Returnal runs 4k60 RT after all

1 : Anonymous2021/04/22 20:04 ID: mwdg0d

It seems Returnal runs dynamic 4k at 60fps with Ray traced lighting, Playstation Portugal translations were right after all.

2 : Anonymous2021/04/22 20:10 ID: gvhh2lj

it seems it is ray traced lighting, not reflections as some thought. Anyways not much reflections are present, so lighting was a better choice

ID: gvie6nd

Honestly, RT reflections seems like a minor improvement compared to what RT can do with lighting.

ID: gvimu8p

Yea ray traced lighting is best part of ray tracing as it avoids shadow poping with antialiasing when the camera gets blocked.

ID: gvhhxdy

Yeah, I figured it would be light and/or shadows. Probably the best use of ray tracing for this aesthetic.

ID: gvineqk

Does this also mean improved shadows with less of that awful low-res flickering like the latest COD managed to pull off?

3 : Anonymous2021/04/22 21:56 ID: gvhvs7s

Makes sense that they would try to showcase RT with a big exclusive.

Dynamic 4K is great, I don't care for native 4K at all, keep that 60fps locked.

ID: gvi0957

Is there even a big night and day difference between native and dynamic?

ID: gvihc1f

There isn't really a noticeable difference. Dynamic resolution (when properly done) has gotten so good to the point where you wouldn't really notice the resolution dips, unless you scrutinize an image at certain instances of a game like how digital foundry does. It's quite impressive really.

ID: gvi10gu

I don’t see a huge difference. If you look closely you can probably see it, but for most people it’ll look similar enough that there’s practically no difference — although they might be using a form of upscaling like Insomniac’s temporal injection, which I’m all for. It’s also why I think this push for native 4K is quite stupid considering how demanding it is.

ID: gvib2i9

Hitman 3 looks amazing on Series X. Super crisp, luxurious texture quality, and rock solid 60 fps. But that game is cross-gen so it's not a 1:1 comparison in terms of simulation complexity and effects.

All else equal, if we all had beast PC's to have all settings maxed out and a super crisp native 4K with no hit to performance, there's no reason you wouldn't want it. People only say they don't want it because 1440p monitors are cheaper, last gen 4K was mostly soft, blurry 30 fps and the lowest common denominator of both PC hardware and what the next gen consoles will manage throughout the generation will be a 1440p sweet spot that can focus on other aspects of image quality and lock to at least 60 fps.

Nobody wants 30 fps anymore, for any reason, so 4K is considered optional.

ID: gvi16n1

Depends how low it has to drop the resolution to maintain the frame rate. Some games (avengers ps5) drops enough to where you can see when it changes. Most games typically drop the resolution ever so slightly and not very often. In those cases, it’s almost guaranteed that you will not notice it

ID: gvi9tt1

I can tell. Wish I couldn't but it is what it is. Good thing is - the more fun the game, the less attention you pay to the resolution.

ID: gvib4kl

Honestly half of people don't even sit close enough to their TVs (for their size) to really notice much of the benefits of 4k TVs anyways.

ID: gvi2tvu

No, there isn't a night and difference between anything above 1440p.

ID: gvi0rhj

Yeah, it'll be another big show of RT after the brilliant work done in MM.

ID: gviqkvo

We need a Freesync patch so we can have dynamic framerate as well.

4 : Anonymous2021/04/22 22:50 ID: gvi2rgm

That's pretty impressive and very surprising. I wonder if its because it is ps5 exclusive and not cross-gen.

ID: gvi6mga

Probably just means Housemarque did a good job with optimizing the game. RE8 is a cross-gen game and can manage native 4k/60 most of the time with ray tracing enabled.

ID: gviir13

Time and money is a big factor. They (RE8 devs) probably had both of those which allows them to focus more on each platform and their respective optimizations.

Also, that demo of theirs was truly impressive

ID: gvii2pb

Most likely. Though that is really only because they have the money and time to focus on one platform and optimizing for it. Exclusives usually have those working for them unlike cross-platform. Usually.

However, cross-platform games can also achieve this if they had more time and a crap ton more money for each platform that the devs are developing them for.

5 : Anonymous2021/04/22 20:06 ID: gvhgim0

True if big

ID: gvhhw8r

Huge if correct

ID: gvhktna

large if right

6 : Anonymous2021/04/22 20:58 ID: gvhnusa

I said a few months back the ps5 will do 4k 60fps and rt. People responded by saying be lucky if the ps5 Pro does it. Being right is a great feeling.

Roll on 2 years when the real next gen will be here, we are in for a great generation.

ID: gvhp9yq

The hard thing there is "raytracing" can mean a lot of different things and at various qualities. It'll be interesting to see how it progresses as it sort of feels like the Wild West right now.

ID: gvhpthv

I think once developers have tapped in into hardware features of RDNA 2 with VRS, Mesh/PS5 special shaders, AMD's Super Resolution (DLSS Competitor) I think we could have really good visuals & framerate with ray-tracing. RT looks consuming because vast majority of implementations are based on Nvidia's Solution which is pure fancy to sell Nvidia cards.

ID: gvhybjr

Well Nvidia uses a true implementation and allows for a lot of variations. The current RT on PS5 games is minor and selective (Returnal does lighting and not reflections). I expect it to get better but don’t expect PS5 RT or DLSS-alt to even come remotely close to PC implementations. Nvidia is not just the market leader in games it’s the market leader in GPUs and CUDA has little competition. To be really honest, even the best we have seen so far on PS5 RT doesn’t even come close to RT on either my last card 2080 or my new 3090 which is fine because my now used 3090 is $3000. A $500 console can’t compete with a $6000 PC.

ID: gvi7qh9

People mix up 4K with dynamic 4K. It’s up to the person wether they care or not if a game is “native” 4K. They’re right if they mean native 4K though.

Personally 4k doesn’t mean anything to me, pretty much just a buzz word in my eyes. I already know to assume unless it’s a more simple indie game 99.99% of ps5 games will not run at “native” 4K. But there’s good upscaling and methods used to keep the image close to 4K so yea it’s not something I care about.

What I do care about is getting 1440p output support teehee.

ID: gvie70i

Being right is a great feeling.

That's like boasting that you claimed the sun will come up tomorrow. Sony had been claiming plenty of games doing 4k60 for months and months. Good job, I guess?

ID: gviqswa

We just need Freesync enabled so we don't need to hit a consistent 60fps.

7 : Anonymous2021/04/22 23:46 ID: gvi9p6k

Any word on a 1080p/120 mode?

ID: gvi9y02

Nothing so far but i think if people ask enough they might see what they can do

ID: gvidfsw

Not likely. 120hz is still not very common among consumers. Someone posted a few analysis awhile back where it was determined it was less than 10%

ID: gvigpyt

I mean... the feature is there and something they tout. Other games have 120fps options. You're talking like this is some alien concept.

8 : Anonymous2021/04/23 02:01 ID: gvipp0z

Guys- you need to understand that the gaming companies are all using "4k" these days as a blanket term for marketing purposes. That's not to say the image won't look sharp, but lately they've been using "4k and dynamic 4k" to use anything from 1080p to 2160p (actual 4k). I say 1080p too because what they'll do is use DRS (dynamic resolution scaling) where the game will change resolution in order to maintain 60 fps), so you can have the game looking sharp and "4k" one minute and jaggy and soft the next because it dropped to 1080p or 1200p. Meanwhile these are all being advertised as 4k.

As long as the output resolution (the res our 4k tvs are upscaling to) the game is "4k" even though its the internal resolution that matters.

Some examples lately of "4k" games on ps5 that look kinda crappy and not at all 4k are Avengers ps5 in "performance" mode and Division 2 ps5 version. Both use aggressive DRS and look at best 1440p but more resemble 1080p. Its really crappy and sneaky advertising.

9 : Anonymous2021/04/22 21:53 ID: gvhvdfb

I play on a 1080p so don't care, BUT AFAIK, new techniques are better and better and a dynamic 4k or 2k will be the same as native 4k.

10 : Anonymous2021/04/22 20:10 ID: gvhh2km

El Analista says it's dynamic 4k

ID: gvhhc34

it actually mentions that in the website

ID: gvhh6nx

Read what i wrote, and 4k doesnt mean it was to be native

ID: gvhhgrb

Oh shit, I'm sorry. Didn't notice you wrote "dynamic". I deserved to be heavily downvoted for this and I'm gonna take it like a champ.

11 : Anonymous2021/04/22 21:13 ID: gvhpwdo

Wish they could've pushed a dynamic 1440p 120fps mode.

ID: gvhw14s

lowering the resolution doesnt magically make a game be able to run at 120 fps... jesus

ID: gvhqors

Maybe if enough people ask for it

ID: gvi1bya

120 is extremely demanding. Maybe 1080p with no RT and lower visual fidelity will allow for 120, but definitely not 1440p.

ID: gvievxf

I wish I knew half of what you guys were talking about. my understanding stops at 4K high fps = good

12 : Anonymous2021/04/23 00:08 ID: gvicbmi

I really wish they stuck with 30fps + turn up the graphical features.

I want to see what PS5 is REALLY capable of

ID: gvidxxk

I want to see what PS5 is REALLY capable of

60fps is the best way to show what the console is capable of. 4k60 > 1080/60 > 4k30

ID: gviosh0

the difference betewn 30fps and 60fps is to big to pass up. IMO 60 fps for AAA and 120fpsfor ESports should be the target and then you turn up graphical detail

13 : Anonymous2021/04/23 00:56 ID: gvii1do

lol digital deluxe says ps4 , ps5. I hope some fool w/o a ps5 doesn't buy it.

15 : Anonymous2021/04/22 21:55 ID: gvhvpk3


16 : Anonymous2021/04/22 20:41 ID: gvhledy

I hate when companies say their game runs at 4k, when is reality it is just dynamic and targeting 4k. I guarantee it will rarely ever stay at 4k when in combat. I'm guessing it'll be around 1440p to 1800p most of the time.

17 : Anonymous2021/04/22 20:45 ID: gvhlyk3

U have a point but its easier to say 4k compared to dynamic 4k using UE4 tools to upscale and clean the image etc

18 : Anonymous2021/04/22 20:52 ID: gvhmxwj

Saying "dynamic 4k" isn't much harder than saying "4k." I didn't know saying one more word was that difficult. The best would be saying something like "dynamic 4k with a 1440p minimum" though.

19 : Anonymous2021/04/22 21:05 ID: gvhotxo

Only measurebators care for native 4K. Even experts have a hard time telling the difference in motion with the kind of AA used these days.

20 : Anonymous2021/04/22 21:28 ID: gvhrz9b

Yep native 4K is pointless, especially with well implemented checkerboard rendering.

21 : Anonymous2021/04/22 21:56 ID: gvhvshi

Dynamic 4k is 4k nonetheless. The upscaling is done in engine and the output to tv is gonna be 4k. Unless you're sitting with your face on your screen you're not gonna be able to tell a difference, even more so in a fast paced game like this. Stop bitching.

22 : Anonymous2021/04/22 22:23 ID: gvhzc6a

I could easily see the difference between the dynamic 4k and native 4k mode when playing Miles Morales. All I'm saying is for game companies to come out and say "dynamic 4k" instead of just "4k." Saying just "4k" is a bit misleading. I don't know why all of you are getting so mad though. All I'm saying is that I want companies to be more upfront about the actual resolution for their games and I get downvoted for it. I guess that's Reddit for you...

23 : Anonymous2021/04/22 22:04 ID: gvhwxbz

Only idiots count pixels.

24 : Anonymous2021/04/22 22:29 ID: gvi05wj

Yeah, you're right. We should just play all our games at 480p instead because surely people wouldn't be able to tell the difference. Because I sit closer to my TV, I can easily tell the difference (as many others do) between native 4k and something like a lower res like 1800p. All I'm saying is that I want companies to be upfront about what resolution the game is. I don't know why everyone is just downvoting. Saying a game is 4k 60fps with raytracing is misleading if the game hangs around something like 1600-1800p (or even lower most likely for Returnal) most of the time. Just because you don't notice the difference, doesn't mean everyone else doesn't notice it.

25 : Anonymous2021/04/22 21:04 ID: gvhonix

I'll just quote the bit from the article.

Ray-traced lighting

Experience high-fidelity ambient lighting that is specifically designed to adapt in real-time to Atropos’ dynamic environment.  

Not very ambiguous

26 : Anonymous2021/04/22 20:50 ID: gvhmp0j

The technology director of the game seems to disagree with you about the ray tracing support

27 : Anonymous2021/04/22 20:39 ID: gvhl7lz

Read the playstation article from the game director before saying anything pls

28 : Anonymous2021/04/22 20:40 ID: gvhl96h

No it's dynamic 4K WITH RT on. Plenty of articles are now reporting it.

29 : Anonymous2021/04/22 20:43 ID: gvhlnxc

Dynamic 4K at 60FPS WITH ray-tracing

30 : Anonymous2021/04/22 20:12 ID: gvhhbhh

Where's it say 4K?

31 : Anonymous2021/04/22 20:13 ID: gvhhgte

"Thanks to the incredible power of PS5, the blistering combat and brooding visuals of Returnal’s unique world are delivered at a consistent 60 frames-per-second and a dynamic 4K resolution."

It mentions dynamic 4k.

32 : Anonymous2021/04/22 20:22 ID: gvhiqeg

To be fair, based on the frameratetest on YouTube it’s not always solid 60 fps, sadly it can dip to 53 in some fight scenes but it’s 60 most of the time 🙂

Is there another option for 30fps as well btw ? ( not that I wanna play it, just interested)


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