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Hello Outriders,
We have just released a significant patch for Outriders. More on that further below.
As you will know, we’ve been spending a lot of time on our Character and Inventory restorations process. It has been hard to provide an exact date on its go live date so far, mainly because it has hovered on the very threshold of releasing for some time, but a small number of edge cases have forced us to reiterate and retest the process several times over. The greatest difficulty we’re facing in particular relates to giving characters the correct item levels, as item levels are calculated using three different variables: Character level, highest unlocked World Tier and highest completed Challenge Tier. The complexity of these three variables together on individual affected characters is taking some time for us to get right. Our tests indicate that restoring higher level gear than they should have leads to further character corruption, so we are not able to issue a blanket one size fits all solution here.
As our restoration tests have progressed, our latest patch was cleared for release.
While we had hoped to run the restoration process before releasing the patch, this unfortunately is not possible, so we have made the decision to release the patch today so that players can benefit from its fixes while we continue to iterate and work on the restoration process.
We will update you as soon as we have more news on the progress of the restoration and the community appreciation package that will follow it.
PATCH NOTESWhile there will be some major fixes that we’re sure will be appreciated by players, this patch includes the fixes & resolutions for many smaller and minor bugs that were reported or discovered during the demo and launch period of Outriders, but were unable to be amalgamated into the hotfixes we worked on during the same period.
NOTE: THIS PATCH DOES NOT RESTORE INVENTORIES OR FIX CHARACTERS ENCOUNTERING THE “CANT CONNECT TO SERVER” ISSUE. THESE RESTORATIONS/FIXES ARE CURRENTLY BEING WORKED UPON.
HIGHLIGHTS / Tl;dr:
Only the bundled patch highlights are listed here at the top of this thread. There are many more specific and detailed patch notes and fixes listed further below.
Fixed a number of crashes throughout the game. Fixed a number of issues, bugs and crashes associated with multiplayer. Resolved an issue that could cause players to get stuck on the “Sign In” screen. Lots of resolutions for gear, mods, skill, quest, level & lighting bugs [REBALANCE] AI snipers now give players more time to dodge their shots. [REBALANCE] Reduced the amount of knockback from creatures in the Stargrave expedition. There is now also a greater delay between spawns and a reduced number of the offending creatures. Fixed a bug where a skill damage improvement mod on gear with a higher level than the player would actually reduce damage when used at lower World Tiers. Fixed a bug that was causing a number of mods to not properly trigger their On Shot/On Critical Shot effects if said shot was a killing shot Fixed a bug that caused the Trickster’s “Hunt the Prey” skill to not teleport but still go into cooldown [PC] Fixed an issue whereby old crash dumps were not being properly cleared from the player’s system. Note: These are the 300MB files that were previously left behind. [PC] Added support for rebinding the Fn; Delete; End; PageDown; Insert Home; PageUp; Print Screen; Scroll Lock; CapsLock; keys. [PC] The available FOV for configuration has been increased from 90 to 130.
The above highlights have been selected based on key community topics of discussion. For further fixes, we would recommend either find notes via CTRL + F / “Search in Page” or reviewing the categories that interest you the most.
NOTE: These are predominantly bug fixes to resolve issues whereby the game was not working as intended. While this is not intended as a rebalancing pass of the game, some bug fixes here may change the way certain skills work. Where an intentional rebalance has occurred, we have earmarked this with [REBALANCE]. Please do not consider this a proper balancing pass as it is simply a small number of changes for which a patch was required.
Patch Notes INDEX: General Resolutions and Changes that apply to ALL Platforms (unless stated) Multiplayer Resolutions & Changes that apply to ALL Platforms (unless stated) Gear, Skills & Mods Resolutions that apply to ALL Platforms (unless stated) Enemy, Boss and NPC related Resolutions that apply to ALL Platforms (unless stated) Quest & Expedition specific Fixes that apply to ALL Platforms (unless stated) Audio and Dialogue resolutions that apply to ALL Platforms (unless stated) Other changes and minor Bug Fixes that apply to ALL Platforms (unless stated) Resolutions that additionally apply specifically to PC
General Resolutions and Changes that apply to ALL Platforms (unless stated) Fixed a large number of crashes throughout the game. Resolved an issue that could cause players to get stuck on the “Sign In” screen. Fixed several lighting, shadow, and reflection issues within levels and cutscenes. General level improvements including fixing collision, textures, LOD, OOW visibility, and grounded various floating assets. Also resolved a number of situations where the player could get stuck in the game world. Numerous cover fixes for specific locations, including character alignment, cover-to-cover transition, and blind fire. Camera movement has been improved during various cutscenes when smoothing is enabled. Improved visibility of the crosshair. Improved visibility of tutorial popup notifications. Sidequest icons will now no longer persist on the map after completion. The crosshair will no longer disappear when looking at allies. Fixed edge case progression blockers and objective issues in numerous main and side quests. Fixed an edge case issue whereby swapping characters could lead to a loss of the player inventory. [REBALANCE] The Over levelling System/Scaling Multipliers have been adjusted The system will activate one level later, when your average gear level is a minimum of 3 Levels higher than the enemies you’re facing [Previous: 2] Outgoing damage will now be reduced less Improvements made to Incoming damage scale, meaning players will feel more powerful without completely eliminating the threat of enemy NPCs Conditions that will trigger the system have been cleaned up, which will eliminate unintuitive behaviour such as damage increases when using low level weapons [CONSOLES] A UI scale option has been added to the settings. [PLAYSTATION] Reduced the sensitivity of the touchpad swipe. [PLAYSTATION] Resolved a crash that could occur after the opening cinematic. Overall code optimizations made Multiplayer Resolutions & Changes that apply to ALL Platforms (unless specifically stated) The default background matchmaking setting has been changed to Closed [Previously: Open]. This change can still be reverted manually in your settings. Fixed a bug that could prevent clients from joining the host. Resolved performance issues that appeared right after loading into a co-op game. Improved the loading time for players gear when joining a co-op session. Fixed a bug whereby a client could load into a corrupted lobby if the host lost internet connection whilst loading into a game. Fixed an issue where the host would be unable to select a story point that other clients had not unlocked. A notification will now also be displayed to the host warning them that the clients may not have unlocked that part of the story. Clients will now properly receive the “story mismatch prompt” when joining a host. Fixed a bug whereby a player with a complete story line was unable to join Expeditions if a story point before the end game had been selected. Fixed an issue whereby client characters might not properly spawn when retrying Expeditions. Fixed a number of bugs that could cause Issues or errors to appear following a host migration. Fixed a bug that would cause players attempting to join each other’s session to get stuck on the “Waiting to join session” screen. Fixed a bug whereby trucks were no longer visible for clients when joining a host in the Quarry. Fixed a bug whereby the boss in the Eye Of The Storm expeditions could appear duplicated for clients during cutscenes. Fixed a bug that could cause the client’s map to fail to update after joining a map where the Host was standing near a flag. Fixed a bug in the Dying Wish sidequest where the host could get stuck in the quest area if the client disconnected. Fixed an issue where audio can disappear if host migration occurs during a cutscene. [XBOX] Fixed a bug that could cause the game to lose functionality after signing out of a currently active account or suspending the internet connection during loading. [XBOX] Fixed a bug that could cause the “Join Random Team” functionality to not behave properly. [XBOX] Fixed a bug that could cause the authentication process to fail due to a “Internet Connection Error” [XBOX] Fixed a rare crash that occurred for clients when a host initiated a fast travel from the Desolate Fort. Gear, Skills & Mods Resolutions that apply to ALL Platforms (unless specifically stated) Crafting [REBALANCE] Cost of improving Rare to Epic and levelling up Epic gear from levels 1 to 30 have been lowered. This will make improving items cheaper in the early game Fixed a bug where a skill damage improvement mod on gear with a higher level than the player would actually reduce damage when used at lower World Tiers. Fixed a bug that caused the UI to display a 0 in the preview when upgrading the Hell’s Rangers weapons.
Trickster Fixed a bug that caused the Trickster’s “Hunt the Prey” skill to not teleport but still go into cooldown Resolved instances where Hunt The Prey could be used to teleport to unintended locations Fixed a bug that caused the Trickster’s “Venator’s Knife” mark to vanish after casting Hunt The Prey skill on the marked enemy Fixed a bug whereby the Move Groove mod’s Anomaly and Firepower buff icons did not appear correctly on the HUD.
Pyromancer Fixed a bug that was preventing the Pyromancer’s Feed The Flame skill from applying the Ash status effect to Screechers. Fixed a bug whereby the Pyromancer’s Phoenix Nestling skill occasionally granted the player the incorrect HP in multiplayer. It now grants the correct 50% HP. Fixed a bug that was causing Pyromancers to exit cover after using the Thermal Bomb skill. Fixed a bug that could cause the Pyromancers Boots of the Lava Lich Legendary gear item to not include the appropriate mods
Devastator Fixed a bug that caused the Perseverance Shield mod’s damage reduction buff to not correctly end after the Golem effect wore off. Fixed a bug with the Devastators Extra Quake mod, which sometimes provided more than 1 extra skill activation at the end of fights. Fixed a bug that caused Lurkers affected by the Endless Mass skill to reappear on top of the player if you walked under them. Fixed a crash that could occur if you Boulderdashed into a wall. Fixed instances of Gravity Leap causing players to get stuck in unintended places. Resolved instances where Boulderdash could be used to reach unintended locations [PLAYSTATION] Improved the VFX of the Reflect Bullets skill to make it is more visible.
Technomancer [REBALANCE] The Minigun mod “Massacre”, which was changed in the previous patch has had its duration reverted to its original value, but will now only stack up to 6 times. Fixed a bug whereby the Toxic Lead armour mod was not triggering properly if an enemy was killed via a skill. Fixed a bug where Technomancers would be stuck on their main weapon if they used Tools of Destruction and Pain Launcher at the same time. Fixed a bug with Tools of Destruction where melee or further skill use was prevented if the skill was interrupted by using the mouse wheel. Fixed a bug whereby The Perpetuum Mobile weapon mod was also replenishing the Technomancer’s Tools of Destruction Minigun ammo. Fixed a bug that allowed the Technomancer’s Turrets to be placed on vertical surfaces. Fixed a bug that could cause the AI to ignore Technomancers if a turret had been spawned before the AI spawned. [XBOX] Deployed Technomancer turrets now correctly display their health bars. [PLAYSTATION] Fixed an issue that caused the Technomancer’s Scrapnel skill to break the sprint animation. Fixed the set description of the Borealis Monarch set [English Language].
Skills can now be properly cast when using the targeting feature after changing the keybinding. Improved the visual indicator for throwables.
Gear & Mods Fixed a bug that was causing the certain mods to not properly trigger their On Shot/On Critical Shot effects if said shot was a killing shot Fixed a bug that caused the Emergency Stance mod’s damage reduction buff to not correctly end. Fixed a mod that caused the Anomaly Surge Tier 1 mod to not proc as expected Fixed a bug that caused Legendary set bonuses to not show correct items being active in the armour details. Fixed a bug that caused bright lights to appear on the screen when using the Storm whip mod. [PLAYSTATION] Fixed a bug that could cause the Legacy of Enoch achievement to not properly unlock. Minor visual fixes to female gloves. Enemy, Boss and NPC related Resolutions that apply to ALL Platforms (unless specifically stated) [REBALANCE] AI snipers now give players more time to dodge their shots. [REBALANCE] Reduced the amount of knockback from creatures in the Stargrave expedition. There is now also a greater delay between spawns and a reduced number of the offending creatures. Molten Acari Fixed a bug whereby The Molten Acari’s jump attack was still damaging players who successfully dodged its AOE. Players successfully dodging the AoE will now no longer be damaged. Fixed a bug that allowed Devastators to permanently stun the Molten Acari by using the Endless Mass skill without any cooldown. Fixed a bug that caused the Molten Acari boss fight to pause for around 1-2 minutes if one of the clients disconnected right before dealing the finishing blow on stage 1 and transitioning to stage 2. [PLAYSTATION] Fixed a bug that could cause the Spiderlings to freeze during the third phase of the Molten Acari boss fight. Chrysaloid Debuff icons applied to the Chrysaloid boss will now remain in between phases. Fixed an issue where the Chrysaloid boss fight does not progress if the player kills the boss during the black screen between phases. Yagak Fixed a bug that could give Devastators unlimited healing when using the Impale Skill during the Yagak fight. [PLAYSTATION] Fixed a bug that caused Yagak’s tentacle ability to damage players before it actually landed Fixed a bug that prevented the Brood Mother from dealing damage to the player with melee attacks while standing on an elevated platform located on the left side on the encounter area at the Outpost Gate area in the Quarry. Fixed a bug whereby the Crawler ranged attack was damaging players beyond the attack range indicated by the UI. Strix are now better able to cope with players standing too close to a wall. Fixes to AI, including berserker pathing optimisation, skill usage, as well as reacting to and properly attacking players. Health bars for enemy skills such as Anomaly Rifts are now correctly hidden if the Enemy Health Bar Mode is set to “Hide” in options. Animations for enemies have been fixed in certain situations, particularly when in cover and recovering from knockdowns. Fixed a bug that caused the VFX for the Weightlessness Mod to now work as intended with Crawlers. Resolved issues that caused the game to become unresponsive when interacting with NPCs, particularly when using skills or changing input methods. [PC] Fixed a crash that could occur during the enemy spawn in the first arena of the Chem Plant expedition. [PC] Fixed a rare bug whereby players were unable to properly sell items to the vendors. [PC] Fixed an issue whereby the cursor would turn invisible during dialogue with NPCs. [PLAYSTATION] Fixed a bug that could cause Zahedi’s tent to disappear from the camp. Fixed NPCs T-posing in certain situations. Quest & Expedition specific Fixes that apply to ALL Platforms (unless specifically stated) Fixed a bug that caused the stash to lock if the player died in the Bad Day side quest. Fixed a bug that prevented the Bigjaw monster hunt sidequest from being completed if the player died during it. The navigation line during the Relics main quest has been fixed. Fixed a bug that made the Historian quest in Deadrock Pass inaccessible if players initiated combat after triggering the exit prompt. Fixed a bug in the Sacrifice main quest that prevented progress by not updating the objective correctly. Fixed a bug that allowed players to charge the obelisk before the appropriate cutscene had been completed. [PLAYSTATION] Fixed a bug that could cause the key to the Radio Tower to falls through the floor in Eagle Peaks. [PC] Fixed a bug that could cause Story achievements to not unlock correctly when their criteria was met. Audio and Dialogue resolutions that apply to ALL Platforms (unless specifically stated) Miscellaneous subtitle fixes to bring them in line with the VO in terms of content and synchronisation. Fixed Audio clipping that occurred in some cutscenes. The SFX volume for Yagak’s abilities have been adjusted. Fixed a bug that could cause the battle music track to not end after combat. Fixed a bug that could cause the battle music to be active for players who were nowhere near combat. Menu music now stops when viewing the credits. Credits music no longer plays if music volume is set to 0 in the audio settings. Fixed an issue whereby a Male character would have female VO in the forest when playing in Polish. [XBOX] Fixed a bug that could caused the audio to desynchronise when connecting or disconnecting a headset. Other audio fixes and improvements Other changes and minor Bug Fixes that apply to ALL Platforms (unless specifically stated) Added protection for when claiming items from the inbox when the stash and inventory are full. A co-op exploit where multiple Legendary rewards could be obtained from the Historian / Bounty / Monster Hunt questlines has been fixed. Fixed a bug that could prevent the player from claiming the World Tier 10 weapon reward. Fixed a bug that caused the HUD to appear when players were only 80% loaded into levels. Increased the framerate of the video clips on the class selection screen. Text corrections in the Journal and tutorial screens, as well miscellaneous localisation issues. Fixed a bug that was causing incorrect colour schemes to appear for the banner and truck customisation Fixed a bug that could prevent movement after exiting dialogue sequences. Fixed a bug that could prevent the inventory from opening if the Inventory Button was spammed [PLAYSTATION] Fixed a bug that caused the main menu to not play the proper music track. · [PLAYSTATION] Fixed a bug that prevented players from using the Analog stick to select dialogue options when in conversation with NPCs · [PLAYSTATION] Fixed an issue that could prevent the English language download to not trigger properly and prevent the player from changing their language to English. · Additional backend fixes. Resolutions that additionally apply specifically to PC The available FOV for configuration has been increased from 90 to 130. Fixed an issue whereby old crash dumps were not being properly cleared from the player’s system. Note: These are the 300MB files that were previously left behind. Added support for rebinding the Fn; Delete; End; PageDown; Insert Home; PageUp; Print Screen; Scroll Lock; CapsLock; keys Remapped buttons should now display correctly in menus and dialogues. Fixed an issue that could cause the game to lock the player to 60FPS until the player opened the menu. Fixed a bug whereby cutscenes would lock to 60FPS, even if the player had selected a higher framerate. Added support for the Steam Controller. Other improvements to FPS Fixed an issue whereby the intro cutscene would stutter when Ansel was enabled. Fixed a stuttering issue with the intro cutscene when the game was launched on a secondary monitor that has a lower resolution than the primary monitor. Fixed a crash that could occur if Razer Synapse is installed on the system Fixed an issue that was causing the Razer Chroma Cinematic Ambient Awareness to not work after switching monitors. Improved functionality of Razer Chroma effects. Fixed a bug that would cause players to get locked in the Emotes UI if the controls for the Emotes wheel is assigned to the mouse buttons. Fixed an issue that caused the HUD to disappear after capturing the area during the Prologue. Fixed an issue whereby the controller layout screen was not displaying the correct connected controller. Fixed an issue that caused multiple web browser tabs to open when logging into the Epic Games Store.
Helpful links: Outriders Status Page: Square Enix support team: sqex.to/support Outriders Discord: Discord.gg/Outriders Outriders Reddit Mega Threads Collection Outriders FAQ Reddit Thread Outriders General FAQ Outriders Demo -
This is a list of comments made by the developers in this thread:
Comment by thearcan:
See patch notes:
Fixed an issue that could cause the game to lock the player to 60FPS until the player opened the menu.
Fixed a bug whereby cutscenes would lock to 60FPS, even if the player had selected a higher framerate.
Other improvements to FPS
Comment by thearcan:
The game does have ingame warnings prior to the maintenance - which platform are you on and how long did you play without seeing a maintenance warning?
We want to ensure the successful deployment of the patches before sharing patch notes - if the patch somehow gets stuck on a platform and doesn't ...
Comment by thearcan:
The reason those affected characters encounter the cannot connect issue is because they have no items in their equipped slots. So to fix them, we have to give them equipment one way or another.
Comment by thearcan:
We're aware of this and will resolve it with an imminent maintenance - sit tight!
Comment by thearcan:
We're aware of this and it should be rectified via an imminent maintenance - sit tight!
Comment by thearcan:
We're aware of this and it should be rectified via an imminent maintenance - sit tight!
Comment by thearcan:
We're aware of this and it should be rectified via an imminent maintenance - sit tight!
Comment by thearcan:
We're aware of this and it should be rectified via an imminent maintenance - sit tight!
Comment by thearcan:
Can you confirm what platform you're on?
Comment by thearcan:
Could you try this please?
On console, close the app fully and relaunch Outriders.
If this doesnt help, Many people are eventually able to get through this screen, even if it does mean waiting up to ten minutes.
However a full cache clear may help as well.
On Consoles, a full cache cle...
Comment by thearcan:
We're currently tracking this - can you confirm whether the below helps at all?
On console, close the app fully and relaunch Outriders.
However a full cache clear may help as well.
On Consoles, a full cache clear is done this way:
Please power cycle your console and clear your cac...Comment by thearcan:
Can you confirm which Xbox you're on?
Comment by thearcan:
Can you confirm which Xbox you're on?
Comment by thearcan:
Can you confirm which Xbox you're on?
Comment by thearcan:
Can you confirm which Xbox you're on?
Comment by thearcan:
Can you confirm which Xbox you're on?
Comment by thearcan:
Ah... it resolved itself? Did you do anything?
Comment by thearcan:
Thanks - and just to confirm: You didnt even get to the character selection screen?
Comment by thearcan:
Thanks - and just to confirm: You didnt even get to the character selection screen?
Comment by thearcan:
Thanks - and just to confirm. You didnt even get to the character selection screen?
Comment by thearcan:
Is this issue still occurring for you now?
Comment by thearcan:
Is this issue still occurring for you now?
Comment by thearcan:
Is this issue still occurring for you now?
Comment by thearcan:
Is this issue still occurring for you now?
Comment by thearcan:
Is this issue still occurring for you now?
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Sign in bug is gone? THE SIGN IN BUG IS GONE? OH GOD, THANK YOU!
ID: gwet399ID: gwetebrCT99
ID: gwez620Have you tested it yet?
ID: gwezb32Yep, I get right in.
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Fixed a bug that allowed the Technomancer’s Turrets to be placed on vertical surfaces.
I wish I knew about this bug 🙁
ID: gwewu3kI didn’t even realise it was a bug, it was just super helpful when it landed on a vertical surface, no enemies could hide from it lol
ID: gwf3zz5I agree! I thought it was a feature, not a bug. Boo lol
ID: gwfl8wqsame here. thought it was cool to attach to a wall up high and get those bastards behind cover fairly easy.
ID: gwf4sj7... Sounds like a feature to me 🙁
ID: gwf23nxI’ll miss my turret getting stuck to the roof
ID: gwexo6oI had the turret land on enemies heads multiple times. I wasn't mad about it.
ID: gwfvj4rLook at me. You’re the turret now.
ID: gwflco2If this was an armor mod I would 100% never take it off.
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Hey devs can we get the option to mark gea
as favorite so we can mass delete gear without the risk of deleting the stuff we want to keep. Just a quality of life thing 🙂Also can legendaries take precedence in our stash my shit was full and I lost a legendary to the eternal void...pixels lol...it helps not knowing what it was though lmao
ID: gwgqohcThis would improve the game immensly.
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Hardest enemy in the game. A single Perforo. that some how gets in too close. 1 swipe, instantly in critical condition.
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I was doing archways of Enoch on 14, now almost died all the way through on 12. Even dropped the 20% damage, 15 % increase from skills and added health to survive. Alpha perforos just just hit and virtually one shot you.
I worked steady and hard to get to this point. And was enjoying this game. Really annoyed. This is a disgrace
If this is how it is now I have to completely regear? To be honest I can't be bothered.
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I really love this patch but I think it makes no sense to reduce creature knock back on 1 expedition. It can be a problem at any point in the game when facing multiple creatures.
ID: gwf8b9wYeah wtf.. we're the creatures specifically harder on that expedition lol. This doesn't make sense.
ID: gwfiorfNot gonna lie... 4 crawlers, 2 scathians and a behemoth all at once was fucking cancer.
It's an issue all around, but that one section before the final area was awful with knockback because even mauler's cause staggering.
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Anyone else feel super squishy after this patch? I feel like I am either dying way to quick or my weapons aren't doing the same damage.
Also, the new item tag keeps showing after every death after clearing it on all of my items in my backpack.
**Edit- looks like it was a bug and they’ve already fixed it. It seems to have gone back to normal.
**Edit 2 - Sorry - new tag issue still going on. I meant just the armor issue was "fixed" in the above edit
ID: gwets6kWe're aware of this and will resolve it with an imminent maintenance - sit tight!
ID: gweu8b7Thank you! Is there a way to see if skills life leech is bugged? It doesnt seem to work for me
ID: gwf8sjqoutriders
My impression or the damage has been reduced and defensive mods have been broken? I just die with 2 or 3 hits. I went to do paxian homestead, I opened the final door after finishing the animation, I was practically already dead, 2 hit boss.
What would an imminent maintenance be? Now or in a few days?
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please add loadouts, 3 or even 5.
or at least add the ability to favourite items.
also increase stash to 150, u have 200 legendries in the game but the stash is 100 slots?
ID: gwf6jvwThis would be a huge QoL change. Going from a solo to a team build is a huge pain. Makes me not want to try other play styles.
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Are you planning on pushing out any updates to current features within the game?
The game is great but could do with some slight amendments:
Let me skip cutscenes or have a setting to turn them off (expeditions, entering a new area) Let me lock equipment to avoid any mistakes when mass disassembling them Let me save my skills, class points and gear builds including mods to a profile so i can quickly switch between them without needing to spend 30 minutes re-doing everything Tiago should renew his legendary items in his shop each hou/week Let me inspect other players gea/class tree Give a promote to party leader option when in a group, currently there is a kick from party option but what if the leader wants to leave, the other two need to reform up rather than just let one person leave. Stash inventory needs to increase, its set to 100 but theres 200 legendaries in the game without even keeping some purples so maybe set to 200 as a minimum, 300 would be better -
Uh fellas you seem to have destroyed armor and leech affects.. People are dying in seconds now.. on all classes.
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I've just noticed that level 50 armor now has an armor value of 26/27k which is more than double what is was before. the problem is that current level 50 in your invetory stayed at 10/11k armor. My pyromancer with 53k armor now only has 28% dmg reduction with no way of increasing the armor value except to pray to rng to get all the legendary armor again...
Edit: Problem has been solved with the latest maintenance.
ID: gweu2e0We're aware of this and it should be rectified via an imminent maintenance - sit tight!
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THAT TECHNOMANCER AMMO FIX
I KNEW I WASNT CRAZY
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Is it just me or the "Revive" function takes longer now?
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Add a compass so I know where I'm going
Or a waypoint system. OR BOTH!!
I love the game but add a Compass
Also Get DEDICATED SERVERS
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Downloaded the update. Now I can't log in. Xbox Series X
Tried before the 2nd maintenance and after... Goes from "Authenticating..." to "Signed in!" before giving me a "Internet Connection Error" and exits me back to the messages after the intro cinematic and before the start up screen.
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Game seems harder so far imo....
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I would sure like to know what multiplayer issues you supposedly fixed because within the first 30 mins we had party join failure, a player got kicked when starting an expedition and at the very end of a CT14 with a sliver of life on the last brood mother, one person instantly died, another died normal and the third got a connection issue which then got him killed.
We had all of these connection issues before but not within the first 30 mins. Seems like it got worse rather than better.
ID: gwgwlylAnd the minute we start the expedition again, a person got kicked again. Yeah. Worse.
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Is the armor bugs fixed? Can't go through any expedition without getting destroyed by normal mobs. Those normal mobs hit like a tank now, wtf is going on?
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Is it me or does it feel like your characters are more squishy? I have a perfect technomancer build and was steamrolling ct15’s and now I’m getting two-hit by alphas
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There's definitely still some difference in the damage I'm taking, the stats are back to normal but I am still consistently dying on expeditions that I usually walk through, something still ain't right.
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Improved visibility of tutorial popup notifications.
My God. What have you done...
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Something has been broken. Even with Damage Absorber + Mitigation from Death + Emergency Stance all used in conjunction, the little baby Perforos hit you for 80% of your health with one swipe.
ID: gwg2utt100% agree. It's pretty much unplayable. Yesterday I could solo CT15s, now I can't get past the first room as a techno
ID: gwfwu6eSomething is so off now. I’m dying so much on T15 now. Before I could do stargrave and Arch but now even with full armor im still getting cut down.
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Fixed a bug that was causing Pyromancers to exit cover after using the Thermal Bomb skill.
Dope.
Edit: Do F.A.S.E.R next
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I've had suffered a significant damage nerf to my Technomancer Blighted Rounds build. I was easily clearing 100 million damage, but I can no longer do so. Either the damage stats prior to this patch were inflated or they are now understated. However, I am also noticing I'm doing less damage, particularly to elites.
I can provide more info about my build and skill setup if needed.
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This is a PSA for the players and devs, I posted on it earlier but I'll drop this info here in hopes the dev team gets eyes on it...
Post patch, I've found several items in my inventory have been "un-leveled" and had shards / upgrades either partially or totally removed
(Level 50 pieces of Acari that were fully optimized were now level 49 and partially upgraded, a few weapons also took a negative level as well)
Before you Outriders go out to your normal stomping grounds check your load out, otherwise you're going to be extremely confused when things start hitting / feeling wrong.
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Why am I dieing so fast now? Were things not fixed?
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THE HARDEST BOSS IN THE GAME HAS BEEN SLAIN?!