- The family of game titles supporting FSR has grown: enter the Nemestice + Battle Pass update for Dota 2, featuring AMD FidelityFX Super Resolution.
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that was quick
ID: h2v03egID: h2vf70n2 hours was Edge of Eternity dev, and he didn't reach out. He posted it on twitter as a response to a question.
ID: h2vbvxlFSR nicely shows that worse is better. It's not nearly as good as DLSS 2.0, but can be used on all modern GPUs, plus it's extraordinarily easy to integrate.
ID: h2vtsfxAt the end of the day, most people will take playable fps over perfect graphics any day of the week. There's no point in the graphics looking great and running at 20fps.
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SO I'm kinda of a Dota guy so I did some testing:
1920x1200 Low Quality 40% FSR On/Off, 100%:
3440x1440 Max Quality 40% FSR On/Off, 100% + FPS comparison (2080 TI, 5900X, tweaked RAM):
"Better than native", 99.99% quality render scale FSR On vs 100% native:
FPS comparison on an Ice Lake XPS 2in1 with Intel i7-1035G7:
And last but not least, a very pretty flowchart I made for the Dota community if they should enable the feature:
It's 3am now, but I'll throw the pictures up on a hoster tomorrow that isn't compressing anything for easier comparison.
tl;dr: FSR in Dota is absolutely awesome quality-wise, works very well with the 2080 TI x 5900X x UW 1440p rig I tested with but has issues with Intel's Ice Lake chip I have in my laptop.
I would really like to see more people with laptops trying the feature out, I don't have other CPU/GPUs at hand, only the Ice Lake (and Ice Lake is kind of a mess usually so perhaps it's just better on Ryzen Laptops!).
Edit: If you want to get the best "better-than-native" image quality, throwing mat_viewportscale 0.999999 into the console and then having FSR enabled looks amazing. Since that is basically the new CAS.
/
pointed me to some more console commands, namely r_dota_fsr_rcas_sharpness, the console specifies this as RCAS sharpness when using FSR + RCAS upsample. Default is 0.25, with 0 the picture is even more crisp.Also interesting: r_dota_fsr_upsample, console says: 0 == bilinear upsampe, 1 == FSR upscample, 2 == FSR + RCAS, I toyed around with it and 1 is identical to setting it to 2 and using sharpness on 1. So no reason to use the FSR-only mode here without sharpening.
Mods removed the other thread so I suppose I'll post it again since I'm sure some folks are interested in the quality comparisons and the numbers!
ID: h2uns0fthanks for the testing and console commands.
ID: h2v022tYeah, this is really gonna help for reaching a more consistent 4K 120hz. And with the sharpening that FSR toggles on, the game looks amazing! 80% render scale looks great and performs a fair deal better on my undervolted 1080 Ti. (167fps native, 200 at 80% FSR).
Note that there is some overhead from this thing: on my machine, 100% is 167fps, but 99%+FSR is 155fps! 90%+FSR is 172, the "break-even" point.
ID: h2vlbelLegend!
ID: h2unrylI play Dota at 5120*1440 and the game looks much better with AMD RIS enabled at the driver level. I wonder if this will bring RIS for my boys at Nvidia. Or is it even better than RIS?
ID: h2v4qpjIts better
ID: h2vnpndIs Dota 2 generally this CPU-intensive? While the FSR quality definitely exceeds pure render scaling it also seems to come with some pretty hefty additional CPU 'overhead' and performance decreases slightly instead of increasing like in any of the other FSR-enabled games (meaning it stays at 100-140 FPS watching a replay, averages about the same 110 to 111 FPS, but 1% Low drops by 5, capturing the same section in the replay).
ID: h2vvrqnYeah, its performance characteristics are quite similar to CS:GO and other older Source games that were all very CPU intensive.
ID: h2unpu7I hadn't noticed this in any of the other reviews/benchmarks I've seen, but the FSR screenshot from your first link looks really noisy when compared to native resolution. Almost like a film grain filter was applied. Is it noticeable while playing?
ID: h2vc7ayThat was on my laptop, perhaps it's over sharpening a bit.
It's pretty good in motion though from what I can tell
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does FSR work with any videocard that support dx11 or higher? Cause in dota2 it works on my old hd6850 and it is actually pretty helpful
ID: h2ucmjfThere are obstacles to making that claim as a company, but I'd encourage everyone to give it a try with their DX11 hardware.
ID: h2ueyoxI mean the fact that it works with intel's garbage IGPs is impressive.... granted if you are talking about a game that has lighting issues on Intel it might give you seizures >:)
ID: h2uampgYes.
ID: h2uicb6yes. it will practically work with any GPU as long as it can run the game
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gtx670 i5 8400 here, i'm cpu bound at max settings but using it at 90%+ resolution scale actually makes the game looks sharper
native
99% scale
interesting implementation, the resolution that it will render is not fixed
ID: h2ufzn3How does it run with Vulkan enabled?
ID: h2vx0ujit pushes the gpu to 99% but lower fps, in this case dropping the scale to 90% or less improve fps a lot
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Works on Linux!
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That was fast
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So does FSR works regardless whether it's DX11 or not?
ID: h2v3emjI guess it works as long as the game officially supports it
ID: h2vlxrrFor Dota 2 it works in DX11 and Vulkan according to the update notes. On the GPUOpen FSR website DX11, DX12 and Vulkan are listed as supported.
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Hopefully Valve does this with CS as well, although not likely, Dota is Valves favorite child at the moment
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someone benchmark it.
ID: h2tyjoyAre you volunteering?
DOTA 2 - ZZzzzzzzz
How about real games, not children's toys?
You waiting for cod to get it?
Seems like that's up to developers, not amd
Real Games
Black Desert Online
dota's learning curve is very steep, I say even with 7k hours into the game I still find some mechanics that are new to me. It actually also has the reputation of the most complicated MOBA game out there.
You don't have to hate on something just because you don't understand it.
Just when i rolled back to November drivers, because everything newer crashes AC Odyssey.
considering even nvidia cards support it u should be fine
引用元:https://www.reddit.com/r/Amd/comments/o6pfxm/the_family_of_game_titles_supporting_fsr_has/
I forget if it was Anthony at LTT or Level1Techs but one of them mentioned that a game dev had posted on Twitter about how it took him 2hrs to implement FSR into their existing game. Might just be a lucky break and the game was designed in a compatible way, or could be Indicative of just how easy it is to get a first-pass run at FSR.
Edit: Correction on story, point stands though