- Looting animations from pre-alpha, 2015
Damn the old tarkov looks so clear and birds chirping is nice tooID: hswswmu
So quiet and birds are so nice to hear and the frogs too, these days it’s just loud with the wind, can’t hear anything nice..ID: hswjpvi
Old tarkov looks really good That's the Tarkov I fell in love with years ago, gotta watch all the old trailers now.ID: hsxga7v
It had it's down sides. If you weren't lined up for the specific animation to play, it would move you to the point where it would. Meaning it'd drag you out of cover, and lock you into an animation making you EZ mode for anyone who walks around the corner. It looks good, but the new ways are much better gameplay.ID: hswl6ld
Why are birds gone?
Having birds fly away or dogs barking being a thing in this game (kinda like Hunt:Showdown) that gives people's position away would be amazing.ID: hswsk7w
There are seagulls inside water treatment plant.... until I figured it out I was scared shitless from that sound lolID: hswlfqy
We don't need anything else giving information about where we are. Just thinking about making a noise in EFT is enough to alert the entire map.ID: hsxqtgy
Why are birds gone?
Jaeger ate them all
Next questionID: hswjtu5
Before the dark times…before the backend errorID: hswm3y5
Y'all are kidding yourself if you think there was ever a point where tarkov wasn't a buggy mess. At least we're not getting stuttering in every firefight anymore... That shit took them ages to fix.ID: hswoj18
What you don't like the WIIIIIIND ?!
They should really add back animal sounds, its just such a nice little immersion aspect.ID: hswmh67
Yeah I could trade some of the leaves rustling sounds for some chirps. Then again now knowing the difference it also feels eerie with the feeling that for some reason all wildlife has fled the cityID: hswne9c
Yeah the eerieness is cool, but yeah without some sort of reasoning for why animals are missing it really takes away some of the immersion one would get from maps like Woods, Shoreline, etc.ID: hswspyv
There are seagull noises on lighthouse which is nice
Back when you Could actually SEE something indoorsID: hsx13x3
Yeah, it's honestly as if they've forgotten what ambient light is. Even outside, looking in the distance on some maps it's just BLACK.ID: hsxijur
Probably used static lighting then. I'd prefer if they'd go back in that direction.ID: hsxdh8y
Part of this was for performance optimization. It's a rendering trick to disregard building interiors at certain distances as they are often some of the most detailed areas in a map.
Not to say there is probably a better way of doing it to still see players and such, but it would look strange to see into a room and it be empty.
they really need to turn down the current ambient noiseID: hsxpej3
Yeah, it’s way too much. To the point of just being ridiculous.
wtf...the environment sound is so much better than now, now is shhhhhhhhhhhhhhhhhhha shhhhhhhhhhha like having windy day 7/24 in tarkovID: hswx84g
Seriously man, the constant wind in this game just sounds off and is annoying as shit, I'd love for that to get tuned down and some other sounds like bird chirping etc. to return.ID: hswv5nl
It's so terrible. Like wind doesn't even sound like that at all in real life. Tarkov has some kind of terrible sentient mutant wind that's hell-bent on destroying everyone's ear holes.ID: hsx0lgg
“How do you know what irl wind sounds like?” - a lvl 50 pmc probably
We also had proper door opening animations in the game but they had been removed in favor of gameplay. Imagine sitting at ever door you want to open like you do on locked doors that require a key. I would imagine that the looting animations had to go for a similar reason. Back then whenever you wanted to loot anything the game moved your character to a specific position, regardless of your position to the crate which felt clunky and weird. The work required to make the animations work from different directions probably was too big and they were scraped.
But there are a lot of practical animations we can look forward to like lockpicking, grenade breaches etc.ID: hswa2cd
Me opening any door in TarkovID: hswa9by
Makes me want to play Luigi's Mansion againID: hswd05s
Lockpicking will be so cool, trying to pick the lock to marked room and your two squadmates covering cause you need like half a minute.ID: hswh4cm
They'll be listening out for footsteps, and all they can hear is you mumbling "nothing on 1, 2's binding, click out of 3..."ID: hswk2eb
The problem with the door animations was that you just couldn't cancel themID: hswx9f5
They aren't scrapped and still are very much in progress. Check out 0:48
The atmosphere looks and feels imho better. Birds chirping, the overall look, lighting and shadows.ID: hswj9y7
Was really graphical intense though, back when it was only factory this was fine (this preview of customs was never in the game) but once new maps started coming in, it was too much for most computers
Obviously from a content perspective this is the best it’s ever been but the game looked so much better in alpha, it’s not even funny.
Way better looking outdoor lighting, better animations better looking shadows, the flashlights looked great, working lightswitches indoors.
Also the game always looked so smooth while still being crisp enough to identify things in the distance.
I really hope the game will look like this again down the roadID: hswj1sq
Sacrificed some of these items for smoother gameplay. Which is needed in a shooter imoID: hswn036
The only thing I personally can see being janky would be the animations.
The rest (i.e. better outdoor lighting, proper flashlights, the game looking smooth but readable at the same time etc.) should still return as I personally don’t see how they would make the game less smooth.ID: hsy1uva
I really miss the old flashlights
For those who may have not been around for the super early days of tarkov, this is partly the reason why some in the community wanted them to branch Tarkov off into a single player S.T.A.L.K.E.R type game, this stuff is AMAZING for a single player game, but just doesn't work well for PVP. Hence why the game is the way it is now. Would still be really cool to see them make another game with the old lookID: hswlmkp
I could be wrong but isn't that what Russia 2028 is going to be? Solo gameplay, wouldn't be surprised if they are working on their AI by using data from tarkovID: hswwtu8
Cant wait to play it in 2040!
Wow that looks a lot more involved and immersive than what we currently have.
It also seems like there is an 'aiming deadzone' ? (I think that's what it's called). Whereby the gun moves independently to the camera. I think we have this currently disabled in the game settings with no option to change it.
I really look forward to the advanced animations that should be coming in the future. Especially the different methods of entering rooms.ID: hswicjg
Insurgency Sandstorm has this aiming deadzone feature and it feels great to use
Too many people complained about getting trapped in animations and being shot like opening doors so they changed it to what we have now
Imo prealpha footage looks better than what we have for the most part... Doors being my favorite bitID: hswink9
I hope you understand doors and looting looks that great because the player is positioning themselves for cinematics. If you actually play it, you or your opponent is gonna hit open at a weird angle and the game will teleport you to the "correct" position. How we have it now is much better when it comes to a gameplay perspective.
Is this Escape From Tarkov 2?
Wait what happened how did they down grade LMAOID: hsynj5b
You call it a downgrade but back then there were only three armors in the game. Opening doors locked you in an animation. Overall the game was worse and the current state of the game is the best it's been.