Gaming at work.

1 : Anonymous2021/04/02 13:43 ID: miknh5
Gaming at work.
2 : Anonymous2021/04/02 14:54 ID: gt59ncp

Fun Fact : While Just Cause 2 was in testing Avalanche noticed that playtesters discovered a bug where they could latch themselves to explosive items and use them to propel extremely high in the air. They patched this bug out of the build and were met with such a resounding "put it back" response from the play testers that they made it part of the actual game.

ID: gt5q3za

Just cause is such a good game series.

ID: gt5r0oh

It's popcorn entertainment made interactive

ID: gt5urhm

I enjoyed 2 so much more than 3, and have yet to touch 4 because of the launch reception. Is it worth my time? Am I just being weird?

ID: gt6k51c

Not really. It's fun for about an hour then it's the same shit over and over.

ID: gt7uuzb

This is probably how Skyrim was born, with all its features

3 : Anonymous2021/04/02 13:50 ID: gt52hpr

There is no ‘if’.

“It’s a feature not a bug!”

ID: gt52vfr

That's what the programmers want you to believe.

4 : Anonymous2021/04/02 15:46 ID: gt5fthi

For many companies, the QA department actually does find most of the bugs, it's management that then ignores them

ID: gt5gg30

It's going to be a priority juggling game. Do you delay the release of a game by six months to get everything on your issue list fixed? Or do you release in time for Christmas?

It's part of the reason crunch periods are only getting worse.

ID: gt63ppw

It also doesn't help that companies see, time and time again, these choices have little to no impact on final sales. Destiny launched with massive fundamental issues, still has some quality of life things to add and it didn't stop them from finding massive success.

ID: gt5hgey

And if they do pay attention, no one who's actually working on the debugs has near enough bandwidth to give the issue serious attention. It's either pushed to the backburner where who knows if anyone will ever be able to get to it, or it's given number 1 priority on top of numerous other number 1 priorities.

5 : Anonymous2021/04/02 17:01 ID: gt5ozzl

I think these were forgone right?. Day one players are the new bug testers? arguably the bigger the test pool the higher the chances to find bugs I guess.

ID: gt5qaie

There are still hired bug testers to find the big stuff and assign those bugs to tickets. Early adopters just find everything else.

ID: gt5pno8

I guess many early access / beta releases are technically the "bug testing" part in game development, but I'm sure most dev studios still have in-house testers as well?

6 : Anonymous2021/04/02 19:01 ID: gt63gea

Did QA on the console port of Terraria. There was one guy who did so little actual work, at least he wasn’t being payed for it.

ID: gt6hr2k

Wait, you guys weren't being paid?

ID: gt6hvgq

I wasn’t, neither was the other guy. We were interns. I was interning under someone who was being payed for doing QA though

7 : Anonymous2021/04/02 14:18 ID: gt55i0x

Must’ve worked on Borderlands 3

ID: gt55unf

Or Cyberpunk 2077

ID: gt55xqv

Oof yeah. I forgot all about that game about a week after it came out, thankfully I canceled my order before I got it.

8 : Anonymous2021/04/02 19:16 ID: gt654xj

How did QA work on the development of Skate 3?

9 : Anonymous2021/04/02 21:51 ID: gt6nexx

This reminds me of a co-worker who jokingly responds with "I didn't do it" when we say her name. I usually reply, "You have to stop saying that. We might be calling your name because you legitimately didn't do something you were supposed to."

10 : Anonymous2021/04/02 18:53 ID: gt62ihd

Did anybody else think Orange in frame three was looking backwards with angry spiderman eyes?

ID: gt66j1r

HAHA oh god, I can't unsee it now! Thanks for the laugh!

ID: gt6dphe

... he isn't?

11 : Anonymous2021/04/02 19:59 ID: gt6acm2

Nowdays they just cut out playtesting and release early access like cyberpunk

12 : Anonymous2021/04/02 22:31 ID: gt6rtoj

the problem is he isn't orange

ID: gt6t4os

Orange is his name, yes.

13 : Anonymous2021/04/02 23:43 ID: gt6zpwl

Playtesting Black and White on the PC (back in about the year 2000 I think) at Lionhead's studios was horrendous.

The QA team were awesome and meeting Peter Molyneux was pretty decent, but going through the hundreds of animation checks, waiting 1+ hour for multiplayer builds to be updated and then transferred across the internal network was soul-destroying.

Genuinely put me off being a professional games tester for life.

14 : Anonymous2021/04/02 19:51 ID: gt69g5g

*CDPR/Cyberpunk 2077 QA Team has entered the chat

ID: gt69kew

My bonus panel says Bethesda, but that's probably going to be less accurate now that Microsoft is on that.

15 : Anonymous2021/04/02 23:52 ID: gt70md7

dev testers dont 'play' games. its actual work.

16 : Anonymous2021/04/02 19:04 ID: gt63q2m

Low effort drawing and writing. Fired.

ID: gt66h43

There is absolutely no reason to be rude, though?

ID: gt66kln

Yeah, you're right. I'm just grumpy. No reason for me to be an asshole.

17 : Anonymous2021/04/02 23:18 ID: gt6wyhz

Laugh all you want, I've been gaming since I was a kid, and coding professionally for over twenty years. A few years ago I started working in gaming as a coder (amongst other things QA automation), and I was required to play, intensely, for several weeks to get to know game mechanics etc. I felt _extremely_ guilty playing at the office, out in the open, like some bum. And I ended up having a conversation just like this.

18 : Anonymous2021/04/02 23:27 ID: gt6xykl

The joke here is weak af

19 : Anonymous2021/04/03 00:00 ID: gt71hdy

Must be the Blizzard offices

20 : Anonymous2021/04/03 07:26 ID: gt8468r

If you are leading, you are not playing.


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