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For the love of god, Admech. They're at least an army where even if you build a shooty list, you're not going to still have options if you get into melee, and have several viable ways to play them.
Tau have a reputation for being "easy to play" as, the way GW has designed them, you really only participate in the Movement phase and the Shooting phase. While that SOUNDS great, it's actually a MAJOR drawback.
While that means you can teach someone how to play Tau in about 3 minutes, that's ALSO why Tau waver between "obnoxiously overpowered" (like they were in 8th edition) to "well, thanks for the win" (like they are currently) depending on how the core rules of the game change.
Tau have absolutely no units that are good at taking and holding objectives, of which the 9th edition rules put an emphasis of 50% of your score, and due to how their army structure works, they almost always give up easy secondaries (the other half of the score that is selected by the player).
There is also a persistent problem with Tau players (in my experience) in that because they tend to only learn the movement/shooting rules, they often have NO IDEA how the other phases work, and get annoyed when someone uses advanced tactics on them in those phases, because they literally have no idea those tactics exist. To be frank, their "trying to keep the game simple" hurts them as they don't understand what opponents are doing until it is too late, and they can't fathom tactics that would solve problems that don't involve shooting.
As another anecdote: every time I've gotten into melee with tau before the 3rd battle round, in both 8th and 9th edition, the Tau player has always conceeded, because their entire playstyle is reliant on shooting, and if you get things in melee range if them they lose the vast majority of that potency.
Admech are a MUCH more balanced army that can support many more varied playstyles, with having first turn mobility with the Sulfurhounds/Syberys Raiders/Pteraxi, the ability to take and hold objectives with difficult-to-remove Kataphrons and Electropriests, and having plenty of options for devastating firepower
Right now.Tau aren't in a good place, and the design philosophy for their codex has kept backing them into the corner of "shoots good, sucks at everything else" for so many years that it has become a detriment, to the point that even when tau IS good, it's only with a VERY specific list with no chance at variation.
If you're worried about painting, there are many, MANY youtube tutorials on how to make cool and distinctive paint jobs for Admech that look cool but don't mean you're spending 6 hours per model.