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When I bought a pair of WH-1000 MX3 wireless noise cancelling headphones back in the summer of last year, it was with the expectation that they would be compatible with the PS5 as an audio source and chat mic without the need for a cable tethering me to my controller. After all, these headphones were the first hardware to boast Sony’s 3D audio technology, so compatibility seemed like a sure thing.
Why would they make people buy a pair of cheaper, less premium headphones to go with their new next generation console as opposed to using their own brand of flagship headphones that are fully equipped with everything they could possibly need to work with gaming? This is especially frustrating when considering that the MX3s already have Sony’s own proprietary Bluetooth codec and are firmware updatable so they should be able to patch them to work with whatever wireless signal type the PS5 uses.
It’s not the being nickel-and-dime’d out of more money for additional hardware that upsets me, it’s having to settle for an objectively worse quality headphone to use with the PS5 when Sony already makes a premium product that should be compatible.
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It is mostly a matter of them not wanting to permit Bluetooth audio due to the latency issues involved with most Bluetooth headsets. Bluetooth almost universally has a latency of 100-300ms, which is going to be noticable in most real-time applications. Latency is irrelevant to playing music/audio only sources because there is nothing they need to synchronize with. Bluetooth latency issues for video are almost universally solved by A/V Sync which is basically just a software solution that allows the source to decouple the audio from the video so that the source is technically sending the audio to the receiver a split second before the video displays, which allows the receiver to synchronize with the video despite the latency. With a video, they can know the audio before the video plays, so they can send the audio before the video plays. This is even true for livestream, because live streams aren't played back at 100% real time, so all they have to do is program the app to received the audio and video signals, send the audio signal to the bluetooth receiver and then display the video a split second later to account for the latency. This is impossible for gaming because games are real-time and source doesn't know what audio is going to be playing until is is played. The player is actively doing things on screen in real time which impact the audio, so it is an issue. Certain types of games(rhythm games) can get around it because they know most of what is going to be displayed and they know most of what is going to be played in terms of audio, so they can synchronize those things and then later on special effects audio with some latency based on what the player is doing, but if the majority of the audio seems to be synchronized, it is harder to notice latency for the effects that might not be perfectly synchronized...
The result is that Bluetooth headphones are likely going to have a noticable latency when connected to a console for gaming. Rather than adding all sorts of caveats to bluetooth connectivity (only the newest Bluetooth devices and not while gaming) to try to narrow down all the situations where it would result in a bad experience, they just don't allow it.
There is a reason why basically all gaming headsets using dedicated radio dongles not bluetooth. Bluetooth just has too much latency. The newest versions of bluetooth are better, but they are still less than ideal for real time applications. It is something that is noticable when I play mobile games using bluetooth headphones, and is even more noticable when I try to connect my bluetooth headphones to my PC (since my PC doesn't have the newest version of Bluetooth transmitter).
ID: gq93f9dID: gq83s9nYeah why learn all this information when you could just bitch online about things you dont know about? OP?
ID: gq8jhvvThis was a great explanation, thank you.
ID: gq8m3huand /thread. Thanks for this explanation.
ID: gqapzevTotally makes sense but at least try to fix the problem like offering a radio dongles and support wired connections. I wanted to get the sony mx4 and use it for daily use and on the ps5 using wired connection but i found that it not supported.
ID: gq8b5paas someone using bose qc35 right now connected to my laptop 4.2 bluetooth and playing games in my bed, the audio latency is as big as your controller's wireless latency. non existent. Good explanation how it works but this is just pure "copium" because sony doesnt allow it but my 2011 android phone and 2017 laptop can
<-- downvotes here, technology exists but sony and xbox have their own agenda for why they won't allow it, its not that the technology doesn't exists
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Doesn't the 3D audio feature work with any headphones as long as it's turned on and calibrated in the system settings?
ID: gq9ylorYes the tempest audio is built into the system not the headphones
ID: gq85fu4Yes, but OP wants it all working wirelessly lol.
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I have the same headphones and used them with a mod mic plugged into the controller. The built in mic only works on a low quality bluetooth frequency meant for phone calls, it's purpose it to basically let you take calls without removing the headset. Even if you could use the mic over bluetooth, you would get a really shit sound quality overall.
You can just use something like this, it's only $25.
/B07W3GGRF2/ref=mp_s_a_1_4?dchild=1&keywords=inline+mic&qid=1615219649&sr=8-4" class="reddit-press-link" target="_blank" rel="noopener">https://www.amazon.com/Cable-Boom-Microphone-Playstation-Controlle/B07W3GGRF2/ref=mp_s_a_1_4?dchild=1&keywords=inline+mic&qid=1615219649&sr=8-4You can also get a usbc to 3.5 adapter that lets you plug strait into the PS5 for better quality audio.
I went ahead and got a Sound BlasterX G6 that I use with the XM3s and the mod mic. It was totally worth it to me because the sound quality is just so damn good. Demons Souls is on a whole other level, and GoT also sounds amazing.
I would def recommend getting the mod mic and just plugging into the controller. You will get much better sound than using cheap headphones. Yeah it kinda sucks taking off the headset if I want a drink or something, but the sound quality is worth it.
Sony and PlayStation aren't the same.....
Same company (conglomerate), two separate divisions.
PlayStation is the brand name of the game system, not a company. The PlayStation is made by Sony Interactive Entertainment.
Sony Electronics is responsible for making the headphones.
Yeah Sony treats each of its subsidiaries as pretty much independent companies.
There's next to no cross cooperation
How many times is this dumb issue going to pop up?
People have done this a thousand times, the answer is a google search away.
Be an informed consumer.
Someone on Reddit doing even the slightest amount of research before whining, moaning and complaining? Yer - never gonna happen!
Sony have been very clear all along that any headset is compatible with the ps5, and can utilise 3d audio... if you use it wired and plugged into the controller. If you want to use a wireless headset then you have to use the Pulse 3d headset.
This is on you OP. You should have researched more, and not foolishly assumed you could use any wireless headset with an at the time un-released console.
Edit: do these headphones even connect via a USB dongle? It doesn't seem like. All of the PlayStation consoles wireless headphones can only connect wirelessly via a dongle, which should have been a big red flag for you before you went and spent $100 assuming these would work.
No console supports Bluetooth headphones. The latency is too high and Bluetooth cannot support high resolution audio and voice at the same time.
Yeah no. I learned that years ago when I had had a pair of Sony Bluetooth headphones and the PS4 would pick them up, show them in the list of Bluetooth devices, but then say cannot be used with the console or something.
Alright if it's not about being nickel and dime'd here you go. You'll be able to use the headphones as Bluetooth but no mic capabilities
I connect my XM4s via my Astro Mixamp (had to get a HDMI optical audio extractor to get it to work) but it turned out pretty well. Sure I’m still connected to a wire but at least it’s not my controller and I get benefit of the sound quality + 3D audio.
check out the "V-MODA BoomPro Microphone", it works like a charm and is quality stuff
It turns your wireless headset into a wired one with just one cable plugging into your controller and it has a volume/mute switch too
Yep like playing guitars with Bluetooth. In a solo. So much latency.
No offense, but a little research and understanding of the hardware at play would tell you it was highly unlikely that these would be natively supported.
The reason all wireless gaming headphones use dongles is bc they connect via 2.4 ghz signal, not Bluetooth. The XM3s have no way of connecting via 2.4 ghz so it was pretty reasonable to expect they not have native support.
That said, you still have options: 1. You can use the 3.5 jack on the controller and used them wired, but no mic support. 2. You can buy an in-line mic, use the 3.5 jack, have full support but yes, a wired connection. 3. You can buy a bluetooth dongle for like $15 and put it in your PS5s USB port and use them wirelessly, but no mic support.
No one is "nickle and dimeing" you. You bought a product (which by the way the XM3s are awesome, probably the best wireless headphones on the market) that at no point promised compatibility for PS4 or PS5, with the expectation that just because the 2 products are the same brand, they'd be compatible despite absolutely 0 evidence that that would be the case. It's like being annoyed that I can't use my DualSense as a remote for my Sony Bravia TV. Like yeah, it would be cool and sure it's possible, but have no reason to expect that.
Genuinely annoyed that Sony’s own flagship headphones... When I bought a pair of WH-1000 MX3
Sony's WH-1000 MX3 is not a flagship headphone per se. It's meant to be their top tier wireless headphones. The flagship would be MDR-Z1R or if you want to be reasonable, the MDR-Z7M2.
it was with the expectation that they would be compatible with the PS5 as an audio source and chat mic without the need for a cable tethering me to my controller.
Why? They don't work with the PS4 wirelessly either, so why would you assume Sony would suddenly change this decision?
After all, these headphones were the first hardware to boast Sony’s 3D audio technology, so compatibility seemed like a sure thing.
Plus, the whole point of Tempest was to get around having it unique to the headphone, but rather the device.
Why would they make people buy a pair of cheaper, less premium headphones to go with their new next generation console as opposed to using their own brand of flagship headphones that are fully equipped with everything they could possibly need to work with gaming?
They have different markets in mind. The XM3 is not meant to be this super amazing headset like you seem to believe it is, that is their good headset that specializes in ANC. This is why the MDR-Z7M2 has bigger drivers and better frequency range, because it's meant to be a better sounding headphone. This is why Morkins324's post is important, because the whole point is to make the headphones specialized to gaming. This is why different markets and products exist.
It’s not the being nickel-and-dime’d out of more money for additional hardware that upsets me, it’s having to settle for an objectively worse quality headphone to use with the PS5 when Sony already makes a premium product that should be compatible.
But, I mean, if you really want to do this wirelessly, you can just use the televisions Bluetooth or get an adapter. It won't let you talk, not that the mic built into that is anything special, but it will give you the feature you're looking for.
The Mic on my XM4's work perfectly fine? Only have to hardwire them into the controller but that's not an issue.
Are you sure they work? You may just be using the controllers mic and not realizing it.
You can pair a Bluetooth device to most TVs.
I don't understand why they don't allow the mic to work when wired.
If the jack has no audio input what can you do?
PS4 headphones made for ps4?
I love how you got a pair of headphones that released in 2018 and though they’d work flawlessly with a product that comes out in 2020. Huh?
You're not alone. I was also frustrated by Sony when they discontinued the PS Now app from running natively on their SONY TVs. They didn't just stop updating it they straight up removed it.
引用元:https://www.reddit.com/r/PS5/comments/m0ile1/genuinely_annoyed_that_sonys_own_flagship/
Just a couple additions to your post:
There is a reason why basically all gaming headsets using radio signals not bluetooth. Bluetooth just has too much latency.
Bluetooth is also using radio signals of the same frequency (2.4GHz). The problem is not the latency of the connection medium itself, it's the processing lag of the audio codec used in standard Bluetooth (SBC). It has an inescapable 100ms processing threshold, no way around it.
So technically you can still use Bluetooth and get low latency audio, as long as you use a different codec. The problem is that if you use a different codec, your Bluetooth implementation won't work with standard Bluetooth headphones. Basically this is what Sony does with the controller audio. They still use Bluetooth, but they use a different codec in order to send high quality audio with low latency.
So OP may now ask, well why can't the WH-1000XM3 headphones use that codec then, if Sony's making it? Well the problem is the people making the PS5 and the people making the WH-1000XM3 are about as removed from one another as any two completely different companies are. Just because it's Sony doesn't mean they all collaborate on every project.
There's also another problem with Bluetooth besides the latency, which is chat. Standard Bluetooth cannot send high quality stereo audio while the mic is in use. When you get a phone call on your BT headphones, they switch from the A2DP profile (high quality stereo audio, high latency, no mic) to the HSP or HFP profile (shitty-ass mono audio, low latency, mic enabled). So on a console where voice chat is an important feature, you'd have to choose between no mic and high latency but high quality audio, or mic+low latency but with shitty (and I mean SHITTY. Like 8kbps-2003-MP3-recording-of-an-Evanescence-song shitty) mono audio.
Bluetooth audio is straight up not built for gaming, it's that simple. It's built for phone calls and casual music listening. A/V sync helps with video but no amount of software optimizatins can turn Bluetooth into a technology suitable for gaming