- Inside Ubisoft's unprecedented "exodus" of developers
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They are going to the next waypoint in a sea of waypoints
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Interesting that it's an Axios write up; and for the angle they're taking.
ID: hpcnxayID: hpd614rStephen was really bad at Kotaku during Gamersgate, the guy was doing exactly the stuff he now criticises at Ubisoft, Schreier, like him or not, always strikes me as a dude with a level of integrity.
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Im struggling to see this as unusual considering it’s going on with basically every other industry right now.
ID: hpcrwnlI feel exactly the same.
ID: hpdcg1dThe word "unprecedented" is rhe key here.
Turnover in software industry is normal, and in video game it's the same. People leave when a project is done, do another game somewhere else, then come back later.
But even with this context, this is unprecedented for Ubisoft.
ID: hpec30hMy point is every industry is facing “unprecedented” turnover right now.
ID: hpg1py3It's like you didn't even read their comment before replying lmao
ID: hpfeqm7You highlighted a clickbait word and used it as a gotcha word.
I suggest going outside.
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Ubisoft either ignored or actively covered up a culture of workplace abuse for years. Good to see workers voting with their feet.
ID: hpd0wv9And we haven't even talked about their products and the way they managed those.
You grow up to want to make games, you're finally in the industry, you wanna participate in creating awesome worlds and fun stuff, you're told to create systems to accommodate selling solo campaign xp as a microtransaction and other BS (we haven't mentioned the NFTs yet LMAO) so the investors see their pocket get fuller. Gutted, mate.
ID: hpdwhemThat sounds soul crushing. I can’t imagine going to school and getting the skills I need to then go to some company in the hopes of outdoing Uncharted, or God of War or Mario and then you get assigned the task of trying to pad games or try to figure out how to blend in mtx. It would suck. You have all these aspirations, but you don’t have tech or the means to create the next legendary game on your own or with your own team and then have no choice but to work on Battlefield 2042 (for example). It sounds miserable.
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Open world, baby!
ID: hpdbeesLol!!
ID: hpeewkqGoT!
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Makes sense. They're are developers offering way better benefits and conditions out there.
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Hopefully they can create a new company that ends up creating some new really cool game, one without all of that stuff.
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I’ve personally experienced this (in a different industry) before. There reaches a critical mass of frustration with management, poor leadership strategy choices, and feeling of stagnation and you will have a core group of key people leave. Then it really is like they say in the article, a hemorrhage of people following in waves.
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Welp bye bye Beyond Good and Evil 2
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Their push for NFTs is also upsetting devs. A lot of them are complaining about not wanting to implement them into their games but are being forced to.
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Oh no! Why would developers choose leave the most innovative game developing company of our time? oh wait...
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I know Ubisoft has problems of abuse, mismanagement and other stuff but globally in the developers market not only of games but in general, the "exodus" is constant, we are going from company to company, right now there's a bubble in the market and you can perfectly find a company paying you double of what you were earning, the commitment to the company is almost non-existent. Is really something that's happening everywhere.
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Does this mean we're going to see shitty formulaic open-world games with plethoras of useless side quests everywhere now? Like some mutated virus of Fa
/Dogs spreading through the gaming pantheon?ID: hpcim30Everywhere NOW? Like 90% of "open world" games are already this.
ID: hpcx61kTrue dat. I'm about sick of open world genre, though it seems even more obvious that they're all using the same framework in Ubisoft games.
ID: hpeoo2vTry Horizon Zero Dawn and soon it's sequel and Elden Ring.
Horizon unfortunately still has a map littered with POIs but fortunately it delivers in every other way (story, combat, world, enemies etc.).
Elden Ring doesn't have POI spam so it should be really great for exploration and discovery.
At the end of the day it's you, the customer, that allows that to happen. If Ubi puts microtransactions in their single player games and you buy them or, worse, pay for those stupid costumes, then it's on you for choosing a bad game and paying money for it. There are a lot of good games out there, not really hard to find.
Lots of developers and publishers are still making fun and compelling games. In fact, there is so many of them you actually don't have the time to play them all. So just focus on good games and don't even bother with Ubi-crap.
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More than usual? This industry is infamous for people leaving to and from other teams. Unless it is due to what is recently in the news.
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maybe their employees are tired of working on destroying great IPs? tired of crappifying Rainbow six and Ghost recon IPs?
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Ubisoft of all people should know it’s an open world and people can go wherever they want.
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Bungie after seeing this “oh thank god, it’s somebody else’s turn now”
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Phuck Ubi and Phuck Ives and he can shove the NFT up his taco bell dispenser.
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Well tell me what you want about Ubi, but i'm having a blast with AC Odyssey, what a great game, also the 60fps makes the game more enjoyable.
ID: hpd7651I was considering odyssey. Does playing on easy mode remove the grind? I'm not trying to do 40 goat herding quests to progress in the story
ID: hpetw6vOdyssey is honestly the weakest in the new style AC games. (Origins, Odyssey and Valhalla)
If ancient Egypt and the Greeks interest you, Origins is probably the best, next to no grinding, and the map is actually quite good. Bayek is also one of the better AC protags imho.
And to answer your question, Odyssey is still quite grindy.
ID: hpf18dxnot gonna lie - it’s grindy. as i recay i had to play 2 full ng+ to get to max level and be done with all the grinding.
ID: hpdbrpcAnd I’m in love with immortals fenyx rising
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I hope they got rid of the devs who:
decided a compass is better than a minimap
got rid of radio towers
got rid of different difficulty settings ("Story" and "Adventure" are not difficulty settings)
felt the need to include a hundred accessibility options, but (keyword) still didn't obey the PS5 invert Y setting, and included no video options (ie: performance/fidelity)ID: hpc8sv7I am never going to fault a game for including accessibility options. Just because I don't need them doesn't mean others don't and disparaging them is just a bad look. I agree with most of what you said otherwise but "they spent time making sure that more people could enjoy the game" is not a bad thing.
ID: hpc8muwYou... Oppose accessibility options? That's a bold stance to take.
ID: hpc8yz3You... Oppose accessibility options?
No, I find it silly they included so many options but missed out on the basics.
ID: hpc9j1uYou liked the radio towers that are in every single Ubisoft game?? Edit: and the difficulty settings are easy medium hard just renamed.. is it not hard to realize that story mode would be easy???
ID: hpduzptPlaying Far Cry 5 for the first time now and I actually miss the radio towers, at least the mechanic of being able to uncover a large portion of he map without having to physically traverse most of the the terrain (which of course is 80% annoying hillsides) to de-fog the map. It feels like a step backwards in gameplay.
ID: hpcc47astill didn't obey the PS5 invert Y setting
Did they not include that in some of their releases? I kind of assumed any self respecting dev would make that mandatory. If that's not in a game, it would be an instant return for me.
ID: hpcfnbfPlenty of differently-able people play videogames and actually use the accessibility options. They're not some superfluous feature. They matter.
ID: hpcvvmnI didn't say they don't matter. You misread. There's plenty of clarification in this thread
I have nothing against the features, I said it's stupid they added a hundred options BUT FORGOT THE BASICS THAT SHOULD HAVE BEEN THERE FIRST
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Ubisoft’s probably gonna start selling NFTs of employees to make quarterly revenue
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Happening at Ubisoft?
No proble, they'll just recycle every old idea, mechanic and part of code like they did for the last...what? Something like ten years?
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In a world where people can't handle the word no and have been programmed since 2008 that everyone is a victim, these stories will continue to cause fake rage and white knighting.
"We were asked to do work at work. It's all about control and oppression!"
Toss in some low hanging fruit for the simple, such as "harassment, and racist" and boom you get the basement dwellers chomping at the bit. Easy bait for simple minds.
引用元:https://www.reddit.com/r/PS5/comments/rkvabk/inside_ubisofts_unprecedented_exodus_of_developers/
The author (Stephen Totilo) used to be the editor in chief at Kotaku. Kinda similar to Schreier leaving for Bloomberg