- You use CRT filters, do you?
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Depends a lot on the game. Some games have higher resolutions and softer shading so you don't really need them, but with a lot of SNES games the CRT really takes the edge off the harsh contrast.
ID: h4i27csID: h4hzkwdAlso there are a lot of games where the sprites were designed with crt in mind and so may look weird because of missing segments that would typically be covered by the crt lines.
ID: h4gw565Yep, this. I use it for pretty much every game on my SNES mini. Of course, when I use my emulator I don't bother.
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Credit: ruuupu1 on twitter. Also the one on the left is an actual crt, not just a filter.
Edit - Also to answer your question: almost always for early 3D and sometimes for pixel art, depending on the game.
ID: h4ilazpDamn, I was gonna ask how to achieve such a great looking CRT filter (better than any I've seen at least), and it turns out it's because it's the real deal!
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Nah, I use a CRT TV
ID: h4iasurTrinitron for me
ID: h4hphweBased and raypilled
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I just started. It's an absolute must for Super Mario RPG. That game looks awful without it.
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I spent three months hunting down a onechip for my rad2x to get that pretty clarity on my 4k.
I may have grown up on CRT, but I love digital clarity.
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The one on the left is obviosuly more "noisy" but man, does it look good
ID: h4hkt9mThis isn't the intended viewing distance.
Save this image and then scale it down on your screen and hold a ruler beside it until it's roughly 3 inches tall in real life.
CRT TVs in 1994 were (on average) 20-26 inches. The intended viewing distance being 5-10 feet from the screen would put the behemoth (even if he took up the majority of the screen) around that size if you are at arms length from your computer monitor (3ft)
Disclaimer: Tons of napkin math that is probably wrong, but the intended effect is successful.
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Personally, no. I find it doesn't look quite right on modern displays and serves to muddy the image more than anything when looking at the full display. If I was looking closely at a smaller section of the screen, I'd have absolutely no doubt that there would be more detail brought out of the pixel art, but I don't sit inches away from my monitor or TV.
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Looking forward to seeing how CRT filters look on the new Pixel Remasters.
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No, even though it blends better, I actually like the pixel art.
ID: h4haot8Same. I see why people use it, because it can look pretty cool sometimes, but seeing clean sprites is also really satisfying.
ID: h4imbt0I thought I was alone here, I never play using CRT filters, even low res games like the MegaMan Zero collection, I like the pixel art, the detail to every single frame they make. It's astonishing.
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Not really. Thanks for asking.
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Nah
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you can't truly replicate CRT artifacting, only immitate.
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what crt filter is that?
ID: h4i2gpwNone, that's an actual crt.
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Or just zoom out and the non CRT becomes better. It's a matter of perspective. CRT doesn't make it better. It does makes it grainier at a size you would never play the actual game, so that's cool I guess?
ID: h4ifshuThere is a little more to it than just making it 'better'. A lot of the artists that worked on these old games took the scanlines into account when they were making the games and adjusted the sprites accordingly to get the desired look. So using a CRT display makes the game look like the artists intended.
There is a Twitter account called CRT Pixels (I think, maybe it's CRT gaming. It's something like that) that posts a bunch of examples, if you're interested.
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Never, I think it's hideous and have never seen a single image that looks better for having it.
Like yeah some sprites benefit from the blending, but that positive doesn't make up for the grainy and noisy look of the CRT.
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Nah, played it enough on crappy CRT TVs with an RF cable in the 90s. I'm over the nostalgia of it, now I like to see everything perfectly pixelated and clear.
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Nope. I like the bright spritework even if it's "less detailed". I do like seeing CRT images here and there though, just for kicks
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I’ve never found one that looked right really.
Also, as someone who grew up at the time and watched as we were constantly trying to pursue better and clearer graphics there’s a part of me that wonders about those kind of filters at all. Maybe they don’t look right to me because they can’t.
Then again, I’ve seriously considered buying a PVM, soooooo
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So this is why things looked so much better in my memories
ID: h4j2zxzYep, new video devices make old stuff look like crap because of the higher resolution of the newer technology. There are other filters which can help, antialiasing can help a lot too.
I personally like the pixelated look, and think they look better on the new tech, but that's my preference.
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This sub looking at the pixel remaster graphics.
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nope, since xbrz, theres no need
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When youre too much into rpgs the only thing you read when you see "CRT" is critical
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Only when I'm having a 90's night! Popping a can of surge and winding down to some good old snes rpgs ain't a bad idea for an evening.
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I love seeing stuff like this. There is this awesome Twitter account by one of the guys from the Pocketoid Podcast @CRTPixels, where he showcases these differences in all kinds of games/platforms/CRTs.
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I don't, but mostly because the earliest home console I had was a Game Cube, and portable system was GBC, so I'm used to pixel games looking as they do without filters.
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The thumbnail image made it look like a sonogram. Oh what a horrifying revelation that would be.
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Without question.
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I use a 20L5 to play FFVI with a modded SNES that uses the C11 capacitor replacement, new voltage regulator, and RGB bypass, which is run through HDRetrovision cables. I get a beautiful image with authentic scanlines, and that's how I prefer to play.
When FFVI came out in 1994, it was pretty amazing on a CRT. Witnessing this on a PVM in modern times is great, and reminds me so much of playing on the SNES back then, without the limitations of composite video.
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I think each individual part of the monster looks better in the CRT, but I like the whole of the pixel art version better.
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Always off when using Snes9x for me. I don't emulate to recreate hardware style gameplay, I do it because of the convenience and access to 1000's of titles.
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This looks like an ultrasound lmao
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I haven't found any decent crt screen filters on the games that I play, although granted I'm not the best at emulation. Typically if I play an older game I'm doing it on official hardware on a new tv, or doing a port that was released on a newer system. Usually the latter had pretty bad vet filter
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No. The filters don't look right on modern screens.
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No need, I use an actual CRT PVM.
But I'm also old enough to have played this game during release on a CRT. Didn't play it years after release like most folk here.
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CRT filters always just put a little grid on things, which isn't really what CRTs looked like. The grid just makes things look more digital, where a real CRT looks way more analog, with way more bleeding and leaking of colors. Cutting the pixels up more sharply makes something look less like a CRT
ID: h4i2z7fThis is objectively false. Many CRT shaders do, in fact, do more than apply a grid and employ bleeding and leaking of colors.
That being said, the ones typically included in official ports are typically bad and don't do much besides add scan lines.
ID: h4ho16oadditionally, while the OP photo is of an actual CRT on the left, it's of a Trinitron. Trinitron's were the premium of CRT televisions, and the only place where the colors lined up similarly to how modern LCD cells are constructed. most CRT televisions had colors in triads, with the three colors in circles next to each other across the screen. doesn't really scale uniformly to how "pixels" on old consoles or computers line up, and so colors blend differently depending on where the border of the pixel being drawn by the console is depending on the actual positon of the triads along it
引用元:https://www.reddit.com/r/FinalFantasy/comments/og5cgr/you_use_crt_filters_do_you/
IMO even higher-res 2D games like the FF PSP ports look even better with CRT Royale on top.
With 3D stuff, the mileage varies depending on what what resolution, source material, etc. you're working with.