- 'turning cutscenes into quick time events is tight!': modern Developer
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lmao what year is it?
ID: hmurynz -
'member when gamers complained because the cutscenes were these lavishly illustrated affairs that looked nothing at all like actual gameplay? I 'member.
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"So you've got a cutscene for me?"
ID: hmuh12gScreenwriter: Yes sir I do.
Producer: So tell me more about it.
Screenwriter: actually I though we could turn cutscenes into quick time events.
Producer: Why?
Screenwriter: Money!
Producer: Money? Oh I love money!
Screenwriter: I know.
Screenwriter: You know by turning cutscenes into QTE we can pad out the gameruntime.
Producer: But won't the fans be upset that its not even real gameplay?
Screenwriter: Actually its super easy, barely an inconvenience, the players won't even notice it.
Producer: Wow, Wow, Wow!
ID: hmv3o4eKudos for the perfect Ryan George reference. Haha
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Unpopular opinion: I actually like being surprised by a quicktime event during a cutscene lol.
ID: hmufidaI fail a lot of quicktime events, because I use cutscenes as my chance to grab a drink, stretch, go pee, etc.
Then you get to re-start, watch the cutscene again, and wait for the event.
I never feel like it adds anything to the game, just wastes my time.
ID: hmuz2f8Also mash E like it owns you money is not a game skill.
ID: hmv0ttrBro, does the story not matter to you at all?
ID: hmuevkxReally depends on the game, especially controls. If i'm on keyboard and mouse I sometimes lay back a bit when it's a longer cutscene so let go of them. With a controller I generally still have it in my hand, so less of an issue.
ID: hmujx0yIt really depends on the implementation for me. CyberConnect2 is especially good at interweaving playable cutscenes into gameplay.
Something that really bothers me about QTEs in games is when they don't actually correlate to anything and are just random. (Opposed to something like always having X be a punch or A be a dodge, etc)
ID: hmuegmdI’d much rather a QTE than a straight up cut scene. It keeps you engaged in the story
ID: hmugqugIt's the opposite for me. QTEs force me to engage with the game, when I should be fully engaged with the story. I'd much rather just watch a cutscene than miss details because I was busy being annoyed by QTEs.
ID: hmujw27There's a bunch in tomb raider and GoW which are both widely loved games. I don't think people neccesarily hate them. I think they make the game play more interesting. You are engaged with what's going on, instead of just watching a cutscene.
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I don't always die in video games, but when I do, it's a quick time event.
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My favorite part is when you think it is a cut scene and you put the controller down for a second
ID: hmumcwpMortal kombat
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And it'll be super easy! Barely an inconvenience!
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I say this all the time. Honestly think we could do without them.
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Is that a Pitch Meeting reference I spy?
QuickTime events are super easy. Barely an inconvenience!
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I hate them because I can't ever leave the screen now to get a drink during the middle of them because who knows when some dumb button press is coming up.
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I disagree, God of war had great qte's. Aren't the Guitar hero games just a big qte? Is that not considered gameplay?
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Imagine screenshotting your own tweet and putting it on reddit
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i fucking loved asuras wrath and telltale novel games. im surprised more games don't have a few QTEs anymore.
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Qte when done right can be good but a lot of the time they aren’t
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Just an FYI - a lot more modern games have options to change to QTE’s to simple button presses or holds. Heck, Guardians of the Galaxy has an option to completely turn them off.
It’s always worth checking your settings before playing. Especially when some of them will stop you from having to needlessly mash buttons on expensive controllers.
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I fucking hate the ones that are actually challenging because I’m so focused on which button to press that I’m not paying attention to the awesome action on screen!! Wtf!!
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Heavy Rain would like a word.
引用元:https://www.reddit.com/r/gaming/comments/r6ogpb/turning_cutscenes_into_quick_time_events_is_tight/
About 2002.