What do you guys think about OUTRIDERS ? is worth play ? also is Multiplayer any good ?
You can try the demo for free on Steam, it contains the first part of the game.
The prologue really turned me off with the let’s play a cutscene every five secs, but once the game opened up and I got a friend in my enjoyment went wayyyy up. I don’t know if it’s something I’d buy day 1, but it’s a fun coop experienceID: gq4adht
I agree, the prologue is horrible. But once you get past everything and actually have your powers, it's way more fun. Im hopeful for the rest of the game past the demo.ID: gq633mx
Yep. My squad was pretty much at the "wait until $15" since it's fun, but super janky. Props though to whomever did the side quest script. It felt like the main story was written by people wanting to make the next Mass Effect, but the side quest guys heard they wanted something like Borderlands and Bulletstorm.ID: gq55ocq
I couldn’t stand the loading screens. I only did one mission past the prologue (I think? Clearing out some hounds may still be in the prologue) but it legit felt I was spending half as much time loading or in/skipping cutscenes as I was playing. In 2021 that ratio is not acceptable, and the gameplay wasn’t good enough to keep punishing myself to see if the missions ever got any longer to justify 3 minutes of doing nothing every time
I liked the demo enough to grab it. I'm not expecting amazing, just enough fun and a terrible edgy b-movie tier plot/writing.
There is a demo you can check out. I enjoyed it enough I bought it. It feels like a B game, but for a B game it is really well done. It doesn't have the big fancy open worlds and whatnot, but what they do have is fun and balanced. It feels like a game that should have came out in like 2010 and would have been a huge hit if it had. Unfortunately that will put off a lot of people right away, but it has a huge amount of charm and love put into it. I don't think $60 is the right price point for the game, but it's $48 on GMG. I didn't feel as bad paying that.
The loot is pretty fun as you can get all sorts of skills from other classes. The right combinations can make your character feel super strong. It's fun to have a looter shooter that doesn't concern itself so much with balance. I think thats because it's not a GaaS game. The abilities look super fun. And how gear changes and tweaks abilities looks like it will open up a lot of fun builds. It reminds me a lot of Mass Effect meets The Division meets Destiny. If it is really a 80+ hour grinding game, with all sorts of stuff to do and endgame stuff, I think I will have a blast with this one for a while. The endgame armors and weapons look awesome as well.
It's kind of a mess. The game is setup as a cover-based corridor shooter, but the class design is all about ignoring that. The environments are bland, cramped, and boring. The enemies are extremely basic and uninteresting. The gunplay is weightless and unstatisfying. The loot system is heavily slanted towards stacking complementary affixes that trivialize the game even further. It really felt like the game lacked a coherent vision and was just a mashup of conflicting ideas.
You could play any other looter shooter and have a better experience.
Edit: I'm going to try to add some constructive suggestions. It's late in development and the environments, enemies, and combat are definitely too late to change, but there are some good things to build off of. The class abilities and affixes are cool, exciting, and fun to use. I think they should dial it up to 11 by stamping affixes on every piece of gear, maybe even more than one. In order to keep encounters interesting with all the added power, they could tweak the world scaling system. Instead of being a static level in the background that you unlock as you play, it should dynamically scale with your performance. If you spam a bunch of abilities and make cool stuff happen, the world level should rise. I would also suggest adding abilities to enemies as they scale and not just upping their numbers. They could have miniature versions of captain, or altered abilities that already exist in the game. Environmental effects could also be interesting. It has to be coherent to the player, so bake some music and effects in to let the player know when they're on a roll and the scaling is going up or down. Throw dynamically spawning enemies on top of that and suddenly these basic environments will feel more alive and let you experience them from different perspectives. As you take damage and slow down then the world should start to ease off.
As kind of an in world justification for such an arcade like system, they could say that when Altered get too out of hand they summon storms or cause weird anomalies. Add a few lines of audio to enemies and it will be more immersive.
Just my two cents
EDIT2: The demo may not be a good representation of the final game. I'm not suggesting anyone preorder this, but maybe give it another look post launch. Here's a video where they talk about and show a little post game content, itemization, and character progression.ID: gq3tojb
The environments are bland, cramped, and boring.
Some of the footage looks more interesting. Problem is likely just the demo is the intro which is trenches and the brown palette of war.
The game is setup as a cover-based corridor shooter,
Yeah for the most part you gotta ignore that except to tactically heal.ID: gq3rxvl
100% agree. The game feels like they really had no direction for their developmentID: gq4bzov
It really felt like the game lacked a coherent vision and was just a mashup of conflicting ideas.
Triggering that Anthem PTSD.ID: gq6zjqz
It's weird that people make these sweeping conclusions about boring environments and lack of enemy variety and builds that trivialize the gameplay, based on a couple of hours in the starting area of the game at low difficulty.
The demo is clearly not trying to show you everything the game has to offer, it's supposed to give you a small taste of the core gameplayt. If you don't enjoy the core gameplay loop and basic mechanics, you won't enjoy the game. However if your concerns are more about variety, environments, player power etc, there's a good chance the full game will be appealing to you.
I mean that whole tirade about giving players more power with affixes and the added power requiring adjustments of the entire world scaling system, seems bit of a stretch from a demo where you get to level 7, with 2 talent points, half the skills and only WT5. Based on the skill trees and some of the stuff they've shown, players will have a whole ton of power especially as you progress towards the end of the game.
People need to see the demo for what it is, a very small portion of the beginning of the game to give you a taste of the core gameplay loop and basic mechanics. That's it. Enemy and envrionemtn variety, player power, difficulty, item variety, etc are really not something you should be criticizing based on the demo.
Don't get me wrong, there are plenty of issues in the game even right now. Like you said the whole cover system kind of contradicts with the gameplay and that's clear even from the demo. But I'm also curious to see how that develops as the difficulty goes up.
The devs seem pretty responsive as well so I'm hopeful that they'll be improving the game post launch quite a bit even though it's not a live service title.ID: gq4mlkl
You could play any other looter shooter and have a better experience.
This was my takeaway too. I don't see any reason to play it over The Division, Destiny or Warframe.ID: gq4bccs
The game is setup as a cover-based corridor shooter, but the class design is all about ignoring that.
I felt Andromeda had a similar problem. The previous titles were cover shooters then Andromeda comes along and it still has cover mechanics but the clearly favored roles are to just fly around balls out sponging hits. Makes me miss the more tense cover shootout corridor action from the old games where the abilities felt like ways to pull people out of cover when they get dug in.ID: gq597l4
This is so on point. I play safe and wait at least week for reviews. I already dodged Anthem and Avengers (thanks to beta tests).ID: gq477vu
Additional mentions:Shitty shaky cam cutscenes (and there are A LOT of them) I ended up skipping them all. They said they're working on removing it...whoever decided to do this has legit odd design tastes. I'm not convinced it'll be removed at release. Motion blur while sprinting that cannot be disabled. This will be fixed according to devs...still an odd choice. Switching shoulders doesn't "stick"...you have to ADS then switch shoulders and then it goes back to default shoulder after un-ADSing. Again...some bizarre design choices.
But yeah...the environment was nothing to write home about, a lot of brown - and you're going to be grinding these dull areas over-and-over for loot. (ZZZzzz). I might get (when price drops) just to play through with some buds since there's a lull in releases.ID: gq4m93g
They could have miniature versions of captain
They literally do, and they introduce these guys near the end as something that starts popping up regularly, and they had way more abilities than the captain side quest guy.
I think they should dial it up to 11 by stamping affixes on every piece of gear, maybe even more than one.
it should dynamically scale with your performance
It does. Die and the bar goes down. Could be more sure but it is massively promising compared to the average looter shooter's "play the whole game on very easy to unlock normal."
Part of me wants to say you're misrepresenting the game, but no it's absolutely on the devs for the horrible demo.ID: gq490ar
Agree so much with thisID: gq67sxl
Your comprehension is actually what's kind of a mess. I am not sure where you keep reading cover-based shooter, but this is literally what is on their website and wikipedia
Outriders is an upcoming cooperative role-playing third-person video game developed by People Can Fly and published by Square Enix's European subsidiary. It is set to be released on April 1, 2021 for Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and Stadia.
So you and everyone else claiming it's a cover shooter and comparing it to the dogshit that's already out there really need your eyes checked.
Also, please enlighten me as to what other AWESOME LOOTER SHOOTER I should play. Let's see where we stand with your "better" games:
The Division 2 released their worst expansion ever, has dealt with a drought of content, keeps adding exotic items to the game and that's about it for "new content", puts Youtube shills on pedestals because without them no one would continue to play, and the devs continue to struggle with PvP balance.
Borderlands 3 wants to charge me for another season pass to unlock my character's new skill tree after I paid $100 for the "Ultimate Edition" haha ok Gearbox.Thanks. Great game.
Destiny 2 has cut more content from their game than they have added to it. The player base is steadily declining as their is literally content cull after content cull to make room for changes no one asked for. The game is still very much in a run-by-Activision state.
Warframe is a convoluted mess of a looter shooter and has been losing people month after month because they refuse to acknowledge that only veterans have even the slightest grasp of what is going on. The atrocious UI and glorification of paid visual skins is disgusting and broken.
Then we have Outriders, that breaks the mold entirely. No bullshit, just good old fashioned looter shooter gameplay with a good gameplay loop and great diverse cast of playable characters. No live service bullshit. No microtransactions. No gimmicky advertising campaign.
Again, work on your comprehension and do some research first. This demo is already better than most crap these other AAA studios pump out, year after year.ID: gq4vj40
Agreed, I don't think that there's a 60 eurodollars game here. I'll probably pick it up later down the line when it's on sale for 29 or even 19.
Try the demo. Lots of people don't seem to like it but I thought it was fun. The demo still somehow peaked at over 12k concurrent yesterday on steam. The devs seem pretty responsive. They posted the longest patch notes for a demo I've ever seen. They even patched in a boss legendary farm yesterday.
There's no pvp in the game or planned just pve coop.
Edit: forgot to mention there are already some pretty stupid builds you can make with just blue gear in the demo:
My trickster build was just putting everything into twisted rounds and the time bubble.
Just teleport in, pop the bubble. Mag dump until 1 bullet is left, activate twisted rounds for an instant reload, mag dump, reload, mag dump second twisted rounds magazine.
You could just pour boosted damage into a bubbled enemy.
Cool skills, but overall nothing special. Maybe worth to get on sale, but i don't see it being worth $60.
I think it’s great. I’m a sucker for this genre of games though. As others have mentioned it does lack polish and can seem budget at times. Despite this, the abilities are cool and I’m having a ton of fun. I’ll probably pick it up as long as reviews are somewhat decent.
I would refrain from judging it too hard in it’s current state as it is only a demo.
It’s pretty fun. Power fantasy is there from the get go. Really bad cover shooting mechanics tho, just ignore cover and dive bombID: gq6pi4o
You can‘t really ignore cover with certain classes tho. At least when playing solo
It made a real bad first impression on me when it was announced. Since then every piece of further information made me do a complete 180 on it since the devs seem to know what type of game they are actually making. I tried the demo and the story/writing were great and i absolutely loved how authentic the dialog felt. This is exactly how i imagine a group of mercenaries would talk. This is what i kinda wanted from mass effect Andromeda and Anthem dialog/cutscene wise. Animation transition feels quite smooth which is often neglected so a big + there. Crossplay is huge for this kind of a game since i often run into low population matchmaking issues on pc. Combat and cover system could be better, but cant judge it that much from a demo where you're lower level. This game will live or die depending on how good is the combat and loot are and loot seems to be handled well for a change. Frequent load screens but it loads in less that 3 seconds which makes me wonder why didn't they just make cutscenes 3 secs longer. Decent amount of QoL stuff/hud options. They adressed the 30fps shaking cutscenes and motion blur can be edited with a simple .ini tweak, so the only complaint i have is that the game is very light on the gpu and too cpu intensive which will only worsen with dlss. I do not expect it to sell very well, but i think it will be a surprisingly a good game, which is extremely rare in this genre. One thing that has me concerned is that it is published by Square Enix who also published a certain Avengers game which sits at the very top of my personal sh*t list. I have a very positive opinion so far, but who knows its just a demo so far.
I really enjoyed it and I think I'm going to purchase the game based on how much I liked the demo.
I agree with many of the points I've seen people make of the game. The cutscenes are placed randomly, constantly, and abruptly end, the blurring effects look pretty bad, cover is wonky, etc. but even with all of that, I had a lot of fun with every minute I've spent with the demo. The devs already said they're going to fix a few of these in the base game. The gear and class system I think is going to make for a lot of crazy and fun builds to mess around with, which is just what I'm hoping for. The game feels like a mix of Division and Remnant From the Ashes to me.
Also the fact that it's cross play means it's one of the few precious games I will be able to play with my friends on Xbox and that's a huge plus.
If it was 30$, It'd be an almost instant buy for me. (If my group of regular gaming friends got it too)
At 60$, I just can't justify it. It feels so...by the book in terms of design. I feel like asking 60 for it is kind of arrogant.
Story sucks. Audio is average - at best, sometimes downright bad. Optimization is woeful. Sure it's just the demo, but cmon...it won't be that big a difference.
Animations are stiff and awkward.
But there's a lot of looter shooter there and the class variety is neat. Only issue me and my friends keep coming up with...why play this over Warframe, which is free and basically does what it does better(Sans a 40+ hour story that sucks balls), for free?
It's also a no DLC, no Expansion and not a Live service game. So once you beat the story there's really nothing to do.
And no, the "post game" stuff they showed where you run dungeons over and over for better loot isn't really enticing. As said, there's Warframe for that...which has a future, and Destiny 2, which has one too I guess.
It just doesn't do any one thing excellently. It does everything mediocre. The cutscenes. My god. I felt like they weren't finished animating them. We're talking ME Andromeda launch level or beyond.ID: gq4apll
They never said they won't ever release DLC. They said they aren't currently developing any. They said they'd make more content if the game sells decently.
Not gonna try to dispute your other points, just wanted to point that out.ID: gq5jgvu
I paid 35€ for the game on instant gamingID: gq6njfb
It does everything mediocre.
I agree completely.
But that makes it the best looter shooter, because most looter shooters do one thing good and everything else atrociously bad.
Like, great gunplay or movement means nothing if the game has no challenge whatsoever. If loot is boring AF.
got nauseous from the cameraID: gq5glzu
Crazy motion blur. I have no idea how anyone would enjoy that effect.
Have 20 hours into the demo already and really enjoy it for what it is. Hope we get to kill the huge spider climbing the mountain when you load up the game. Also wish level caps were higher but imagine DLC in future would add to this along with new classes and more skills.
edit: removed phone auto-correct gibberish
Didn't think it brought anything remotely new to the genre, the demo wasn't enough to grab me. Graphically the game looked very good though, but not enough for me to buy it I don't think.
Instant buy for me when it releases, already got ~15 hours in the demo. The games isn't perfect (far from it), but it does the key aspects of looter shooters better than destiny and the division and I am super hyped for the endgame (watch the official endgame video, it's worth the time).
i see the same i saw with anthem and avengers. people will hype it up and it will die in less and 6 monthsID: gq45n9o
Except it's a complete game not like the others. So if you are alone, you can still play it and get all the items. etc.ID: gq49yh5
It's not a live service game so it can't really die. You buy it to play the product as it is, because it's not getting the service treatment
Most generic game ever with a semi-good PR team behind it creating fake hype. Shit looks like the stuff you see in gaming monitors ads.
Well, lots of people seem to enjoy it so I assume this sub will make some bullshit hyperbolic statement and fan the flames a hundred timesID: gq499wh
it has its appeal - cool skills and power fantasy. but i think the hype of outriders will be short lived.
I think the main problem with Outriders is the price, which doesn't reflect the quality level of the game. It's not a bad game, the core gameplay (shooting/powers) is quite nice, but there is nothing new on display here. The game also has problems with performance, questionable camera shakes during cutscenes, and a quite bad level design where everything looks way too much like an arena with a different coat of paint on it. Writing also wasn't particulary enticing in the intro, but I have to give it to developer, they at least tried to do something of the story in a genre where is not common.
Pros: Loot is amazing, even on a "Uncommon/Rare" level, you get loot that has skills altering effects compared to the others, "Here's the same gun but with a different element". This is more like "Here's a gear that lets you use this skill twice now, have fun". The skills of the classes are amazing too, especially for Trickster where his first skill just disintegrates enemies down to their bones, and you see it happening too, like their meat melted away and their bones crumble. They did loot and classes right.
Cons: Gunplay is meh, cover system is meh, level design is meh. If you're expecting Destiny level of gunplay, you're gonna be disappointed and that alone has made me not want to buy it until it is on a deeper sale because shooting is all you do in this other than casting spells.
Is this game anything as generic as the name "Outriders" implies?
I don't know what the game is, but I think there are altogether too many and it deserves to fail.
Graphics maxed out and it was a blurry low res mess. Game seemed budget aF. I wouldn't play it even if it was a free download. Not interested in this game one bit.
I can only tell you that it's not for me. I believe this game isn't going to make it too far as the gameplay looks very simple and repetitive, but that's just judging the demo.
to me, the major issue was finally being able to see the talent tree and realizing all the talents are just damage boosters. Feels like this game is going to be just a constant battle vs sponges where your sponge grinding gear will determine the time you have to spend shooting a single target before it dies.
Then again, mileage may vary, but to me it;s not worth buying.
AA budget game being priced at full price. If it was priced accordingly then maybe I’d pick it up with some friends.
Looks like GoW, smells like Anthem. And for people comparing it to Division, both Divs are in another league.
Tried the demo and didn’t like it. Having a solid background of the genre.
The classes are interesting and know how to appeal to their specific fantasy. ｢Za Wārudo｣
I’m not sure if neglecting cover is something you will be able to do consistently or if the early game is just too unchallenging to force you into a defensive huddle. But if they can maintain this balance where you flank and hunt cover based enemies and only use cover yourself as a safety net that could be interesting.
Enemies making liberal use of grenades and abilities to threaten your cover is a good sign, flushing a player out of cover is how you fight the optimization of staying way back and just sniping from safety.
Other than that it has all the jank and compromise of your typical Eurojank game.
Played the demo. It just feels soulless. Gameplay is nothing special, and neither is the story/world.
hard pass. too old for 2021
well it's a cover shooter so that's an auto pass for me >.<ID: gq5jna6
You haven't done enough research my friend
It's a fun mindless run-through with a buddy but I don't see myself enjoying it solo it's just not my type of game that I would choose to play solo.
Like others said -- try the demo, but I'd definitely recommend playing all the way to the end. It's not that long to complete the story part (6 hours max if you're slow, probably closer to 4.)
I've been following it for awhile and was pretty excited to see what it had to offer. On day 1 of the demo, I was pretty down on the game, but I played through to the end because my SO really wanted to and I actually started to really like it, so much so that we played through it again on new classes.
SkillUp's video basically encapsulated my feelings -- it's an imperfect game, with a janky cover system, and bad optimization, but it gets the things I really care about right. The loot is fun and exciting, you feel powerful right away, and the co-op is good.
I disagree with him on the writing, though. It's solid B-movie fluff imo.
I also really like that it's a looter that respects my time. So many looters, be it Destiny, Path of Exile, The Division, or whatever, feel like they require putting in 100+ hours before you get to "the real game". I want more games I can play and not feel like the devs are going to insert something into the game solely to get me to play more and not because it's fun.
It was fun, but not worth $60.
Its very janky but once you get a hang of the gameplay flow its a ton of fun. The abilities feel really powerful and once you get the hang of the different synergies it really takes off.
There are going to be a lot of multi-paragraph posts filled with criticisms of the game design choices, all of which are valid. But playing the game, its just fun. Not every game needs to be perfect. Too much of this sub gets off on nit picking every flaw of a game and completely ignoring anything it does well.
I thought the writing in the demo was way to cringy, turned me off the game entirely...
It's 100% forgettable, and does nothing new or interesting.
Absolutely NO ONE can give you an accurate opinion about what this product will be in it’s final state because this game has not even been fully released yet.
The demo was meant to tease players with a tiny 3hr slice of the game while simultaneously holding back major additional features and mechanics. Anyone who claims they can judge a full game off of a demo like this is completely talking out of their ass.
The rest of the 30hr+ campaign, the crafting and the entire end game systems have not even been played yet.
Wait for release. Watch some reviews from sources that you trust and then make a decision.ID: gq632af
It's the intro to their game - the most critical part for engaging players in order to retain them and drive word of mouth sales. This is the part of the game they should have put the most effort into getting right.
I didn’t care for it personally. You can’t walk five feet without running into a cut scene. Also I didn’t care for the classes but they may get better at higher levels but who knows.
Like dagla said pick up the demo and see if you like it.
The only reason I might get it is to suffer through it with my friends that play it.
generic and will be grindy
should have made Bulletstorm2 instead this shitty roadmap garbage
What I find most bizarre about it, is it is a cover shooter that encourages you to fight while not in cover. Huh? It's last gen graphics. The levels are linear. The skills aren't anything revolutionary, for example the Technomancers 1st skill is basically a proximity grenade, 2nd skill a turret. Boring. It is quite like the Division 2 with a different coat of paint but it doesn't feel as smooth as The Division 2. I wanted so badly to like it, maybe it will get better as you get deeper into the game but I'm not holding my breath.
First played it on my PS5 as a technomancer, was meh eurojank but decided to give it another go on my pc with mouse and keyboard and played trickster and I absolutely love it, still eurojank but oof I enjoyed it a lot
Game is a bit refreshing but has its issues.
Bought a key for 35€ though, thats worth it.
Feels like a half assed version of Gears of War on ultra easy mode
Boring repetitive gameplay from the first second
Boring map exploration
Sound is bare minimum
Graphics are meh
Story is generic
There's plenty shooters out there way more fun and challenging than this garbage
What? Never heard of it.
"here is this giant world, and you get to explore only what the rails allow you to explore"
Also, I am done with button press cover shooters. Conveniently placed boxes everywhere, and I can tap a key and hide. Yawn.
I think this would've been better as a real open world game.
Also the price is double what it should be for the game this is
I tried to make an account, didn't send me an email so I deleted the demo. I decided it was prolly a low effort game since making an account was necessary in order to play it but they couldn't even get that to work.
Try the demo,it's not great. Feels like a beta
Its pretty fun game but remember taking cover is only for AI so its better to just run and gun, only take cover if you need to reload
Lazy division anthem copy. And division and anthemarent even good so imagine that. Bland, no substance shit story average gameplay low effort games.
Fuck this game
It was okay. I actually had a lot of fun with the demo but I'm not going to pay even $60 for only 35 hours of content let alone the additional $60 they expect from you for the gear pack.