- AMD & Microsoft Collaborate To Bring TensorFlow-DirectML To Life, Up To 4.4x Improvement on RDNA 2 GPUs
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This is machine learning not 4.4x game performance.
ID: hd498ufID: hd4mfcmIt could be, if Game devs incorporate TensorFlow-DirectML when using the DX12 API.
It could be what? It's still going to be a 4.4x increase in machine learning performance. It's not going to make your video game 4.4 times more performant.
AND/OR AMD adds it to the render pipe of FSR, i.e FSR 2.0.
How would that increase the performance? If anything using shader units for ML based upscaling would increase the performance impact when gaming...
ID: hd4l9fyMachine learning can often will bleed into gaming. Look at DLSS; literally machine learning on a GPU and it gives them almost double fps.
ID: hd4r3rgI don't think you understand the role that ML plays in DLSS. The model has already been tuned.
ID: hd4pkgiIdk what the deal is with communication of the ML, but most of the traditional machine learning happens before it makes it to your program. That's where the training and learning occurs. When your computer applies the training to a new scenario is a different process, and is several orders if magnitude less intensive.
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that's huge....still has a long way from the AI dominance that nvidia seems to have on the market but I'll take it.
ID: hd3t7ihIt's kinda useless cause it's only Tensorflow 1 which nobody uses anymore; everyone moved onto either Pytorch or Tensorflow 2.
It also requires you to run your development on Windows which not a single sane AI shop would do.
It's mostly Microsoft hoping they'll trick students into doing their babby's first AI experiments in environment nobody uses right now.
ID: hd47e95There’s some features that’s still only available on tensorflow one that’s not yet implemented in tensorflow 2, like some forms of transfer learning.
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TensorFlow can be used for things like ray tracing, but this is more theatrical ray tracing and no games. There is still a lot of overhead involved.
ID: hd4lbybThey are adding this to DX12 so it absolutely is for gaming.
ID: hd49p15It's being incorporated into DX12 so games are totally viable.
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Could this be useful for something like upscaling? Like could an updated FSR version use these improvements to accelerate upsampling similar to DLSS?
ID: hd40jg6Technically, yes. Practically, hard to say, it’d take performance away from the game since it uses the same hardware(unlike tensor cores which are separate) so any DLSS like solution would have to fast enough to overcome that performance you’re taking away and still be fast enough to improve performance
ID: hd478l5I suppose that make sense. Let's see
ID: hd3t4clNo.
ID: hd49jfpYes.
And it would not shock me that it does make its way into FSR 2.0
It would be similar to how DLSS 1.0 changed when updated to 2.0.ID: hd4lft3Actually yes. Big yes. DLSS basically uses tensorflow so if AMD gets a leg up here, you'll see massive fps increases.
ID: hd3nbu0You can upscale fps with RIFE for example (NSFW)
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Looking forward to this coming to Xbox Series X.
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Maybe with this I don't need to wait for ROCm RDNA 2 support? If this is capable of all the machine learning stuff I wanna do...
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Wow that's sick ! Any game that use this yet ? Lol
ID: hd3asfy16K Gaming lessgoooo
引用元:https://www.reddit.com/r/Amd/comments/ppfkcs/amd_microsoft_collaborate_to_bring/
It could be, if Game devs incorporate TensorFlow-DirectML when using the DX12 API.
AND/OR AMD adds it to the render pipe of FSR, i.e FSR 2.0.