- [DF] Resident Evil Village PC - Is Performance Fixed? Plus: AMD FSR Performance/Image Quality Tests
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This is a fair video. It makes no sense to me how so many people in here seem to be emotionally attached to their hardware/AMD.
Nobody cares whether you do or don't use FSR. People have differing image quality standards.
ID: h6natvp
To be fair, GN was wrong on Zen 1's IPC (Anandtech tested it) and they were wrong that AMD was looking at the sky or whatever during their presentations.
Death threats arent correct for being wrong and an ass on Twitter though. That is true.
Kind of disappointed that they didn't compared FSR at lower resolution like 1080p - 1440p with lower end GPUs like GTX 1060 / RX 580. Where these upscaling Techs will be more useful and more relevant,
because as what they already said on high end GPUs like RX 6800XT or RTX 3080, FSR is kinda useless on this game as it already runs so fast on them at Native even with Ray Tracing at 4K.
But still good overall coverage from Digital Foundry, and i still appreciate that they are one of the only big popular tech medias who noticed this particular performance issue with the stuttering from this game since from the start and decided to report it, meanwhile others was dead silent about it.
I thought most outlets came to the conclusion that FSR doesn't look good enough to use on a 1080p display.
Those outlets are wrong. It is usable at 1080p.
FSR is worse at 1080p then DLSS but if you have an APU or other low end GPU that does not support DLSS then FSR at 1080p can still look better than non TAA upscaling methods so it is still an IQ or FPS (depending on which way the user came from) uplift for certain users.
Its just really bad at low res. Ultra quality and quality only usable ones.
It really depends what angle you are coming from.
If you have a low end APU and are already running sub native to get your desired FPS then even FSR to 1080p can be an IQ uplift. OTOH if you run native but suffer with low FPS then FSR to 1080p will be an IQ downgrade but an FPS uplift that the user may find as an acceptable trade off where using the built in upscaling is not.
Kind of disappointed that they didn't compared FSR at lower resolution like 1080p - 1440p with lower end GPUs like GTX 1060 / RX 580. Where these upscaling Techs will be more useful and more relevant,
If they did they'd probably be reamed a new ass for "not showing FSR in the proper light, it looks best at 4K with ultra quality setting!"
In all seriousness all upscaling techs look way worse the lower you go, so it really doesn't create much incentive to spend a lot of time comparing at low resolutions. If you can see differences at 4K, you're sure as shit going to see them and then some at 1080p.
Shouldn't the point of upscaler is to get better fps with acceptable quality loss though? the differences are there but now you can reach 60fps (or better fps compared to native) instead with budget graphic card while keeping the native resolution instead of using lower res option stretched to native
Test both? And AFAIK they got properly blasted on their launch review for amateurish mistakes and inconsistent claims. Stuff that always raise the fair question "are they biased?" Their partnership with nVidia is also no mystery to most people (they basically ran a ad for the RTX 3000 GPUs before the review embargo lifting, masquerading as a third party early preview).
Also they clearly implied the intent would be to show how much it helps lower end GPUs (hence why also lower res).
IDK it feels like you didn't even bother reading what you replied to and just gave a knee-jerk reaction reply about image quality.
1080p - 1440p with lower end GPUs like GTX 1060 / RX 580. Where these upscaling Techs will be more useful and more relevant,
How is it more usefuly there ? This tech barelly manages 4k ultra and the image is still severy degraded in a very visible way. Using it at 1080 will just offer a smeared image where every detail is lost. Plus, this games own CB solution runs faster and looks better than FSR, so its a pretty useless implementation here
How is it more usefuly there ?
Because these GPUs lack more rasterization performance to run this game at native target res. You can make a 1080p GPU like GTX 1060 and RX 580 to be more of a 1440p with FSR. Yes, FSR won't look nowhere near as good as native 1440p, but i think it should look better than a native 1080p at least.
Go turn on checkerboard rendering in Resident evil and tell me it looks good. It looks ok when ur in the brightly lit outside area. As soon as ur in any area with different light levels the CB looks terrible.
Also you get artifacts on the grass moving with CB turned on.
That hit to texture quality is pretty dramatic on FSR. One of the draws to higher resolutions is texture quality, but FSR doesn't preserve it all that well. Checkerboarding with more pixel stability would be a nice high performance global solution.
Any reason why FSR has a fixed resolution? Why don't they use it with the DRS already in place? Does RE8 not have DRS?
I cant take DF seriously after their original FSR coverage.
Everyone is downvoting you for telling the truth so I will back up your claims.
Alex admins his flaw here and claims he updated the article
Then he was called out again how he didn't actually update the pictures in his article
Member when GN got called intel shills and received death threats after their 1st ryzen review in 2017? I member