- Mark Cerny’s new patent could reveal plans to ‘accelerate’ ray-tracing on PS5
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Here's the link to the actual patent.
ID: hyly2ub -
Slap a turbo on the ray tracer
ID: hykedk9Do you want ray tracing lag because that's how you get ray tracing lag!
Supercharge the ray tracer.
ID: hylb9gcNext up on Tool Time the Binford Tools Ray Tracer 9000 XL
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Why would you post this lazy ass gaming journalist?
VGC is known for taking other peoples information and not sourcing correctly.
Even in this article they didn't give credit to the correct person.
Andy is lazy AF and VGC is just for click bait.
This user found it almost 24 hrs ealier, vs the VGC source.
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I must be one of the few gamers that really doesn't care about RT. Give me frame rate and resolution anytime
ID: hyj3k4yIf it takes a big hit on those then I’m the same but Spiderman and Ratchet&Clank genuinely surprised me with their performance RT modes. I really didn’t think we’d get such well made and performing modes this generation. They’re crisp enough from a basic couch distance.
ID: hyks4i7GIVE ME 40FPS
ID: hyk0ar0I think it’s beautiful. Spiderman performance RT was the best mode imo, 60fps plus ray tracing was amazing.
ID: hykmj8lYeah, its like once you play something in 60fps you won't wanna go back. Then once you add Ray tracing on top, you also won't wanna go back. I'll take a resolution hit if it means I can get both of those things.
ID: hym1a8xEh ratchets was better
ID: hyjqec1Agreed. Having upgraded from PS4 to PS5, 60 FPS makes a world of difference having played most games at 30 FPS on PS4, I can't go back!
Ray Tracing at 60, yes please 🙂
ID: hym1e0lDo you think if we got a ps5 pro the base ps5 would 9 not do rt at 30fps?
ID: hykw2u8Man, I'm playing through control right now, and Ray Tracing makes a hella difference, I'm not even joking, I'd play at 24fps even just for that.
Of course you need good implementation, adding only ray traced shadows (like cyberpunk) or select reflections is not going to change much.
ID: hylti9dSometimes I turn on graphics mode just to take a look around quickly but I could never play the actual game that way. great looking game either way though
ID: hyil5gbI agree but I also hate how SSR works
ID: hyj6krjIt has its moments but alot of the time it can look rough to say the least
ID: hykb63eRT is crude in most games right now, but it is the key to photorealism. It's not just mirror reflections and shadows like we see in a lot games now.
So i agree if you say "currently" i don't care about RT, but the next generation should be much more capable.
ID: hyklvk8When you play a game that does it well, it’s really obvious when you switch back. This is a good thing.
ID: hylawdnI disagree after seeing GI.
ID: hyjm1x5If you can have both, you would want it though. The future is 4K hdr 120 with ray tracing.
ID: hyjpsl2Lol that is nowhere on the table for the PS5. Maybe, maybe PS6.
ID: hym97w7Unreal 5 is getting a lot of hype, and Lumen+Nanite look to be super performant even on budget systems. Not sure you would consider it RT exactly but the tech is similar.
Video:
ID: hyjq1tiUh no, 99% of gamers have no clue what ray tracing even means to begin with
ID: hykmzmcThose are the same gamers that hadn't issues with 30fps being the norm. Thankfully they're not making the decisions eh
ID: hylkecv98% don’t know what frame rate their seeing
ID: hyjn8g4Same. I've seen games with RT on and off and the difference just isn't worth the performance hit. I would take 4k / 60fps over RT any day. Especially since a lot of games don't even fully implement RT anyway, e.g. having screenspace reflections.
This generation just doesn't have the power for RT to be a desirable option, IMO. I get that it's fancy and a good marketing gimmick, but I'd really we focus on graphical fidelity elsewhere.
Wonder if they'll release a PS5 Pro that can actually pull off raytracing proper?
ID: hyl6wilI think that’s a weird statement. You can care about all three of them. I think Ray tracing is great but i don’t want it at the cost of the other 2. But eventually it will come in addition to the other 2 and that excites me a shit ton
ID: hyltl8hNot on the current consoles, all 3 will be very very rare
ID: hymnjqlI don't care about it because currently it's far too expensive a process in clock cycles for today's console hardware
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the man is working over the clock to advance gaming and we love to see it
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A clickbait title and article where neither the readers, nor the writer actually even looked at the patent, let alone understand it.
Among other things, the patent shows the use of RTUs(Ray Traversal Unit), which means it is not related to the PS5, as it does not have RTUs, only RIUs.
This patent could, however, give us an idea about plans for a PS5 Pro.
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Missed branding opportunity here for PlayStation. AcceleRaytracing(TM)
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Man, that's great, legit, Ray Tracing is the generational jump we've been waiting for
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The gains on this are gonna be small due to how gimped RT is on the PS5.
Improvements to the SDK/API will help, but it’s not gonna make a huge difference. This is more about producing a more refined stack to make the process as efficient as possible.
ID: hyis74jTrue but this is what it's all about right now. Little performance savings here and there and over time your game ends up running 10% better than it otherwise would have.
ID: hyj33hmYour really taking about performance uplifts of low single digits.
But it real world terms, a game would be a solid 30fps rather than dropping a few frame every other second.
ID: hyjlwkpYeah RT is very hardware bound because of how computationally expensive it is. There's a reason it wasn't talked about or attempted at all in gaming until Nvidia started releasing cards with dedicated RT cores on them.
AMD is still a generation behind and their first RT implementation on RDNA2 chips has been pretty poor. RTX 30 is quite a bit better but raytracing still feels like a performance hog if you really try to max things out and usually you need DLSS to help out and keep framerate up to 60+.
Looking forward to RTX 40 chips announced this year as I think those will be the first GPUs where raytracing feels like a no-brainer to have enabled and you won't notice the massive performance hit.
AMD has quite a bit of catching up to do in raytracing and also needs to come up with their own hardware accelerated upscaling (which is rumored to be in development) to remain competitive.
ID: hyiiitaMiles Morales says otherwise.
ID: hyiqnfbM.M only has RT reflections, which is the least important and impactful part of Ray Tracing, so no M.M exactly proves the point on how gimped RT is on PS5
ID: hyjpxmdIt’s silly basing it off just current games that were built based around traditional lighting techniques. If you want proof that RT can be done to a high fidelity on these consoles, just look at Epics unreal demos (like just download the matrix demo and see for yourself).
Games just need to be designed and arted differently to take best advantage, we’ll likely see it in the next wave of first party games (like naughty dogs next game after the cross gen period)
ID: hyk3ue9They only use RT reflections with a single bounce and those are not very expensive, same with Spider-Man RT modes and GT7 RT for the car showroom mode.
Once you use more than 1 RT bounce, RT shadows or GL, RT starts to become very computation expensive.
The RT hardware in the PS5 doesn’t even compete with a RTX2060, as AMDs first version of RT is still isn’t much better than a software implementation.
RT is the future of lighting, shadows and reflections, no doubt. But the RT compute nodes in the PS5 aren’t really up to the task, unless you give up resolution and frame rate to free up compute cycles.
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Would be great if AMD users on PC could also profit from this. They could need it.
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How would they do this? Can you actually push Ray Tracing on hardware that was not designed for it?
Usually for something like this, you would need better hardware.
ID: hylmlhvMight be what “accelerated” really means. Maybe they are custom engineering RT code for the PS5 so it takes less performance hit and offers better reflections. RT would run better if it was SPECIFICALLY designed around the PS5 hardware and how it crunches math and calculations.
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Hot take: Raytracing is ridiculously overhyped. The tricks that devs have been using to make realistic looking lighting is almost as good as the real thing. There has never been a circumstance where I want to sacrifice 20-30 fps for ray tracing.
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Meanwhile Elden Ring looks like a ps4 game and still can barely run, forget RT
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Coo
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Yeah, why can't they just completely outperform $1k graphics cards in custom PCs with a console that costs a fraction of the pc price? Can't they just download a new graphics card or something?
/s
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I don’t recall it ever being advertised they could run at both 4K and 120 FPS at the same time, rather that it was capable of rendering 4K (which it is) or running at 120 FPS (which it is). Top graphic cards don’t run graphically complex games well at 4K120.
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Well, technically the box says 8k and 120fps. Some games can actually run 120fps, but the 8k is 100% false advertising on Sony's part.
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Don’t think this was ever advertised.
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They advertised that games would run at 4K120?
And you believed it?
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That’s not happening this generation. I don’t remember Sony ever saying anything like this. Just that PS5 supports 120.
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To be fair I can see how the layman could think this is the case, because it is advertised as being capable of 120fps and 8K (that’s on the front of the box for gods sake). But if you’re aware of modern graphics capabilities then you know that running both 4K and 120fps at the same time is not really possible yet with AAA games.
There’s always a compromise — 8K game sure, but it will be graphically non-intensive. 120fps sure, but resolution will be bumped way down. 4K resolution in a AAA game sure, but frame rate will be bumped down.
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I've had people argue that the box doesn't matter and everyone exaggerates their product's capabilities, or whatever the fuck. Absolutely absurd that Sony gets away with promising 8k when the console can't even output at 8k.
Edit: Since the brain worms are out in full force today: The PS5 can render 8k internally but it has to downscale to 4k because it is incapable of outputting an 8k signal. Also, there is literally only one game that renders at 8k internally and it's a low poly indie game. The PS5 is not an 8k capable console.
引用元:https://www.reddit.com/r/PS5/comments/t1welb/mark_cernys_new_patent_could_reveal_plans_to/
Just what I was looking for. Thank you!