- AMD’s FSR could outpace Nvidia’s DLSS on PC, as the first PS5 game gains support
Lmao such a dumb article. DLSS needs hardware that you only find on RTX gpu, FSR is just an upscaler and so will be available on console in contrary to DLSSID: h61w36k
Articles nowadays are full of bs.ID: h624i73
All just trying to pit PC against console.
The thing that I never got was that most articles don’t even get it. I have a PS5 because I can’t buy a computer for $500 bucks that will run as well as the ps5. It’s about twice the cost. Fuck the NVMe equivalent for PC is at least 1/4 the cost of a ps5. Then you need everything else.
Like we’re all gamers. Fuck any elitist this is better than that (unless someone puts out a really shit console). Xbox one turned itself around and I want a series x. Most consoles that have released for well decades have all been good.
Let us game!ID: h621z8y
That's exactly what the article says though...ID: h624cfx
I know but that’s useless to write a whole article to say « that’s not possible because it’s not the same technology and the first one isn’t possible on consoles »
That’s the same as writing an article to say that Sony has more exclusivities than Nintendo on PS5ID: h626dfx
One PS5 game gets FSR
Game journalist: FSR IS BETTER THAN DLSS NOW
AMDs FSR has a long ways to go to beat DLSS from what I've heard.ID: h6225wv
It's getting better, fast. It's somewhere in between DLSS 1.0 and DLSS 2.0.
It's not as good, but damn is it better than nothing, and has actually improved significantly in just the past few weeks.ID: h62fd24
has actually improved significantly in just the past few weeks.
They haven’t changed anything about it since release. Different games got different results because it relies on TAA, and the specifics of TAA implementation varies from engine to engine / dev to dev. But that’s not related to FSR itself.
I’m sure improvements are in the pipe but when they arrive you’ll hear about it from AMD themselves.ID: h62b4nu
Every AMD tech is in that position except for maybe AMD Freesync which in general is pretty decent but that is considering its pricepoint aswell.
Lmao no. People have got to keep this shit in perspective. The over hype of this software solution is not doing anyone any favors and is not at all in line with how AMD is marketing itID: h61x6eo
I mean it's brand new and it's already pretty impressive, it's only gonna get better from hereID: h620gpc
It's not really any better than existing TAAU, maybe it's end goal is being a little bit better, but there's only so much it can improve without some sort of machine learning, for which RDNA 2 lacks dedicated hardware.
So it’s added by devs on a case-by-case basis? RIP tons of older games. I wish it were easier for them to implement
FSR is most likely AMD continuing its tradition of putting out more open but shittier software products.
Far Cry 6 is the next game to release with FSR, I wonder if it'll be for console as well.
Is there even a point? unless they'll try for 120
Outpace in adoption of the technology maybe. FSR is poised to be inferior to DLSS, simply because it's a more universal technology. DLSS is focused and proprietary.
FSR, on the other hand, does a similar job through software
Uh huh, and a Corolla does a similar job to a Corvette.
If there is no 120fps for Acardegeddon then what’s the point?ID: h61vft8
They're a smaller team whose game is using ray traced reflections and targeting 60fps. FSR is probably helpful for them to them achieve this without having to do the extensive optimization that a larger team like Insomniac can do.ID: h621tul
Right so what’s the point of all of these features of there is no settings to toggle it on or off? I think Ray trace reflections is waste in comparison to Ray traced lighting which this game doesn’t have.ID: h61wb9a
The game looks like ass
Nope, FSR works well only for specific scenarios, most of the times the classic upscale solutions do the trick without compromising image quality like FSR does.