Support for all DualSense features? NICE!ID: habdy0vID: habj8q8
Playing racing games without dual sense is such a step down now. The trigger "breaks" when breaking traction, it pulses on the limit of traction, its resistance gives you a feel for available traction. When motorcycle starts to wheelie, stoppie, the controller lets you know by reducing resistance, closer you are to the balance point, less resistance you have. I can feel the engine revs through the haptic feedback, so I can shift gears with feel rather than just depending on sound which is hard in a packed starting grid.
With plain old rumble, it could mean a lot of different things for the same effect. Hitting the rev limiter, breaking traction, hitting something. With dual sense its easy to tell what's going on just by feel.ID: habgg7s
As someone who usually hates vibrating controllers and motion, I reluctantly started playing Astro when I got my PS5 last month and was absolutely FLOORED with the controller. It is amazing. The sounds, the adaptive triggers, The vibration, it's perfect.ID: habk0sa
I’ve been playing Ghost of Tsushima DC this pst week and tried Psychonauts 2 last night on Xbox. Psychonauts felt dead, in comparison, like I was holding a remote control rather than a character. I couldn’t believe how much the Dualsense was adding to my experience on PS5 until I didn’t have it.ID: habfvjn
I finally got my PS5 just on Monday. I knew I'd be impressed with DualSense but... it just blew me away. It's like VR in the way that you just have to try it to get it.
And speaking of VR, to imagine PSVR2 will have similar haptic tech --- crazy!ID: habfw68
It's just so damn comfy in my hands.ID: habt14d
Last generation, I decided whether to play a game on my PS4 or XBOX mostly by fps and resolution. This generation, it’s a whole new thing — the DualSense is my favorite thing about the PS5. I love how much the haptic feedback and adaptive triggers add to games, and I’m glad to see the sensation of touch starting to get as much priority as audio and video. And then on XBOX, there’s Dolby Vision and Dolby Atmos that sadly aren’t supported on the PS5 (hopefully they’ll add it though).
But generally, I’ll buy a game for the PS5 for the DualSense even if it’s “free” with GamePass. For example, I pre-ordered Back4Blood and Hades for the PS5, even though I’m paid up for the next 3 years on GP. (Wish Hades used it better though, but I still prefer the DualSense controller to the XSX’s, especially for a button masher like that).ID: habwuti
Not all... Motion/gyro aiming is missing. It isnt well known feature but if you learn to use it it is alot better than thumbsticks at aiming.
No aim assist needed + it actually makes the game more accessible.
It's been almost a year since PS5 was released. Shouldn't this be the new normal for games to support these features?ID: habg08p
Not really, the PS4's touchpad, for example, was almost never used by third-party games besides being a big "Start" button. The fact that all devs are supporting Dualsense features speaks to how amazing the features are and how excited devs are to work with these features. I fully expect haptic feedback and adaptive triggers to become standard for high-end console gaming by the next generation at the very latest.ID: habkbje
IMO the touchpad just wasn’t really that good an idea from a hardware point of view, so I fully understand developers not taking the time to optimise the software for it.
Without altering your normal grip, you only have limited mobility for the touchpad, because the sticks get in the way. And there is very little in terms of direct feedback between what you do and what happens. Very easy to mis-press during typing for example.
The adaptive triggers work seamlessly during normal operation and there is a direct link between what you see/do and what you feel. Fully agree that haptic feedback will become the norm.ID: habtvtd
Nah they're completely different. No one was blown away by the touch pad. No one really wanted to use it. DualSense, on the other hand, is incredible. I didn't know anything about it until I got my PS5 because when I heard about it I just figured it would be another useless gimmick like the touch pad.
I think it's testament to the good support from third party devs the Dualsense has been receiving that i saw the title and just went... "How is this news? No shit?" So far it's pretty rare a AAA game game releases on PS5 lacking at least one of adaptive triggers or haptics.ID: hab5e31
Exactly, I read it as "Far Cry 5" for this reason since it made sense for a game that releases on PS5 to support them. It would be news for a game originally released in PS4 to support them.ID: habs51x
I still remember the comments before PS5 released. The devs will forget about the triggers and feedback as fast as they did the touch on DS4. It’s just a fad, no games will support it except for a few Sony first party games.ID: hac3j6n
Well, it's understandable right? It did sound like a gimmick that wouldn't add much. I turned vibration and controller speaker off 100% of the time on ps4, because it just found it naff, but the ps5 controller is incredible and the more tuned vibrations are so much better than I could have imagined. The adaptive triggers are pretty cool, nice bit of force feedback.ID: habcpo9
Even Doom Eternal got dualsense support—I wasn’t sure that was going to happen after Microsoft’s acquisition of Zenimax.
And it’s good, too. The haptics certainly aren’t as extensive as PS5 exclusives but the adaptive triggers are very well implemented. You can even turn off trigger resistance while leaving “trigger rumble” on, so you get the recoil affects without the supposed delay of resistance (I say “supposed” because many people speculated it wouldn’t work in Eternal but I have zero issue quick-scoping or quick-swapping with trigger resistance on).
I would hope so. A year after launch every game that launches for PS5 should have some form of adaptive trigger and haptic feedback.
Games should be called out if they don't support it as far as I'm concerned.
Nice, I was so disappointed that Destiny 2 doesn't support it fully, I was super excited because the kind of weapons in that game are perfect for a system like that, so many different sensations could be represented.
Just gimme FC5 4k60fpsID: hab5b3k
Could be possible - yesterday they patched 60fps into Assassins Creed Odyssey on PS4.
But Odyssey uses AnvilNext 2.0 engine and Far Cry 5 uses Dunia engine so it might not be so simple to do it on the Dunia engine.
You can get 60fps on Far Cry 5 using FPS Boost on Xbox but it comes at a cost of a resolution drop to 1080p!ID: hab6zeh
Recently replayed 5 on Xbox and didn’t use the FPS Boost for that reason. Hopefully UbiSoft come along and patch some of these older games if it’s possible.ID: hab8akt
Yeah i tried it on series x. It actually made the game worse. So far that fps boost mode is only good for non onex enhanced titles.
makes me feel even better about my pre-order. can't goddamn wait to play this.
It'd be weird if it didn't
Just give me lots of vehicles, a story that doesn't involve constantly kidnapping the player, and satisfying gun play, and I'll be sold. Not every game needs to be an ambitious masterpiece...Ubisoft sucks, but that doesn't mean this game won't be incredibly enjoyable.
How the fcuk is this news?ID: habimi9
It's essentially advertising
And look at that, no extra cost!ID: habbt3m
LOL you're paying $70 for the PS5 version instead of $60ID: habcrcv
Nah, it’s 60ID: habcoql
Yea 70 bucks is kinda insane for games now, especially ones with no multiplayer or replay value. Gamepass tho….ID: habftd1
Stfu it's $60
There's alot of hate in here, but is it okay for me to say FC6 is my most anticipated game this year....is that okay? This and DL2 (:
Friendly reminder that Ubisoft protects sexual abusers in their company and hasn't made sufficient changes to their workplace culture since being exposed. Also their games are cookie cutter microtransaction-fueled rubbish. Don't give them money.
I'm not a fan of it in shooters but I'm glad as heck 3rd party publishers implement it. Seems Sony made it easy to do so.
No gyro support, what a suprise.
More Ubi-junk, this will be another 6/10 copy paste open world snooze fest that relies on Gus Fring for sales, who tf cares if it uses the DualSenseID: hab3e8x
Did someone shit in your coffee or something?ID: hab48sv
Nope, just can't stand Ubi copy paste open world garbage games, they're the epitome of uncreative game design, boring, generic narative, and are honestly the worst perpetuators of predatory MTX and "Season Passes" for single player games.ID: hab52tp
Ah mate 100%.
They started going downhill with farcry primal.
Farcry 3 was my favorite one. They've been well off the ball recently though!
Im mostly gutted about them getting rid of the map editor mode
Saying all dualsense features while missing motion aiming support...
It is literally the 1 feature that would change the feel of the game for better. No need for aim assist and everything would just feels more precise.
It should be an option!
Why is this newsc
Why is this news?
All I give a shit about is 60fps. Duaksense is a bonus
Motion/gyro aiming is missing... :/
Hopefully it’s not shit like every ubi game so far. Not that it matters because this game will probably be boring and uninspired
It’s crazy how good dualsense is. At first, it’s mind blowingly cool. Then you stop noticing them because it truly is immersive. And when you go back to not using dualsense you realize it immediately.