- DLSS vs FSR Image Quality Comparison in Back 4 Blood
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Even if fsr isn't as good as dlss I still think it's good to have in games and hopefully more and more will implement it and improve it
ID: hgdqdokID: hge2tguBut why? I mean, I want it to be developed more obviously, and it's not as good as DLSS. But FSR is still way better than having nothing at all, so if the choice was between devs implementing it or not implementing it, I'm definitely going to prefer the option that lets me play games at higher resolutions and better framerates on the GPU I have.
ID: hge59dnIt is good and its ease of implementation is good as well. Obviously I’d prefer to use DLSS on my 3090, but I’d gladly welcome FSR Ultra Quality if that option wasn’t available.
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I bet the usual complainers who say "FSR is oversharpened" will now say it's too blurry. There doesn't seem to be any sharpness applied at all.
ID: hgdzol3Hopefully one day AMD can make a competitor to DLSS that doesn't have all those issues.
ID: hge2ypjIts up to the developers.
They can offer a slider option so the user can select sharpness on both DLSS and FSR.
ID: hgedyk5There isn't any sharpening, the OP (not this guy but the true OP) disabled sharpening for FSR
The DLSS in this game is now updated to a version that supports Sharpness slider, and the ghosting issue is pretty much gone compared to the last Beta test which had some horrible ghosting artifacts.
The FSR in this game allows you to turn off the Sharpening effect therefore this time I can compare DLSS and FSR with both of them not having any Sharpening. (I can confirm FSR is still working after turning off the Sharpening, edges are smoother compared to just lowering the resolution scale, textures are also sharper because devs optimized the LOD Bias for FSR&DLSS.
/comments/q6i5g0/dlss_vs_fsr_image_quality_comparison_in_back_4/hgc2bcl/" class="reddit-press-link" target="_blank" rel="noopener">https://www.reddit.com//comments/q6i5g0/dlss_vs_fsr_image_quality_comparison_in_back_4/hgc2bcl/DLSS still has sharpening applied because its part of the upscaling pass, just any extra is disabled.
By disabling sharpening he has essentially crippled FSR since it relies on a sharpening pass to make the image look closer to native. Without the sharpening it is only an edge enhancement algorithm. Some people go out of their way to make FSR look bad I guess.
This is FSR with half of what it does disabled...
Is this supposed to be a fair comparison?
This guy disabled 1/2 of FSR functionality by turning off CAS. He only has the edge reconstruction pass of FSR functional.
FSR is both edge reconstruction + CAS (sharpening) that is key for it to fight the blur caused by TAA. The thing with FSR is finding that balance of CAS, not too much to cause over sharpened artifacts, but you need some of it else blurry TAA carries through.
DLSS replaces the game's TAA, hence, games with shit TAA look better with DLSS.
There isn't much point in comparing just still images when doing a comparison between a spatial upscaler (FSR) and a temporal upscaler (DLSS). Temporal upscalers always look better in that scenario, since they simply have more data to work with.
How it looks in motion is all that matters imo.
There isn't much point in comparing just still images when doing a comparison between a spatial upscaler (FSR) and a temporal upscaler (DLSS). Temporal upscalers always look better in that scenario, since they simply have more data to work with.
Temporal also has more data in motion...not sure what you're saying.
Pretty much all games I've seen on dlss 2.0 look better in motion and in stills. This is another one
the sharpness on the fsr was off so its a invalid comparison
I'd say it's like 1080p vs. 900p (or less difference), and novideo DLSS is obviously winning.
What’s novideo? Some new gpu vendor?
There are GPU vendors?
Well, that's one bad FSR implementation.
DLSS looks much better that FSR in this game, where usually FSR looked a bit worse.
I think it's actually just the base game looks weird. The game looks better with DLSS than it's regular native TAA implementation which makes it look worse in FSR. I think if they had better AA then DLSS wouldn't be as big a jump. I guess that's a good thing of DLSS, you don't have to worry about the TAA implementation being bad.
The DLSS in this game is now updated to a version that supports Sharpness slider, and the ghosting issue is pretty much gone compared to the last Beta test which had some horrible ghosting artifacts.
The FSR in this game allows you to turn off the Sharpening effect therefore this time I can compare DLSS and FSR with both of them not having any Sharpening. (I can confirm FSR is still working after turning off the Sharpening, edges are smoother compared to just lowering the resolution scale, textures are also sharper because devs optimized the LOD Bias for FSR&DLSS.
/comments/q6i5g0/dlss_vs_fsr_image_quality_comparison_in_back_4/hgc2bcl/" class="reddit-press-link" target="_blank" rel="noopener">https://www.reddit.com//comments/q6i5g0/dlss_vs_fsr_image_quality_comparison_in_back_4/hgc2bcl/Well no wonder why its so blurry for FSR, he disabled the FSR sharpening on these screenshots.
It needs to be good to be worth having in games. AMD need to continue developing.