Returnal Converted Me To 3D Audio

1 : Anonymous2021/05/20 18:12 ID: nh7ck6
Returnal Converted Me To 3D Audio
2 : Anonymous2021/05/20 18:13 ID: gyuncs7

Love the picture.

ID: gyuog9x

Same lol.

3 : Anonymous2021/05/20 23:16 ID: gyvs2kh

They really should make a demo where you can easily test the different 3d audio settings to find the one that works best for you. What we have right now is way to vague and I'm just blindly testing the different settings in Astro Playroom without being able to pinpoint the best one.

4 : Anonymous2021/05/20 18:21 ID: gyuogz1

Me too. Honestly, the Audio in Returnal was a revelation. I've never experienced audio like that before. Kudos to Sony and Housemarque

5 : Anonymous2021/05/20 20:09 ID: gyv3w6u

I Love the audio on Demon's Souls, not even sure if it fully takes advantage of PS5's 3D audio tech...but it sounds fricking amazing on the 3D Pulse headphones.

ID: gyv5pwj

Yup, Demon's Souls supports 3D audio.

ID: gyvexe0

Explains why it sounds so good then 🙂 I was never that excited about the audio aspects of PS5 until I put on the Pulse 3D headphones and fired up Demon's Souls....blew me away. Honestly even PS4 games sound fantastic.

ID: gyvn1x0

I'm gonna sound like a big baby here and say that the one time I tried out the Demon's Souls 3D Audio was in the middle of the night, and I was scared so shitless that I stopped in about 15 minutes lmao. It was fantastic!

ID: gyvng34

lol, yeah, the first run through a new area is extra unnerving with all the 3D ambient noise and enemies grunting and moving around in the darkness 😉 (this is my first demon's souls playthrough)

ID: gyvih6y

Off topic but how hard is Demon Souls vs the default difficulty of God of War, if you’ve played it. Trying to figure out if I’d enjoy it. I loved GoW.

ID: gyvjloh

Demon Souls is far more punishing than the default difficulty of God of War - that being said, it’s not brutally difficult. There’s a focus on knowing timings and learning from mistakes, which will come naturally as you play the game. If you’ve got $74 to spend I’d recommend it.

ID: gyvms30

FAR more difficult and punishing than God of War. Its basically on par with the other souls games in terms of difficulty (Dark Souls, Bloodborne, Sekiro, etc.)

God of War has more pure fun factor overall but the souls games scratch that itch for challenge and the feel of more skills-based combat where any enemy can kill you at any time if you aren't on point.

ID: gywqgro

Much harder than GoW. Not to mention it plays completely different.

That said, it’s probably the easiest Souls game and a perfect entry point into the series. Maybe grab it on sale in the future and see if it’s for you?

ID: gyvxo2l

It’s probably more difficult than GoW, but it’s also the easiest of the Souls games imho, so it’s actually great to transition.

6 : Anonymous2021/05/21 04:06 ID: gywo81f

I love slow walking up to gates or portals. The controller's vibration and the sound effects are amazing. Another thing that's cool is facing toward a wall about 15 or 20 feet away and shooting. Some of your bullets will ricochet and you can hear them whiz past your head and trail off behind you.

Oddly the sound effects reminds me of death stranding and now I can only think of what kojima could've done with the tech. Maybe one day.

7 : Anonymous2021/05/20 19:39 ID: gyuzm1i

Back to back amazing audio with Returnal and RE8

8 : Anonymous2021/05/21 04:10 ID: gywol7v

It’s legit. Literally without thinking about it I whip my gun around to the side and fire exactly at where the enemy is because it’s so natural sounding.

9 : Anonymous2021/05/20 18:30 ID: gyupozn

How was it compared to something like Hellblade?

Downvotes for genuinely asking a question about audio compares to a game that was also lauded for its binaural audio. This is such a good sub

ID: gyuz6v0

If you're talking about the voices in hellblade: IIRC those were prerecorded and had fixed positions in the room. The 3D audio talked about in this article is real time calculated.

ID: gyvvtcf

Hellblade uses binaural audio. Not the same thing as 3D audio that is in Returnal.

Binaural audio recordings are made with special recording equipment that tries to mimic the way sound wraps around your head and ears before being heard. This can trick your mind into believing it's hearing real sounds positioned all around you. These recordings are done live, using real environments and real sounds.
3D audio is typically a generated soundscape using prerecorded sound effects, rather than a live recorded one. It uses sound processing algorithms to alter the sound effects as they wrap around a virtual head. 3D audio can be altered on the fly, like in a video game. If you turn your character to face left or right, the virtual soundfield is altered accordingly, maintaining the 3D space.

So, in some ways they are related, in that they both are using representations of the human head/hearing system to trick our brains into creating a more realistic sonic environment, but one is physical and prerecorded an the other is computer generated and able to be modified as needed.

Binaural and 3D sound vary per person in effectiveness because of differences in people's brains and head/ears. The dummy head they use for binaural recordings and the math they use on the 3D virtual head aren't going to be a perfect fit for everyone. Maybe your head is bigger or smaller or your hair changes the sound differently. So for people whose real bodies match the fake heads better, it's more magical. And some people just don't get tricked by it and don't understand what all the fuss is about.

ID: gyvyd28

really appreciate this response

ID: gyuttcb

There seems to a crowd that downvotes everything when it's first posted. It's rare to see a post not start at 0 in "new".

ID: gyvezmw

Seems like a fine bunch of fellers

ID: gyvz1oi

Yeah I wonder what the psychology is behind people who run around downvoting stuff for no reason.

Like could you have any less of a life lol.

ID: gyvogfb

It looks like the biggest difference is that the Binaural Audio of Senua (also referenced as 3D Binaural Audio) is statically recorded and played back as stereo tracks whereas 3D PS5 Audio is calculated in real-time and played back live. There was a segment in Returnal where you're in a house and you can hear footsteps upstairs and I actually had to take my headphones off to look around.

In fact, the 3D Audio of Returnal I can personally say is the most immersive audio, falling short of my Index. The ear speaker technology implemented in that is years ahead of its competitors, but the 3D audio of the PS5 is an incredibly powerful second place.

So, as an answer, it seems like the Binaural of Senua was perpendicular to the launch of several other new audio technologies that now all exist and compete with each other. It can be seen as a stepping rung above traditional Stereo and Surround sound systems, with the next better rungs being 3D Audio and Index Speakers at the top.

My personal take: The more we see of first party exclusive PS5 titles to truly implement and use the PS5 technologies of the Dualsense and 3D audio, the further this tech will be pushed in future uses. MGS4 was jaw droppingly gorgeous on the PS3 on release, but TLOU came out on the same system end-of-life. If we see a similar jump with 3D audio, we're all in for a real treat.

ID: gyvycj8

great answer, thank you

ID: gyvc20w

I upvoted you. Stay strong and keep asking!

10 : Anonymous2021/05/20 22:02 ID: gyvj47d

I used my headphones for this and Demons Souls and it was awesome. I wound up going out last weekend with my wife and buying an entirely new sound system for our living room. I never was a big sound guy but now I love it

11 : Anonymous2021/05/20 23:28 ID: gyvthoq

Hunt Showdown and Returnal have amazing audio. Binaural should be standard.

12 : Anonymous2021/05/21 04:01 ID: gywnpnj

Off topic, kinda? But does Returnal get harder the more you progress? I’m on the 3rd biom (I think it’s called), and I’m having a really hard time getting back to the boss.

ID: gywuup1

Yes and no but I do think 3 is one of the hardest in the game by a good margin. In 3 you can melee pretty much everything and kill in one hit, so there’s that.

13 : Anonymous2021/05/20 19:15 ID: gyuw5ij

Always wondered, What's the difference between 3D Audio and something like Dolby ATMOS or DTS:X?

ID: gyux39o

3D Audio is to Dolby Atmos, as to what a single sound bar is to Dolby Atmos.... Basically, it's audio manipulation that is supposed to help make the sound seem like it's coming from all over.

Sony have been at this for years, starting with their headphones, and just recently to sound bars. It's pretty neat when it works.

ID: gyw7zns

That analogy is not very helpful.

ID: gyvb5fn

Do you need special headphone or speakers for it to work ?

14 : Anonymous2021/05/20 21:35 ID: gyvfjdy

Remember, the audio processor in the PS5 has more computational power than the base PS4, and is capable of firing audio from 5000 individual points, which is considerably more than Dolby Atmos.

Also, regardless of how good your surround sound setup is, you're not experiencing 3D audio. It might sound amazing, but that not what we're talking about here.

One example is the difference between the noise the rain makes or your own voice when wearing the helmet in 1st person Vs those same sounds in 3rd person. With 3D audio it sounded to me like I was physically In the helmet. Thunder echoed out overhead, not in front of me or behind me. The jungle in biome 1 surrounds and enclosed me. It was the audio equivalent of wearing a VR headset for the first time. The impact was so great that it felt like a different game without headphones.

If you're not experiencing it the same way, it could be to do with the shape of your ears. But to me, it definitely wasn't just a "good" sounding game. This was something special.

15 : Anonymous2021/05/20 19:36 ID: gyuz5fm

I’m surprised so many people are just now finding out about this. I’ve been using it for years now and personally once you experience it you rather not go back to flat sound.

One could argue the sound might not be as crisp in 3D but I’d rather the sound stage with volume over flat and crisp any day.

ID: gyv7riz

Main problem with 3D audio is that if, say, I connect my QC35 to TV over Bluetooth I won’t be able to experience this. 3D audio only works under certain assumptions about you audio setup. As Bluetooth becomes more ubiquitous less and less people will bother with using cables to connect their headphones to PS5. I believe that ignoring the issue of Bluetooth is a big big mistake on part of Sony this gen if they wanted to revolutionize game audio.

ID: gyvcf67

I’ve used the A50’s, Turtle Beach Stealth 600’s, Seinhesier RS175 and they have been wireless with 3D audio(not sure if they use Bluetooth or not though).

I don’t use wired headphones and I’ve gotten pretty great sounding 3D audio.

Just not sure if they use Bluetooth to connect.

ID: gyvwrt1

They are also working on getting this 3d audio working with soundbar, tvs and 7.1 systems. Obviously that has it's own issues and hurdles but they aren't ignoring these other options it seems.

ID: gyv9fhn

One could argue the sound might not be as crisp in 3D but I’d rather the sound stage with volume over flat and crisp any day.

Apparently this depends greatly on your ears. Everyone's ears and how those ears interpret sound are different so if you fall outside of a spectrum (the tail ends on a bell curve), 3D sound with the 5 default profiles won't sound correctly to you. I just watched this video with Mark Cerny and he spoke at length about how he hopes to fix this situation by offering new ways to customize the 3D audio experience for even the outliers.

As an aside I started playing the updated Last of Us II last night and the 3D audio for that is absolutely astounding as well.

ID: gyvbung

With that I wasn’t talking about the Ps5 but in general the 3D audio as a whole can sound a tad bit muted not as crisp as traditional. It’s nothing obscene but for true audiophiles it can be a issue.

Sorry, I wasn’t clear on that.

ID: gyx0gmd

Yep I can confirm that all 5 default profiles sound super muffled to me and make everything sound horrible

16 : Anonymous2021/05/21 13:46 ID: gyxy44n

I've posted this in responses to others, but has anyone played this game on a home theater system?

3D Audio (HTRF) is pretty magical on headphones - but with a surround sound system, much of the HTRF information isn't required, the system just needs to place the sounds where it is supposed to come from with the available speakers and your ears/brain work their magic. (Yes, Sony didn't license Atmos, so no height speakers).

Basically, shouldn't this game using PCM output and it's own internal audio engine still place sounds where they need to be in a 5.1/7.1 system?

Are the people being converted to 3D Audio coming from a surround sound system, or just TV audio or a 2 channel setup?

17 : Anonymous2021/05/20 19:24 ID: gyuxe5d

Couldn’t tell the difference to be honest. Using the official pulse headphones. It sounded good but nothing ground breaking just like any other game with decent audio.

ID: gyuz1qm

Honestly, Spider-Man with the proper 3D profile in headphones mode was a revelation. Returnal provides near perfect locality, but I don’t understand what some people talk about with the enemy stomps and hearing turrets raise from the ground loudly. They have a nice sound, but it seems some games sound great to me whereas to someone else it could be unsatisfactory, and vice-versa.

ID: gyvcnom

Miles or Remaster?

18 : Anonymous2021/05/20 20:21 ID: gyv5kbq

It always sounds bad to me. The 3d audio in resident evil 2 remake was fine. They talk about all of these innovations and it just sounds like the replaced your headphones with tin cans. And the audio test they give you is ridiculous. Why not have audio of someone talking something that we all have easy reference for.

19 : Anonymous2021/05/20 21:04 ID: gyvbcin

I wish the headphones could help me get through the first fucking biome. No seriously, I don't play any games without my 3D headset one now. They're ridiculous.

20 : Anonymous2021/05/20 22:00 ID: gyviuos

Do you need 3D audio headphones? Or is it simply an audio codec? I have a good pair of Audio Technica headphones that I'd like to keep using into the new console generation.


Notify of
Inline Feedbacks
View all comments
Would love your thoughts, please comment.x