambits work. When you get an idea of those, the game flows much better. I would also advise avoiding the use of a few abilities: Reverse, Addle, and Wither tend to break the game.
Since portability seems to be your preference, I'd go with Switch. That said, XII on Steam goes on sale quite often and for a relatively low price, so there's not anything saying you can't double dip later!ID: gpv3hb8
Wow an answer by the man itself! Thank you for taking the time to give your opinion, I think I'm going to follow your advice and play the Switch version with only one job and without the abilities you mention. But I'm going to also be in the lookout for a nice sale on Steam so I can experience your mod, I have read a lot of great things about it!ID: gpxfymf
What do you think about the difficulty of New game - ? Is this quiet a challenge?
I played 2 runs on the original PS2, never finished. I've done 2 runs on the switch (TZA, of course) and I only finished my first run so I would have an NG+ file for a second run. I've gotten all the way to the end of the story on said NG+ file, (Bahamut) and now I just do the side quests and optional bosses. Honestly, the TZA remaster made it feel a lot easier and you can notice the rebalance. The wyrm in Golmore took me at least 10 game overs before beating on PS2 the first time, and it was easier on the switch (Disclaimer: I was like...eight. and did not have a good grasp on gambits, how I should set them up to work in my favor, etc. Point still stands though, rebalance makes the game easier). I don't know if I would consider it 'easy' though, it just might feel easier to you because you've played the game before, you maybe have a vague understanding of the tough battles and what you need to do to prepare. That's been my experience.
My answer is to buy it on the switch, and of course, it's biased. Not much of a PC gamer, never have been. There is an NG- file you can get by beating all 100 trials in trial mode, which is as close as you'll get to the game placing restrictions on you.ID: gpv3mv3
Thank you for your advice, I think I'm going to follow it and buy it on Switch. After enjoying the benefits of portability is hard to go back haha
It's as difficult as you choose it to be really. You could equip the no xp accessory, only take one zodiac sign.
I have had literal dreams about a better balanced, harder, and deeper FF12.
New Game minus doesn't do it for me cause it's a challenge mode more than a hard mode.
The issue with this game is the ease to overlevel. I wish there was a option to have mobs that are lower level only give 1 xp.
The main story can be completed easily by having a gambit to heal <40%, attack leader target, insert curative for the ailment of the day
The skills in the game are stupid and gimmicky and mostly useless compared to the damage a normal attack can do.
I have this on both PS4 Pro and Switch and between the two the Switch is soo much better. The PS4 is so obnoxiously slow to load, save, and requires extra confirmation screens that aggravate me to no end. The Switch just seems to play cleaner and quick, plus it's portable.