- Former Guerrilla dev on Horizon VR: "This is been in the works for a while. I didn’t work on it, but I promise you this will change what AAA means for VR. It’s amazing."
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I really have to give it to Sony for continuing to support VR. I remember rumors previously of Oculus working with Microsoft to get their Oculus headsets working with Xbox, but nothing came of it.
I wonder how profitable VR is for Sony/PlayStation.
ID: hrdfvwrID: hre1om2I wonder on what those numbers are based and also how much the usage rate is past 1 month of owning a VR headset.
ID: hrdr5fcCompared to just the switch which has sold over 100 million units by itself. Vr adoption is just going to take a super long time.
ID: hrdashaNow probably not at a penny.
But it’s the r&d and early entry and attaining market share in something that will be a giant industry in the future.
This is an investment period and probably will be until 1/10 gamers have vr
ID: hrdloonit's highly profitable to gamers who never saw as big a real nextgen jump forward as this.
ID: hrewlu7I can appreciate Playstation going balls deep on what they do. I remember the beast Playstation 3 being incredible and Playstation losing money on every sale. Thing had like 10 USB ports on it.
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The bar set by Alyx is very very high, but even if Horizon doesn't reach that, as a VR supporter I'd be fine with something close to that so still very good.
ID: hrcyhieHopefully Alyx will come to PS5/VR2 also.
ID: hrdlwpgI've been saying that its probably going to be a launch title.
ID: hrd3znpYeah I guess that's possible.
ID: hrekwbpI can see an agreement happening between Valve and Sony where Alyx comes to PSVR and Horizon VR comes to Steam
ID: hrd96q6I really hope that’s the case so I can share my love for that game with more people
ID: hremk6iIt’s definitly possible, best case scenario would be if they manage to also make Workshop Content available on ps5. Half life Alyx is like 15 hours but there are hundreds of hours more of high quality custom maps, including full bioshock games lol
ID: hrdjelfI think it won't matter for a lot of people, myself included, who haven't played Alyx. I won't know what I am missing.
If Alyx is ported to PSVR2??? Then that could change things. I hope it is ported as I have only heard amazing things.
ID: hrdl5nqI feel Sony will definitely want it to happen if the PSVR2 can run it which it sounds like it can from the specs
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After HL:Alyx the bar is high, very high but someone have to try or we will be stuck with "in place" or "on rails" VR games forever.
ID: hrczqp8and they go and show an "on rails" scene...
ID: hrdcdrzIt looked like it was a cutscene which is expected for a teaser trailer.
ID: hrd6v0zJust like the intro scene in Skyrim
ID: hrdj5ltI think the PSVR2 is going to be a game changer for VR. It won’t have the convenience of being a standalone device like the Quest 2 (which is a fantastically low bar of entry for the medium, since you don’t need a console or PC to get use out of it).
I’m particularly excited about the Sense capabilities of it though, along with the DualSense PSVR2 controllers. The haptic feedback (especially in games like AstroBot and Returnal) along with adaptive trigger support is probably my favorite new thing about this generation. Being able to feel the pitter-patter of individual raindrops in Returnal via haptics is such a satisfying use of the tech, and AstroBot demonstrates how they can make you feel the difference just walking on different surfaces like metal, dirt, puddles, clouds, tile, etc.When combined with VR though (and the additional haptic feedback location that will be inside the headset itself), it opens up a ton of possibilities — all of which will be that much more impactful in VR due to the heightened immersion. They mentioned things like being able to feel the quickened pulse of your character in danger, or giving the sensation of speed/momentum, or having a branch from a willow tree brush by your face. Add to that, there’s a capacitive touch pad that can sense your thumb, index, and middle fingers (even when they’re not actively touching the pad) as well as a variety of gestures.
Then there’s also stuff with the adaptive triggers and the controllers themselves, where you’ll be able to have a sense of the weight/size/texture/etc. of virtual objects. The resistance of pushing open a door or grasping a handle to open it, swinging around a sword with your grip around it’s hilt, or experiencing the differing force it takes to press on a gas or brake pedal, or clutch.
I read somewhere that having a rumble motor in the headset itself is also a method to combat motion sickness, which is interesting. The PS5 is so much more of a beast for powering VR games at 90 or 120fps than the base PS4 was, and Sony is reportedly planning on developing a fair amount of their first party games simultaneously for VR (the way they helped Capcom release RE7 for VR at the same time as the “flat” version). And RE7 is a great example of a “flat” game that’s improved dramatically by bringing it to VR (the Hitman trilogy is another), and then of course games that are actually built for VR from the ground up will make even better use of the technology.
Bringing full length AAA quality games to VR is going to be one of the biggest draws for the PSVR2, which in turn will sell more headsets, which in turn will help to justify the kinds of budgets required for third party developers to work on AAA games exclusively for VR. They could also do wonders by converting a lot of PS4 era games to VR (for example, stuff like GTAV, RDR2, Cyber Punk, Deus Ex, Mirror’s Edge: Catalyst, Outer Wilds, the Metro games, CoD, Battlefield, Dishonored, Wolfenstein, Prey, etc.).
I hope that Sony plans to do a lot of in-store displays at GameStops and Best Buy stores like they did with the first headset — I got to try VR for the first time in a GameStop and my experience there caused me to impulse buy the headset. Adding VR games to the PS+ Collection and giving them out as monthly PS+ games is another way to help push people towards checking out a headset when they already own a lot of games to play on it.
But more than anything, VR is something that you really have to experience for yourself. No YouTube video or article or reddit post is going to be able to show you what it really feels like to be INSIDE the world, with all of the size/scope/scale/depth/perspective that VR brings, so in-store demos will be vital.
I’m super excited for this headset and that Sony is doubling down on VR. And if they make good on the development of their big games for VR at the same time, that will be huge. I’d love to play the next big Insomniac or Naughty Dog game in VR. And adding the sensation of touch to sight and sound has done wonders for “flat” games like Returnal; I can only imagine how amazing it will be when we can feel a sense of speed and momentum, the weight of a melee weapon, the recoil of a gun, the satisfying active reloads, etc. And having 4K HDR screens with gaze/focus tracking and foveated rendering is an ENORMOUS step up from the original PSVR. I would love if they were able to do some conversion on their end of the old PS3 era MOVE controllers and the camera tracking to the newer DualSense controllers and inside-out tracking, so that we could play our old games using the new system. A system level fix on Sony’s end instead of trying to get individual games patched would be phenomenal. Unlikely, but phenomenal.
ID: hredojiThat head vibration, will be like spidey-sense or feeling the "G"s of being in the driver seat or cockpit of an airplane, so many good uses for it. Whether it's an integral part of the gameplay or just used sparingly. Like getting hit in sword combat
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I want to believe. First, since dude is former worker - he is in no need for extra hype cuz he personally won't have benefits from it, so I believe he's sincere about it.
Second, I'm really glad to see more AAA VR games backed by big studios and platforms. The VR segments needs a push and only big players of the industry can do that. Let's hope game's good, for the sake of entire VR market.
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I wonder it it’ll be able to compete with Half Life: Alyx?
ID: hrc3woaAlyx is so far ahead anything on the market that it ruined other vr games for me. Boneworks is a close second but they were so focused on the technical aspect that they forgot to make it fun to play
ID: hrc9w7hyeah we need more stuff like alyx. It's kind of sad right now, the state of VR games. A lot of fun little ideas that make for a couple hours of fun on a weekend but nothing of any real substance. Alyx is pretty much it. I hope devs/publishers realize it's not just about graphics either. It's how you interact with the world that takes it to the next level. So I don't care how amazing a VR game looks, if it's on rails and you're just firing a bow at objects that pop out like a glorified point-and-shoot arcade game from the 90's then that's a pass.
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Probably some hyperbole in that quote but it's a sign it isnt some on rails experience many are suggesting it is.
ID: hrc83xuAJ from PSVR (who leaked the PSVR2 specs and more) said that the Horizon VR is not on the rails and this game has been worked on since early 2019 so I doubt it's going to be limited to on the rails only.
ID: hrc2te6The people thinking it's on the rails shit are really dumb. Sony has already made some great AAA experiences for psvr 1 (blood and truth, firewall, fracked, farpoint) that were full fledged games. If people think sony is hyping up a psvr 2 game that'll be on the rails, they are being incredibly dumb.
ID: hrc4pwyTechnically blood and truth was kinda on rails but I definitely take your point, I don't think they're gonna try that in this day and age
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Idk half life alyx was the best single player VR experience I've ever had.
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I really hope this is an open world RPG will full locomotion!
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I wonder given horizon is an open world game that I would have a hard time believing it would be on rails. I'm sure there will be some bow and arrow motion controlling, at least
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Thank god for Sony. They seem to be all in on making VR the gaming of the future by trying to get it affordable to consumers while also having quality titles.
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there were rumors of Horizon VR as far back as 2019, supposedly by London Studios, but not long after these leaks the project seems to have migrated to Firesprite, who was taunting a big AAA VR game in a known franchise. Both studios of course were behind some of the best games on psvr1.
We'll see. I very much would prefer a full port of actual Horizon. Being 4 years into VR already I'm quite fed up with mini thrill rides and short tech demos and this short clip unfortunately does nothing to dispel the feeling.
Perhaps they are opening with it because it's by now been quite long in the making and was supposed to be for psvr1 and they need to release it anyway. But I need the main games in VR...
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That's nice to hear because I've no way of telling that from the less than 20 seconds of rather generic footage in the announcement teaser.
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Encouraging stuff.
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...but I promise you this will change what AAA means for VR. It’s amazing."
More than Half Life: Alyx?
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i want to believe sony isn't stupid enough to make a launch title on psvr an on rails experience. people know what vr is through psvr and even phone cardboard vr, we don't need that with some nice graphics, we need an actual game to get people hooked
ID: hrckj0xFiresprite did The Persistence, the rogulike survival horror game in vr. An actual game, you know.
ID: hrc2yyqYou really think after farpoint, blood and truth, firewall, fracked, sony would hype up an on the rails psvr2 game? Come on mate, it's not even a question.
ID: hrc47rdblood and truth was technically an on rail shooter
ID: hrcn7kaWho keeps saying this?
It was a 2 second trailer making fun ok are you awake
Also your riding in a boat.
People really do make reality in their own head.
ID: hrcyl5aThey're worried because riding a boat is the perfect way to make an on rails experience.
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Does anybody else just not care about VR? I’ve tried it on PC and PS4 and it was the most headache-inducing experience ever.
ID: hrco9s9I'm sure there's a lot of people that don't care. Which is perfectly fine.
I have too much disposable income usually, so I'll take all the toys I can get.
ID: hrcqq23There are always people who just don’t care. For me it was pretty mindblowing. I’ve just been waiting for PSVR2 because I didn’t want to support Facebook and I didn’t want to get a high end rig just for PC gaming.
ID: hrcsqbwNot everyone is going to care, obviously, but I have gained the perception that a persons chances of disliking VR increase tenfold if they are massive enthusiasts of Xbox. That seems to be where some of the most dismissive, unyielding attitudes come from.
ID: hrctdteSame goes for resistance triggers / haptic feedback in the controllers lol
“It’s just a gimmick!”
ID: hrc6oe9Some people make big mistake by jumping into action-kind of games instantly. It is important to start from slow paced games. Also framerate, fov (field of view) and resolution matters to some people. How well headset sits on your head matters too.
And I am not saying that ”I know” you got headache from those things. I understand it is not for anyone, but those are the main reasons for bad experience.
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I really hope these VR projects don’t spread Sonys development resources too thin.
They will have to balance these projects and regular PS5 titles.
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This is why PlayStation have been expanding their teams. Have faith in these ambitious devs
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Yeah I smell PSVR2 be like PS Vita. Very impressive specs, but overpriced and inconvenient compared to competitors and targeting non casual niche audience. Not many games.
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Valve index costs 1250$ id call psvr2 for 500.
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Hopefully it has combat and isn't just a sit and look pretty feature.
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I specifically claimed the walking dead vr game for when this was announced.
I've never tried vr in any way, as I've been waiting for psvr2. I got atleast 3 vr games ready to go. Looking forward to it.
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If they fix the issue with the original VR headset on the PS4 squeezing the fuck out of an adult-size head’s temples, I will love it. That’s usually why I stop playing with mine.
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Fell out of the PSVR ecosystem, outside of claiming PS+ VR games due to buying a Quest 1+2, but I love VR as a whole and can’t wait to see what this headset will bring to the market. I can already see myself down the road loving both the PSVR2 and the (hopeful) Quest 3.
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We got quotes like this for many many other games before... like Cyberpunk...
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Good luck beating or even meeting the bar set by HL Alyx.
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Seriously, what makes HL Alyx such a god-like, unmatchable experience?
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Good thing i dont care for VR
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Yea in 2025 when you can get PS5 VR headset lol
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We saw the tiniest bit, and it looked like it was on tracks. I got a Pokémon snap vibe from it. But it was like five seconds. Well see how it turns out.
引用元:https://www.reddit.com/r/PS5/comments/rwhkt1/former_guerrilla_dev_on_horizon_vr_this_is_been/
If it's not profitable yet it's going to be.
The number of global virtual reality device shipments was 13. 48 million units in 2020, and it is expected to reach a volume of 112. 62 million units by 2026, registering a Growth Rate of 33. 85% over the forecast period (2021–2026)