- AMD's Radeon RX 6800 and the RTX 3060 are Faster than RTX 3070 in Doom Eternal w/ Ray-Tracing Enabled
So it runs out of memory?ID: h50v3qi
Sort of. Doesn't crash or anything. Minimal stutters but the average is affected by quite a bit.ID: h50xphq
No, it's just that there is a texture pool option that should not be cranked up to ultra nightmare for an 8gb video card. ID should have automated it instead so that idiots like this guy wouldn't just make a mistake like this and run with a title like that.
Imaging filling your bowl with more soup than it can fit, then complaining about it spilling.
UPDATE: To make it easier for some who are still confused, Texture pool size is not the same as texture resolution. it won't affect the fidelity of the assets. You don't need to worry about it. Set it to high (or medium) and move on, there won't be a visible difference.ID: h514fqw
Generally tech press tests in highest available settings for maximum GPU bound test. That's pretty much industry standard.ID: h50zphx
That's not the point. The point is that the 3070 has a 4K capable GPU but not enought VRAM for said resolution
Why i have feeling the rtx 3070 is the new gtx 970ID: h516o3f
I was too young to understand PC Hardware when 970 was out.
Would you be able to elaborate?ID: h51763q
"Really 4gb of vram!"
3.5gb fast vram
0.5gb s l o w vramID: h5173yo
There was fuckery with vram It was advertised as 4gb but it actually was 3.5 + 0.5 (3.5 being of good, fast, memory giving you effectively 0.5gb less) It causes stuttering and performance problemsID: h51pe9z
970 is a binned chip. And due to binning it could really only address 3.5Gb of VRAM at full speed.
But Nvidia sold it as a 4Gb card. Technically it did have 4Gb but that last 0.5Gb was so slow that most games didn't even use it.ID: h51hyct
Here's the long versionID: h519xnj
Why i have feeling the rtx 3070 is the new gtx 970
I mean yeah it was scammy... but i just played RDR2 on adjusted pretty great settings with 50 fps... on a 970 when i waited on my 3080 FE.
But RDR2 also was aware of the fucked up vram and used max 3,5gb on any setting.ID: h51amr9
I still like the 970, it was a great card, despite the memory situation.ID: h51i3tu
Once the clusterfuck shook out and the price came down it was a good buyID: h51dmtg
The whole 3.5GB thing was an embarrassment, but the GTX 970 still ended up being a price-performance champ. It outperformed the R9 290X despite the VRAM gimp and was only ~5% behind the 390X per TechPowerUp. Stories like the 970 make me weary about future proof fearmongering. It's rare for a card to absolutely shit itself in the future unless something is significantly wrong from the onset (3GB 1060 comes to mind).ID: h52ierp
"Should've bought a 390."
- PC subreddits during 2015-2016
DOOM and DOOM Eternal are very sensitive to VRAM when the graphics are all the way up.
Does no one recall NVIDIA using 4K settings that made the 3080 choke a bit due to VRAM usage and made the 3090 look MUCH better by comparison?ID: h50zoao
Does no one recall NVIDIA using 4K settings that made the 3080 choke a bit due to VRAM usage and made the 3090 look MUCH better by comparison?
I believe the comparison was between the 2080 and the 3080 and the scenarios in question would make the former run into issues with its smaller frame buffer. It's one of the few games that had the touted "up to 2x performance uplift", in part because of that.ID: h518e7k
DOOM and DOOM Eternal are very sensitive to VRAM when the graphics are all the way up.
Yep. Doom was the game DF used to do the misleading "3080 is two times faster than 2080" video (crippled perf by not fitting in 2080's VRAM)ID: h51e2dp
IDTech is a rare engine that scales almost linearly with compute power. The Series X vs PS5 resolution difference is almost the exact 20% gap in their GPU performance. I wouldn't be surprised if the theoretically 2x as fast 3080 was able to double the 2080 in Doom.ID: h51cq48
upvoted and he's completely wrong with what he's saying. my goodness. It was the 2080 and 3080 not the 3080 and 3090. Nothing you do at 4k will make the 3080 choke in this game.
The VRAM in nvidia's cards is too damn lowID: h52k51x
They like to be stingy with it, that's why.
The 900 series had absolute garbage tier levels of memory; freakin 980 was a $600 card and only had 4GBs, the same as my previous gen 770.
They didn't give us a bump up until the 1k series when the 70 series card had 8gbs, but now all the way to the 3k series we have the same numbers except the 80 got 2 extra gigs while AMD gave 16 to both their top ends. RTX 4k will prolly have a bump up in memory, but don't expect the 80 model to have 16 gigs, I'm betting on 12 or if they're nice, 14...ID: h532p2u
Don't forget everyone telling how much better the 970 was than a 390 8Gb and now those cards (just like fury) don't have near enough ram to run things
8gb is busted.... How long till it's 10gb?ID: h513370
10GB will probably be fine until the next gen of consoles, aside from some rare exceptions like the next 4A project or whoever's doing the most cutting edge graphics these days.ID: h513bd1
I mean.... Even resident evil 3 wants 13b VRAM.
It's only going to affect people who want to play 4k ultra, raytracing seems to eat it more too. But that's why you buy a flagship card.. RIP 3070 owners. Will be interesting to see who wins out 3070 with VRAM limitations or a 6800 with less raytracing compute ability
Remember when they told us VRAM won't be a problem and we're overreacting?ID: h51dywn
I had the R9 Fury X. Incredible HBM chips, but only 4GB. It was pretty much the limiting factor of any kind of game that was released in the past few years.
Now, I have an RX 6900 XT and hell, that thing is immensely powerful and easily reaches much higher clock speeds if the power limit is raised and a custom cooler that keeps the heat down. We are talking 200-400 MHz over stock boost clock that the card keeps. Basically, all benchmarks are way off in direct comparison with the non-"oc"-ed version. The prices are way too high, but you can finally feel the difference.ID: h51rxun
R9 Fury X
I really want to see an 8GB Fury X stretch its' legs. The VRAM was really holding it back.ID: h5141s2
4k 144hz ray tracing is still far away for most people.ID: h519bm0
Anyone with an OLED TV made in the past few years can push 4K 120Hz with Gsync. It's not as uncommon as many make it out to be!
Got mine for far less than any other premium 4k HDR monitor.
Doesn't matter because I can't buy any of those cards anyways.ID: h52dd3e
Yep and my imaginary GPU beats them all in every imaginary benchmark
The person who did this probably didn't know about the "texture pool" option and it's effect. It's silly for a supposed professional to make this mistake.
It's partially also on ID software for not automating the texture pool option instead of adding it to the menu with arbitrary low to ultra nightmare indicators and letting people play around with it. at most, it could have been a console command instead.
All in all, this is embarrassing for this website, they should have known better.ID: h511kf7
I'm sure they did know better, but "Texture Pool Overflow Affects Performance in Doom Eternal" doesn't net nearly the same number of clicks.ID: h50zllu
That's fair. The game doesn't assign a texture pool of more than 9.5-9.6GB. But GPUs with a wider bus width seem to use less memory than their counterparts with similar memory buffers. For example, the RTX 3060 uses more memory than the 2080 Ti and 3080, as well as the RX 6700 XT.
Remember when this sub shat on Digital Foundry for testing Doom Eternal with Ampere gpus using this setting to purposefully make the 2080 perform worse (and thus make the 3080 look better)?
Now people are using the exact same thing they criticized to shit on the 3070. Disingenuity at its best.ID: h51vpfe
I expect nothing less from /
So this site didn't do their own testing, and pulled information from GameGPU, which doesn't really do their own testing?
8GB cards just run out of VRAM at a certain point. Those cards aren't faster than the 3070 in ray-tracing. If you turn down the Texture Pool setting from Ultra Nightmare, it doesn't affect the graphics quality in any way.
Dooms texture setting is a cache pool setting rather than a traditional quality setting. If you tell an 8GB card to allocate 10GB of VRAM it'll stutter due to paging issues even though the textures themselves look the same as the 8GB allocation setting. It's like dragracing an 8000RPM Civic Si against a 6000RPM Mustang GT that's been forced to redline at 8000RPM and wondering why the Mustang is having engine trouble even though it has more horsepower.
8gb on 3070 is such a scam by Nvidia lol I love it.
Aaaand that’s why I should be happy with the 2080ti I got last Black Friday RIGHT RIGHT !! ?? Sobs in corner with empty wallet
Texture pool is not utilized vram, just the amount of vram you want to dedicate to the game. It has no bearing on actual texture quality.
6700XT is faster too.
It's absolutely hilarious to see this sub try to do a 180 on VRAM after defending the Fury cards only having 4GB for years. Apparently it's not okay to have a smaller amount of faster VRAM now because it's Nvidia doing it.ID: h51f4aw
That was HBM and it was bleeding edge tech. The 980 Ti had only 6GB of memory, so the idea was that 4GB of 1gb/s memory would make up for the deficit. And it did compete fairly well; it scaled with higher resolution better than Nvidia...but the low memory could choke it in those same situations.
If you disable DLSS, that is.
It was already faster on 4K no RT also cause 8GB of Vram in 2021 is embarrassing.ID: h51bsc8
DF litteraly made a video recently about doom eternal "texture pool size" setting when the raytracing patch came. It all bogs down to how much VRAM does the game allocate, the game doesn't care what your actual VRAM is, so if you put the setting at Ultra nightmare, it tries to allocate 10GB at 4k. Doing to same but with texture pool size set at low, allocates about 6GB. There is however no change in texture quality, as there is no texture quality setting for this game, and the game will always use the same textures.
So the real problem with doom eternal is that everybody puts all the settings to ultra nightmare without knowing what they do and then complain.
Just put the texture pool size to low and be happy you have a well running game with the same exact textures as "Ultra nightmare".