- Back when purchasble DLCs didn't exist for characters, you got the whole roster and unlocked characters based on skill progression.
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Armageddon?
ID: h6x5t19ID: h6y2ut7It's a mindfuck when my adult kids ask me about games I played before they were born, and it was a game I played as an adult myself.
Or when I told them "I remember the first DLC" and they look at me with a sense of "damn you're old"disgust and awe at the same time.
ID: h6wdlbyHaha yeah playing it now.
Forgot how good it feels to have a full roster of playable characters and not a half released game paid in full price which will cost you another $300 to play all characters
ID: h6wfxjbRight on. I always enjoyed that and Deception. Been so many years since I played them I couldn't remember which one of them it was
ID: h6xrj0pI LOVE that game. Has the best MK roster ever.
ID: h6y5iqnBut the fatality system was horrible
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Skill? Who's got time for that?
Not with my latest paperback copy of Cheats & Tricks from the scholastic book fair!
ID: h6xy5hvI got my Pokemon Red/Blue guidebook from one of those.
ID: h6y5etuCheats & Tricks
Tips & Tricks
ID: h6xonnkNostalgia overload right there
ID: h6xscfeAbsolutely
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Armageddon gets a lot of shit from the MK fandom but it's one of my favourites. Yeah, the movesets weren't massively complex and they didn't have unique fatalities but just look at that feckin' roster. Back in the days when you got the full game at launch.
Pretty sad that about 7 of those characters were sold back to people as DLC in MK11 (Rain, Mileena, Sindel, Sheeva, Shang Tsung, Nightwolf, Fujin) and a shit ton of the rest didn't even make it including iconic ninjas that have been in the series for a long time (Reptile, Ermac, Smoke, Cyrax, Sektor).
Not only did it have the best roster but it also had Konquest mode, Motor Kombat and the ability to create a character. Deception even had CHESS! Yeah, you got your roster and ladder that you paid for but they went the extra mile and added modes and features that they didn't even need to.
This game will always hold a special place in my heart. It's up there with Deception and UMK3 as one of my favourites.
ID: h6xzfphOnline mode in armageddon was a nightmare because it was just all cheese. Everyone used either bosses or the broken custom characters and they were all legal in ranked play. Also seemingly no punishment for pulling your network cable. I was pretty high ranked and fought against top 10 ranked guys frequently. Most of them would quit if they lost 1 round.
I know I'm just venting at this point but when the "#2 player in the world" uses a custom character with 85% damage juggles and struggles to beat me at like #135 with Baraka then has to pull the plug to preserve their rank, it stays as a bad experience.
ID: h6wnk87I'll happily take an actually enjoyable and good fighting game over the mess that was Armageddon if it means we lose out on the shitty Mario Kart clone.
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Don’t think MK Armageddon is the best example. Every character felt the same since they all had the same combos and fatalities.
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But then you had things like Mortal Kombat 3 and Ultimate Mortal Kombat 3 where you had to rebuy the whole game just for the new characters. This isn't a new thing, it's just delivered differently now.
ID: h6wyyylStreet Fighter 2 had 5 separate console releases. Dude's living in a fantasy world where he forgot what it was really like back then.
ID: h6x8zamI only remember SF2, SF2 turbo and Super SF2. What were the other two?
ID: h6xtw8tAlso broken characters stay broken forever because there weren't really patches that adjusted character balance
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I will kinda disagree with this. Deadly Alliance, Deception, and Armageddon came out in 2 year intervals, which reused a lot of assets.
MK11 if it had followed this same formula would be releasing a 3rd version in a year with all the current characters available now for a 3rd price, and Aftermath would have come out a year ago with the characters available then for a full price.
Yeah, the disks would have been nice. But in terms of content for what you are paying for, it is about the same, with the benefit of the online multiplayrr community not being stretched across multiple games.
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Marvel vs Capcom 2 is the best example of this.
ID: h6xhtgwIt is. Sticking in old models and movesets from previous games to bump up the roster numbers with no regard for how they actually played in the new engine, leaving it one of the least balanced games ever made.
It's a ton of fun and you can have a blast messing with trash characters, but I do think that, like MK Armageddon, the large rosters made in a short time had a serious impact on the overall quality of those characters and ultimately the balance of the game.
Compare that to Xrd and the amount of time and care that was put into each character... That's why the DLC model has a place in modern gaming. I haven't played SFV since the base version so I've no idea if Capcom is just pushing out jank at this point and ruining my point...
ID: h6y35v8No, the dlc characters in sfv are pretty brilliant. I only play a few of them but that's the point. They're very unique in their playstyles as well as more complex to eliminate the criticisms the game had early on that it was too simplistic.
ID: h6zccj8Sfv has a lot of issues, but I actually like how they handled DLC, the characters are fantastic and you could buy them with in game currency.
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Does the new smash require dlcs? I don’t have a switch to play it but don’t you have to unlock each character by getting random 1v1 fights with a bot.
ID: h6wrse0The game has 86 fighters, 12 of which require DLC. The other 74 don't.
Edit: Technically one of those DLCs hasn't been released but it's still planned.
DLC fighters are Piranha Plant, Joker, Hero, Banjo & Kazooie, Terry, Byleth, Min Min, Steve, Sephiroth, Pyra/Mythra, and Kazuya. Joker through Byleth are part of Pack 1, Min Min through Kazuya + unreleased are Pack 2. Plant is by them self because it was a preorder early adopter bonus (that you can still get if you pay, don't worry). Everyone else is base game.
ID: h6whgygThe new smash requires dlc for all of the characters that came out after the release, so the hero from dragon quest, or banjo&Kazooie, or byleth, and whoever else there was is a dlc character
ID: h6x36z2It doesn't require DLC, but there are DLC characters. There is a perfectly complete game with 70+ characters right out of the box. After release the developers continued to design and release characters for individual purchase. They have released about a dozen DLC fighters at this point.
Some people see red whenever they so much as hear the letters D-L-C, but I fail to see any issue with DLC the way Smash does it. There's no way to argue they stripped content from the base game, since the base game is loaded with more content than any fighting game in history. And the developers explicitly waited until after release to start designing the DLC characters (hence the long wait for DLC), so no time or money was taken from the base game.
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Armageddon. The game that recycled 90% of its assets from previous games, had generic voice over endings for each character, and not to mention no unique fatalities for the characters. Every character was nearly the same and lacked any individuality.
No wonder it had every character, cause they basically copy pasted everything. A single character in MK11 probably takes more time to craft than the entirety of Armageddon did.
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I choose Ermac
ID: h6wfkn1My nephew likes him, had a life sized portrait of him painted on my wall when I was a kid. My dad was quite a skilled artist
ID: h6wyer2I don't even care if he's not that great in the game meta-wise (broadly speaking - not specifically talking Armageddon here lol), Ermac is always my go-to. He's just a really cool character.
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I played the shit out of this on my PS2.
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Not really. The majority of the characters are recycled from the 2 other games that came out before this one; each of them $50 per game. This game is essentially purchasable DLC, they just charged the full price.
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Also when game development didn't cost as much.
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“Skill progression” lmao are we really pretending it took skill to unlock and not us just wasting hours of our lives to play characters that basically do the same shit just look different ok
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Bruh back when purchasable dlc didn't exist you had to buy the same game every 2-ish years to get the new characters. This would be an awful system in the new online environment. I don't like spending money as much as the next guy but I like the option to keep playing the current version of the game.
Edit: typo
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Yeah but the original models for these exact games were to get you to insert as many quarters as possible so it's not quite as pure as some would like to think. Just something to consider
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I will happily take paid DLC over a LITERAL asset dump like Armageddon. Most of these characters felt extremely simple or were just too weak to be interesting... or y'know, they were from the 3D Era so they're just generally stupid as fuck.
Also, fuck unlockable characters in general. I play fighting games for competitive multiplayer, not the singleplayer. Stop locking characters behind gamemodes I don't give a shit about.
ID: h6zcw16I literally never played Android 21 in Fighterz because I needed to beat the single player to unlock her.
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This game also had 2 legged Motaro and was overall lazy as hell. Didn't it have dial a fatality or some bullshit too?
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Loved unlocking characters in Tekken 3 and Marvel 2
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Fuck moloch
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Smh still salty about how they held back Goro in MKX for a preorder bonus like tf he was in the game before launch and they held him back behind a paywall.
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based on skill progression
In other words I didn't get the full roster. 🙁
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To play devil's advocate, this can be a bad thing. There are plenty of people who don't want to or don't have the time to invest in unlocking all those characters and just want to be able to play a wide variety of characters to relax with their friends.
The act of unlocking vs biying things isn't inherently better, what would actually be best was if you could do both. The problem with this is most implementations basically become pay to win or pay to not suffer schemes.
ID: h6xd22oYeah unlocking sounds great until you go to play at your friend's house and they haven't unlocked your main. Maybe kids don't do that anymore though.
ID: h6xdd2pSmash had the best take on it.
Unlock characters naturally as progression in the story, but for multiplayer you basically get a character unlock every few minutes. Just enough so you get a glimpse of each but you still get the whole roster in like half an hour.
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Welp, it was almost two whole days without someone complaining about modern vs old gaming
引用元:https://www.reddit.com/r/gaming/comments/otmr0o/back_when_purchasble_dlcs_didnt_exist_for/
I saw the picture and had a little nostalgic laugh about old ass games with old ass graphics from my childhood.
Then I looked harder at the roster.
Fuck me I played this as an adult, not a kid. I'm old.