- Death's Door deals with damaged signs in a brilliant way
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That’s actually really clever.
ID: h5x5r0xID: h5x8r4jMuch clever
ID: h5yxgmsIswydt
ID: h5zceqyAnd foolish!
Don't remember where it came from
ID: h5xsm6aI'd say it's only Half clever..
ID: h5xk486Clever girl
ID: h5y4z8xActually, yeah it really is.
ID: h5xr5xaIt is, but at the same time it bothers me: The sign reads something like
Stranded Sailor wayBut when the character cuts the top off, "Stranded Sailor" falls off entirely. The sign should only read what the bottom says, not the bottom half of the full message
ID: h5z5jyjThat would require so much extra work to make a different asset for every sign in the game and test each one for every language and text size.
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Tiny birb with a lightsaber? I'm sold.
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Same devs behind Titan Souls!
Also on Steam:
"Death’s Door is a must for those looking to scratch the itch of a classic Zelda dungeon-delving game"
ID: h5x6gluSeems pretty good to me actually!
ID: h5xwrrzRight. Cuz I needed more games on my Wishlist.
ID: h5x9y36Titan Souls is a really good game. A bit short but the exploration and gameplay was focused, challenging and very fun.
ID: h5x7kfkI like the art style, I'd be interested to know if the gameplay is any good.
ID: h5xpy0eIt is wonderful. Tight, responsive controls. Engaging exploration. Beautiful scenery. Interesting level design. Quirky, charismatic characters. I am loving it so far. Strong GoTY contender. The music is fantastic, too. And I am sucker for well-implemented, restrained DoF.
ID: h5xhzxiNever heard of this game until now and it looks right up my alley
ID: h5yqbp3"Death’s Door is a must for those looking to scratch the itch of a classic Zelda dungeon-delving game"
I'd like to vouch for Ocean's Heart. Has very similar energy to Link To The Past. It's not a very long game (6 dungeons, but one of them is optional, and also you get an achievement for clearing the game and skipping that dungeon), but it definitely hit that LoZ itch.
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What is this game about?
ID: h5wtrarDeath, doors and signs is all I can tell.
ID: h5wzzsbHave a sword and kill boss and dodge attacks and solve light puzzles.
ID: h5yttu0Just like dark souls, got it!
ID: h5yxfghSo is that like zelda, dragon quest, final fantasy, or...?
ID: h5x1p5fReaping souls of the dead and punching a clock might get monotonous but it's honest work for a Crow. The job gets lively when your assigned soul is stolen and you must track down a desperate thief to a realm untouched by death - where creatures grow far past their expiry.
ID: h5xt2clHere's a 3 minute review I watched today, looks pretty interesting.
ID: h5yprhj“Basic-ass crow”
Game looks very fun, I’m in.
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This, in a way, reminds of the Bard’s Tale (the Zelda like one) where if you talk to the barrel maker and agree to break barrels after he sells them he will cut you in on the deal, then go back at a later time, he will give you money based on the number of barrels you’ve broke between the last time you spoke to him.
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I remember oot also having a system like that, did I make up that memory in my head or is it real ?
ID: h5xdqs4You could slice the post in different ways, depending on the sword swing, but you couldn't read them anymore. You could, however, restore them by performing Zelda's lullaby with the ocarina.
ID: h5xbpglyou could cut the signs, but they were also still readable
ID: h5xl3w2you definitely can't read them after cutting them. this has been a source of frustration for me on more than one occasion on account of the fact that i'm a clumsy fucking idiot
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I love that!
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I just bought this and so far its been absolutely brilliant!
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Ok every game needs this. Like seriously. And if you burn it or get it muddy…..
ID: h5wopxqI would argue from a game design perspective, no, every game would want to do that. While the idea is cool, and if it fits the game it can be an amazing detail, there are many cases where it can lead to frustrating experiences for a player.
Players often do dumb things, or just things they are used to being able to do, like swinging swords everywhere or shooting fireballs. If the sign has crucial information that a player needs to know, making the wrong sign illegible could really give a player a bad experience.
ID: h5wxlmdThat's why signs respawn in an area reload, or when the Zelda's lullaby is played...
And what I meant was features that subtle changes to the environment. Not necessarily every game needs to damage the signs. Like the footprints in MSG, or the games that have logical affects like cutting down a bridge only to come back later and someone knocked a tree over to bypass the missing bridge.
ID: h5yjbeeWhy the fuck would every game need this
ID: h5yu3zpThis is the type of response seen elsewhere eg: "I need this to be a whole tv series", "I want this to be a full game", "Now I need this to be a real thing" etc
I think it's not meant to be sincere.
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i played for two hours yet, but it is an excellent experience.My candidate for best indie of the year.
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Given the way the text is laid out on the sign it would make more sense to just say "Stranded Sailor" but it's still a neat detail nonetheless.
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I tried that in zelda but I couldn‘t read it anymore.
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Reventure also does this.
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Okay. You fucking got me, I completely wasn’t expecting that.
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I think OP is a Sith Lord
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Reventure also has a similar gag.
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Loving the game so far! Everything about it feels/looks amazing
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And on my wishlist it goes
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Devolver Digital was all I needed to see to buy this. Got it on XSX yesterday and spent an hour or so playing it. It's very fun and oddly... Relaxing? The atmosphere is awesome. Reminds me of when I would play SNES in the dark at like 11pm with nothing but the sound of crickets and my TV. This gives me the same vibes. I thought the game not having a map would turn me off, but it doesn't at all. It's difficult to explain but I actually prefer it didn't. Which is something I never thought I'd say. I just want to explore and see what happens.
引用元:https://www.reddit.com/r/gaming/comments/oo6xox/deaths_door_deals_with_damaged_signs_in_a/
Very cleaver