And Sony knows this very well. Particularly Shuhei Yoshida regarding their less successful projects on Twitter.
(The tweet in mind)
This month Sony literally gave away Oddworld Soulstorm for free, but that game has quickly been written off. Returnal is getting a bit more hype now closer to release but before it was being written off too. There have been tons of indie games that Sony has given the spotlight even during the PS5 reveal. It’s like Death Stranding all over again. Very divisive with one half of people loving it and the other half not enjoying it, but the game had a way bigger backlash than usual because it was a Sony exclusive.
And can I blame people for that? No. A lot of the more experimental games just plainly don’t sell as well on PlayStation, while on Nintendo Switch those kinds of games thrive, and my guess is that the majority of PS players don’t want to use their time or resources on things they don’t think they’ll enjoy.
But can we please not pretend like Sony doesn’t TRY to introduce more unique, riskier kinds of games to their platforms? Because they clearly do, but their a business first and foremost, so why wouldn’t they try to capitalize on their biggest franchises that people love? And they’ll always try something new. We literally just got Ghost of Tsushima last year, Dreams from Media Molecule, and Horizon: Zero Dawn a few years before too. While I love Jason Schreier and his reporting, this latest article felt a little disingenuous to me.
Exaclty. Look at Kena coming out this year. That game is the definition of a small passion product that Sony supported and it looks phenomenal. Than look at Returnal.
Sonys goal has always been new games mixed in with system sellers.ID: gu2s3sp
Also Little Devil Inside.
This outrage is some of the dumbest shit I’ve seen from this sub.ID: gu3nyp8
Jason Schreier loves fake outrage
Is everyone forgetting about PSVR? Entire platform is filled with these smaller risk taking titles.
It's wild how that shit article is being so heavily used to sort of demonize Sony lolID: gu3o36d
This exactly! PSVR is probably still taking a loss for them to support and they are still moving forward with PSVR 2.
Thank you for saying what I was thinking.
Don't waste your time with Reddit experts they'll tell you CoD is a dead game but always tops the chart what you see online isn't even close to what the real world isID: gu2xshb
The PS4/PS5 subs are generally odd and clearly filled with outliers that don't represent the mass audience. Like your COD example is a good one. People on here seem to be perplexed as to why they're still being released and sold while they're clearly immensely popular games.
And then you have threads where people ask for game suggestions, and they'll specifically ask for a first person adventure game with looting and guns, and you'll have people suggesting Bloodborne and Persona 5. Every. Damn. Time.
People claiming Sony does not focus on innovation need to just STFU. Is PSVR and PSVR 2 a joke to them?
People don't want to see this things because for them , these things are not relevant, they want things for "free" and when they got them, they complain about it.
Sony does support Indies and he projects and spend more than 300 millions on partnerships deals
Yeah the notion that Sony only wants "AAA cinematic blockbuster games" is nonsense when their most recent games are Sack Boy, Astro Bot, Destruction All Stars and their next game are Returnal and Ratchet & Clank. None of which fall under that category.
Then you have Dreams which will continue to be supported as Media Molecule is growing and they reaffirmed their dedication to making VR games.
People are pretending these games don't exist while saying Sony doesn't make game like these anymore. It doesn't make sense.ID: gu369ep
If you turn your back to the camera in Ratchet, Sack Boy, Astro, Destruction, then "omg sick of these third person games". -the world we live in
Wonder why this is downvoted when it is so right. Sony does support many different types of games, you just had a State of Play where they highlighted so many indie games. But people were disappointed that not many AAA bangers were present.
And now, apparently people want smaller indie games too when an article claimed that Sony wants to focus on AAA. There’s no winning lol.ID: gu2i24j
Spot on. That last state of play just shows that the fan base has no idea what they want. It was indie focused to the max. Maybe people were disappointed that it wasn’t communicated that way!? Idk..... I feel like Sony is just doing Sony they announce and spotlight tons of indie and AAA on the blog, do state of plays, will probably have some bigger digital events this year with a mix. There releasing a ton of games so far this gen. People will never by happy cause it’s not what “they” want.ID: gu2xe8f
Man I saw one post that literally started with “why can’t Sony just be more like Microsoft?”
I think it’s pretty obvious that the people making these complaints just want these two things and will be unsatisfied until they happen:
1) They want Sony to buy up every major studio out there due to this perceived notion that MS somehow will buy out the entire market if they don’t - despite what some online bloggers might want you to think, it’s not going to happen.
2) They want “free” games - or in the least, they don’t want to spend money directly on games. I saw this coming though. It’s in line with the devaluation of art & entertainment by a very vocal sector of the internet that feels everything made these days is “trash” or “overrated” & they shouldn’t have to pay for it (though of course they WANT it, regardless).
Sifu for example
I really think the whole article was based on the failures of a small group of devs that couldn’t deliver what they promised, for the price they promised.
When I hire contractors at work, they provide a quote ahead of time with man hours and materials. If they go over those man hours, they don’t get to charge more because that’s on them.
I’m sure there was a similar type of contract with that team to make the TLOU Remaster, and they expected Sony to open up the checkbook for one of their top-selling IPs. I’m also sure Sony gave them more time/opportunities than they normally would due to COVID. Of course all of this is just speculation, but business is business no matter where you go.ID: gu2c4ao
That’s actually a really interesting point that I never considered. If that was the case then it’s extremely unprofessional of both the OG TLOU Remake devs & Jason Schreier to report on that the way that they did.
I will say, the Days Gone 2 information was disheartening, but the thing that I feel Bend Studios needs to understand is that when they released the Days Gone, it was a technical mess at times, and releasing a game like that is going to demote your reputation in the Sony exec’s eyes. To them, you’re damaging the PlayStation brand & wasting their resources, and to them it just wouldn’t look right to release a sequel to a game that wasn’t a smash hit right from the jump. Bend Studios got off easy imo, they definitely have talent but I think Studio Direction needs more of a touch up there.ID: gu2ig32
The other thing about the Days Gone sequel news is that they said they “turned down their pitch”. It could’ve been a rough draft and they may have told them to fix it or come back with something better. We won’t know for sure until they announce their next project. I think Bend did a good job of fixing their bugs in a timely manner. I played it 2 months after release, and it was in good shape at that time. It also made a big enough splash that I think a sequel would be good, if it goes in the right direction. Again, we’ll just have to wait and see on that though.ID: gu2hvht
Yeah, this was my first guess as well. No dev is lazy but some are better than others and many time people just go over their head with certain projects. Unfortunately, no one is gonna keep funding you if you are not delivering on your promises, especially after your last game wasn't too well received and didn't sell as well as the publisher hoped given how many years and $ you had at your hand. It's even more baffling that they acted so childish, going to a reporter and spill things up, and very unprofessional on Jason part as well for not smelling what was what. It's a tricky PR situation for Playstation. You can't just come out and say "they were incompetent, that's why we cut their project" because you will make people even angrier and give the impression that you are unprofessional, at the same time if you stay silent people are gonna go on with this story and hysteria. Feels bad man tbh, it must be a really hard time for many at Sony rn, with their games being leaked like this.
yea, this whole "sony only likes big IPs" thing is odd, considering they are putting out Returnal in a few weeks, and that game looks like it has serious money behind it, and a window all to itselfID: gu281w1
Also Abandoned later this yearID: gu2rei6
Also Sony put out more new IP last gen than any other publisher and is already funding multiple new IP this gen and im sure more are on the way
It's console warring disguised as concern trolling..
Very true. I can list a number of phenomenal indie games that received great reviews and still sold poorly on PSN.
It’s the internet overreacting as usual. Every time something happens you get these keyboard warriors that act like it’s the end of Sony, acting like Jim Ryan NEEDS to be fired, acting like it’s the end of PlayStation. We have to keep in mind these people are a very vocal minority and their outrage is just that... outrage.
Really well said. Everybody is so quick to write off Sony. There’s no denying that Xbox is doing well right now, between GamePass & the Bethesda acquisition, but Sony is forging their own path and they’re doing a lot of good things.
Whenever there is a State of Play and there is a lot of smaller titles.., not just under Playstations YT channel but under almost everyone who restreams it, the chat is fucking ATROCIOUS. It's always bad, but when it's smaller titles it's especially bad. People shitting on said titles and how boring they are and how Sony is a joke.
God the fucking narratives that are floating around right now are sooo fucking stupid and contradictory and all the unwarranted bad press Sony gets from knobheads who have their head too far up their own ass it's getting ridiculous and it gets tiring and all because they are all nothing but reactionaries. It's times like these that remind that I can't take most of the gaming community serious anymore.
They don't know what they want. No wait, they want their cake and eat it too, but even that is not enough.
It's like when people complain about their favorite show getting canceled. They are a corporation. You cannot reasonably expect them to actively lose money regardless of how "beloved" a series or game is.
Blockbuster titles on sony are baddd
thats why Microsoft acquired the good old indie title Elder Scrolls, fallout and DOOM :v
It's funny how everyone wants to shit all over PlayStation's library and PS Studios after that article, even if the library may need more variety the PS4 library was the best out there for a while and the PS5 is already starting out strong. That's without mentioning VR titles which just adds even more to it, and with PSVR2 coming out eventually it's going to get even better.
Saying Sony doesn't take risks and doesn't support both AAA blockbusters AND AA/Indies just isn't true. There's already enough examples of how in this thread so I won't repeat it here. They may focus more on bigger titles because that's what they do best and its what people want. This is a business trying to make the most of what they do.
Their studios aren't perfect, and there can always be more innovation, but to not give them credit where it's due is what it seems a lot of people are doing. Articles like this on top of the sheer size that Xbox Studios is now is making people write off PS Studios like they are nothing now. It is what it is, we are just gonna have to see how things go from here.
EDIT: their second party isn't their own studios but some of them work exclusively for PS so they can't be unmentioned. A lot of good stuff comes from them that is significant.
I was only bummed by the rejection of Days Gone 2 even though a new IP is coming and LoU remake. But one person pointed out that they can now integrate Abby's story into the first part since it didn't exactly end as a continuity. But yeah the outrage was mad and we should also probably stop asking for an answer to Game Pass. Can't Sony do its own thing or what?ID: gu3e0bi
That's a problem to begin with though. Everybody praises TLOU's story, so isn't the last thing we would want is for it to be messed with? For the record, I liked 2 better than 1- but I don't need them to mess with it and do things like add Abby, possibly make Joel look like a bigger asshole, or add context to characters that were minor until 2. It's a slippery slope and if they do remake it the story should be left alone.
This is my first time being into a Sony console since the PS2, and honestly I have trouble recognizing what is a Sony game VS a third party exclusive. I'm used to Nintendo with their main set of IPs and heavy branding on stuff. Except for big games like God of War and Last of Us, I couldn't tell you what Sony is making these days.
But I'm happy to learn! What developers does Sony own?ID: gu39z89
The big “western” studios are:
Naughty Dog = The Last of Us & Uncharted
Insomniac = Ratchet & Clank, Spider-Man, Resistance, & more
Sucker Punch = Sly Cooper, Infamous, Ghosts of Tsushima
Santa Monica Studio = God of War
Bend Studio = Days Gone
Guerilla Games = Killzone, Horizon Zero Dawn
They have more studios in NA, EU & JP (one of their big studios in Japan & oldest studio, Japan Studio, has recently been restricted into Team Asobi Studio who is responsible for the Astrobot series of games). I think there is 11 total.
Sony also does a lot of exclusive contractual work with independently operated studios like Housemaraue & Supermassive Games. They don’t own these studios but they have a very close relationship with them & publish many of their games.
Its funny because absolutely nobody is saying Sony is doing anything wrong except that one guy who wrote that article. Hes litetally invented some controversy which isnt even really a controversy and now everyones scrambling to defend Sony from no one. The PS5 is great, Sony are doing a great job and no one said otherwise till this article.
Honestly I’m starting to realize how much people are just flat out hating for no reason. Sony introduces new IPs every year like Ghost and Horizon and focuses on smaller games like Destruction All stars, Sackboy, Astrobot etc. They are doing way more then Microsoft. All Microsoft been doing lately is adding games to Gamepass. How come we don’t see the same articles for Microsoft not releasing any big games?
Sony has other issues that does affect innovation.
Everyone keeps saying: Returnal, Ratchet, Horizon and GoW.
I've never seen anyone mention this yet but where are the Japanese PS5 exclusives? Those were mostly the creative titles for the PS3 and PS4, AAA or not.We've seen the likes of Ico Team (SoTC/Last Guardian) leave and create a new studio. Kojima (MGS + Death Stranding) has been rumored to be in talks with Microsoft. Level 5 (Ni No Kuni 1+2) ceases operations in NA. Japanstudio has been shutdown (Plenty of titles like Gravity Rush, Knack and co-producing Bloodborne)
The only japanese game is Gran Turismo 7. Which should be a given. What else is there? It's shocking that there are not more Japanese games announced a half-year into the PS5's lifespan.ID: gu2kepi
Japan has been for a long time moving away from console gaming and more into mobile gaming, It's expensive to make AA & AAA games especially for niche crowds.
I'd love nothing more than another Ni No Kuni or Legend of Dragoon but I doubt Sony will be funding these.
With Days Gone and Death Stranding, Sony is choosing to not go through the process again as the revenue was not where they wanted it to be. It's a business decision.
MS does it as well. Sunset Overdrive was one of their best exclusives games, that no one bought and since they couldn't control the IP it wasn't worth it for them to move forward with a sequel. It's agony vs income and here, the income wasn't enough to justify the process.
Its a bloomberg article whatever the article says, its safe to assume the opposite is true
Dreams the only one that you could argue is all that unique compared to standard AAA fare.
Uh Horizon is pretty out there conceptually. Giant robot dinosaurs and a serious story? Thats a hell of a thing to pitch, and a very unique setting. Not to mention the crazy ass name. Retroactively people act that it was a sure fire success and a safe game but at the time lots of people reacted with derision and it was seen as pretty risky especially from a team that had never made a open world game
And also the locked female protagonist issue. Even very recently we have had top level execs at big AAA studios refusing to greenlight such games because they "don't sell".
And then there is Death Stranding, which is just about as risky and wacky as AAA games get
The God of War reboot was also a huge risk. Totally changed everything about the game, turning it from a brutal, gory, DMC-style hack-and-slash (remember that time Kratos cut off the head of Helios to use it as a torch?) to a slow, emotional father-and-son bonding story.
Sony don’t take risks, my ass.
Concrete Genie, The Last Guardian, Gravity Rush 2, Medievil Remake, Tearaway Unfolded. But guess what? They didn’t sell well. I personally like those games, but people speak with their wallets. You can complain about Sony playing it safe all you want, to say they don’t care about riskier or weirder experiences just isn’t true.
I have no idea what everyone is on about. People are worried that Sony are risk averse and too controlling within their first party studios, right? Not that they won't buy exclusive rights to any smaller games.
The Sony bend story is very worrying imo, them downsizing Japan studios is disappointing and lessens the variety of Sony's output imo. The closing of the ps3, vita, and psp stores sucks imo. I don't understand why so many people are just hand waving all of this away, it has all happened in the space of a couple of months. If this isn't a bad trend to start the generation then it's certainly enough to push me more towards pc.
To not be bothered about this stuff is fine of course, but to dismiss others' concerns based on somewhat unrelated third party exclusives seems ridiculous to me. Sony isn't integral to most of those projects, they just want to keep them off other systems for a period of time, which I am never a fan of.
People in this thread are missing some of the point. When you use Sifu, Kena, and OddWorld (and even VR) as examples that Sony has a diverse library, why not just name every game on the platform, then? All those games are multi-gen, multi-platform, and third-party.
Clearly the admonition of Sony only focusing on AAA blockbusters was in reference to PlayStation's own productions. In the eyes of the critics, games like remakes and sequels to big IP's are being made at the expense of games like Gravity Rush. No one thinks there aren't A and AA platformers on PlayStation.
They are talking about the output from PlayStation's studios. Not the general PlayStation catalogue. I don't care what Sony makes. I buy what I like and if I don't like anything I move on with my life, but many of the examples in the OP and the rest of this thread don't even address the actual criticism.
Games that are developed by 3rd party studios but published by Sony are still Sony games - it doesn’t matter if they own the studio or not. It’s the nature of the business. Sony doesn’t have the capital to just buy every studio that they want to work with so they make partnership deals instead.
Hell, Insomniac Games wasn’t even a first-party studio until 2018. Sony bought them once they determined they were an invaluable studio to them. We might see the same thing happen w/ studios like Supermassive Games who DO produce smaller-scale & offbeat games for Sony consoles, many of which were published by Sony for PlayStation 4 exclusively.
And it doesn’t matter if the games are multi-gen or also on PC considering every Xbox exclusive to be released will be one or both. Exclusivity is a relative thing these days. Seems like all that it means now is that your competition doesn’t have access to it.
Uhh, Returnal, Dreams, Concrete Genie, The Last Guardian? Am I missing something here?
I only want AAA out of Sony, specifically the 5 devs that know how to do it. Their non-AAA efforts have all been mediocre, which is why people forget them.
Even though I have played this through twice, I can say it is mediocre (from my perspective). An ok idea, that falls flat in terms of delivery. It's not horrible, but it's clunky and the story branching is surprisingly limited (which is the whole point of the game).... but hey, that's just an opinion.
It's not the fact that they don't. It's the fact that over the course of the past few years, especially since the higher management reshuffle, they have moved away from smaller projects in favor of the blockbusters. And it's been a shitshow over there ever since. Just one fuck up after another. How many third party favorites has the Sony ecosystem lost to Microsoft the past few years just shrinking the potential of future games on the platform considerably. Now its rumored that they turned down Kojima's new game causing him to head for the hills of Xbox. Instead of nurturing interesting and new ideas they are banking on too soon remakes and easy cash grabs. Fuck them. The management needs to be reshuffled again, Hulst and Ryan are fucking ruinous, greedy, unimaginative shortsighted slobs.
Sony didn’t “lose” anything. Microsoft made an unprecedented move by buying up one of the biggest videogame publishers in the world.
There’s absolutely nothing Sony could do to stop that from happening. To somehow blame the Zenimax acquisition on Sony couldn’t be more idiotic.
I didn’t site the Zenimax deal specifically, but by and large the only comanies Sony has bought in recent memory are studios that had already been working exclusively or mostly with Sony for some time, whereas Microsoft has been actively purchasing studios whose games were by and large available on Playstation up until their purchase, thus shrinking the overall pool of quality third party games that would be available on Playstation going forward, thus lowering the overall quality of the Playstation experience.
Allow it, i love the AAA games they produce, keep it comingggg
People just love to bitch is all also I think a lot of players want AA games that look more like AAA games unfortunately the problem with that is that Sony doesn't have Microsoft piles of money laying around so they have to be pickier with what they make this is likely why they're not going to bother much with midsized games and will likely focus more on indie titles that they don't have to put much into to get good results from while they work on huge AAA titles and that's not a bad idea
It's a slow news week, don't fall for the trap that Sony only does AAA games now because it is whole heartedly disingenuous.
If anything Microsoft's 23 studios aren't making any small games at all, every studio is either making massive AAA games or episodic AAA content and they even legitimately stated one of their studios was making AAAA games, lmfao.
The only reason Sony get dragged is because all their games come out polished AF and they are leading the industry in user experience, accessibility in gaming and class leading HDR calibration settings for each game. Any game can be called AAA when the experience is this good.
as an Xbox lifer i think sony would benefit from a gamepass of their own. something that would allow users to try the small indie games without having to drop 10-60$ on them. sony has enough connections to be able to get some very high quality games on it.
They have been using PS+ for this. This month is Oddworld which released on PS+ and did the same for games like Bugsnax
they should keep at that then. keep adding games sprinkle some new AAA games or sony first party games and they would be in a great spot in terms of competing with gamepass
To be fair Plus is nothing like Gamepass. Sure we get new releases but they are usually the smaller titles and none of the flagships. On top of that MS basically offers their whole first party lineup, old and upcoming, on day one.
Plus is a nice bonus but isn’t the meat and potatoes of PS. There’s room in the world for both models I think.