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Daily quests should be a way to motivate players to come back to the game regularly, to give them some variety, and to encourage them to engage with a variety of maps, in a variety of ways.
They should NOT be a time sink that requires all day to complete. That's not going to do anything to actually keep people coming back to the game, it's going to make them bounce off in frustration.
My own daily tasks today, for example:
"Extract Pier boat 3 times" - ugh, okay. Super annoying, but doable.
"Find 9 D-Cell batteries in raid" - again, a bit annoying, since I don't have any kicking around already, but doable, if I hit plenty of toolboxes. Certainly feasible if you're the hoarding type, and you happen to have more "in stock".
"Kill 27 PMCs, any location" - yuck. Just Yuck. I'm not a particularly strong player, but I'm not terrible either (currently lvl 49, most quests complete, 68% survival) and I can definitely still average a PMC kill or two every raid. But even if I'm optimistic, and manage to get 2 kills a raid, we're still looking at 14 successful raids today to get this done. At a quick pace of 10-15 mins a raid, you're looking at 2.5 - 4 hours to get this done, not including queue/re-gearing time.
"BUT WAIT! It's like 5 mins a raid on factory!" you say. Okay, sure. If things go well, and I manage 2 kills a raid, on factory, that's just an hour and change. Except that I'm not getting D-Cell batteries or extracting pier boat on factory, so I'm right back to where I started with these daily quests taking far, far too long. The experience reward is solid - just shy of 40k, but I just don't think it's worth running. I can certainly net myself >40k xp doing 15 raids in any other fashion.
Weekly quests aren't much better. Some are easy, some are crap. We all know and hate "survive labs 23 times", but there are other super frustrating ones. My current weekly is "get 45 PMC kills > 50m on reserve". I'm a reserve main, it makes up >50% of my raids, and I'm sitting on 10/45 with 3 days left to go. There just aren't enough players running around at long distances on reserve anymore - they all beeline to the underground to fight raiders.
TL:DR : Daily (and to a lesser extent, weekly) quests are frustrating, not because they're particularly hard, but because they require far, far to much time/grinding for the reward. They should require less time.
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I had a, kill Killa 10 times in a week. I saw the guy once. The quest doesn't account for the spawn rate, the chance that someone gets him first, or that he kills you instead.
ID: hwy2xja -
I think this falls into the
"would you rather have a single daily quest you can reroll 2 times."Or
"just be given 3 daily quests where you pick the easiest of the 3?" (current system sorta?)Also I agree at least 1 daily should reasonably take <1-2 hours for an average player.
ID: hwyukf3This. I feel like there is always at least one thst is really easy, and sometimes you get a lucky roll and finish all 3 in a reasonable time. Getting a shitty weekly is a pain though.
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i think daily quests would be better if it worked like other games, you log in, accept the daily quests and just have them till you complete them. then when you complete one, you’ll get a new one the next day. obviously this would mean you should get a re roll so if you get one of the tasks you’ll just never complete you’re not hard stuck but yeah. so yes you could min max and do em all every day, or if you only play a couple raids a night like me, you can still complete them. i haven’t finished a daily quest since early wipe when i was a lower level and the requirements were trivial, or if i just so happen to have all the hand ins for the hand in quest.
i kno this prolly won’t happen tho, i don’t care too much either way, dailies are still cool overall i think. they’ll probably be iterated on in some ways in the future who knows how they’ll change.
ID: hwxyihjI agree that dailies are a cool addition. They have absolutely been a net positive addition to the game. However, like so many other things in Tarkov, they could be so much more.
ID: hwy6a45absolutely true !
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No, you're totally right, and I feel as if most people feel this way.
The reality is, that content isn't "for" you, or "for" me; that content is there for the full-blown grinders who want to get kappa. It's not really designed to be fun, or engaging, it's specifically for the people who are desperate to devote hours to making a specific number go up, and making sure there is absolutely, positively, random garbage with enough variance, so they can always be grinding.
Whether you view it as an additional layer of gambling in the sense of "I hope I get a good weekly, this week, so maybe I can get Kappa earlier this wipe!" or in the sense of "boy I am just itching for this game to tell me to do another menial task with only the tiniest amount of novelty, because I have wrung it fucking dry," it's not content for people who are having a dynamic experience, but for those who are literally so lost in needing something to grind, that Tarkov has to legitimately worry about losing them to a competing title if they lose their attention even slightly.
ID: hwy5s7eThat doesn't really make any sense, implementing a system that is designed to retain players, and targeting at a niche group who will be playing regardless.
It's just a poorly tuned system, they essentially threw all maps, item types, weapon types, body parts and enemy types into a pool of things to choose from, threw in some random numbers that felt about right and that was it.
ID: hwyb6e6I think really the expectation was most people wouldn’t get all the quests done. Once enough info got out streamers got kappa in like 2 days post wipe. Once they moved kappa from like 72 down to 62 it’s such a massive grind that daily’s keep the carrot on a stick for people. Realizing that from level 43 is only 1/3rd of the way to level 62 exp wise daily’s can have a nice reward for all but they are for the kappa grinders
ID: hwypybsI agree, I think the operational tasks are mostly for streamers who need some content to fill their 8 to 10 hours per day of gaming. Streamers are an important part of EFT's marketing so creating specific content to keep them engaged makes sense.
For the rest of us? Well, we haven't finished the normal quest lines so go do that instead of worrying about daily and weekly quests. I only concern myself with operational tasks if they fit in with my normal quests - Extract from Customs 3 times? Sure, I've got to do Setup so maybe I can do both at the same time. Go Labs any time other than doing The Guide? No thanks, I'm good.
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Agree a daily task should take about 10% of your playing time to finish. all your buddies log in and hammer out a daily then go get serious to raid! I honestly think the quest system in this game is pretty crap I hate when we have a 5 stack and everyone is figuring out what quests we can do.... Quests are for solo times 5 stack is for hunting
ID: hwyaajdI agree completely with you on the quest system. It makes 0 sense for some of these quests. For example one I hated was getting 12 scav kills at the big house on Loothouse. It would be cool if the scavs actually spawned there to start the raid, but no you literally have to wait at least 30 mins into the raid to have them show up. That is not fun at all for me. I don't want to jump into a raid to lay in a bush till they spawn then hopefully kill the 2-3 that spawn before someone else. Then do that over at least 5 times. This isn't a hard quest at all but super boring and not even worth my time trying to complete.
I understand I can run around and loot and come back but that's not even worth it with how many people snipe and how easy it is to snipe on loothouse. It's a big open bowl
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Currently Therapist wants me to simultaneously kill Sanitar, but also not kill Sanitar.
ID: hwybsqyI mean, she's a psycho who wants you to wear a mask and slaughter civilians at the mall, so who knows what's going through her mind.
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Additionally daily/weekly quest shouldn’t repeat back to back if they’re successfully completed. My weekly last week was extract Snoreline 23 times. I’d waited to the last day and successfully completed the quest. I was excited for a new weekly and guess what I got? Extract Snoreline 23 times. Trash rewards to like 33k xp and some garbage loot. I’m all for a repeat of it wasn’t completed.
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I was excited about the dailies when they were first added. The first few days it was all quests I could do in just a few raids, and it made it feel like I was making progress every time I played even if I didn't have great raids or didn't do a main task. Now all of my daily tasks are things that I straight up will not try to do in one day. Kill 20+ PMCs? Extract from a single extraction point that isn't even open like 5 times? Turn in a pile of FIR barter items? Medic wanted like ten packs of matches. How am I going to find that many in two days without being ultra-lucky?
I got a quest today to extract from smuggler's boat 5 times. So, I have to get lucky enough to spawn on the right-hand side, then I have to get lucky enough for the fire to be lit. If it's not, just get fucked, I guess. And I'm not going to be shooting and looting during those raids, because I need to get the tasks done before it expires.
If you give me a quest like that at least make it so that I can always extract at that location no matter if it's open/closed or where I spawned. That would at least let you engage with the maps in a new way.
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Yeah, its kind of annoying. The only daily ones I ever get done are the ones where I just happen to have all the items to turn in already
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Quests are shit in general. At this point I think quests are so fucked that they need to go back to the drawing board.
Let's math:
- Your average quest will give you ~6-8k XP. There's plenty of quests above and below this, but it's generally around this number (the quests do tick up to crazy amounts of XP, but these are more outliers and at the end of quest chains, so likely by the time you're getting XP from these quests you don't feel like you need it).
- Your average raid is going to vary a lot based off your survival rate and XP, but I'd guess that 1-2k XP a raid is doable for the average player.
- There's ~200 quests overall, with operational tasks as well.
The problem is just looking at the back-of-the-napkin math, questing becomes inherently useless by the 30s as most traders are unlocked, with only some end-game loot behind quests and XP. The reward loop of quests -- get XP for better levels -- breaks down because at a certain level XP just doesn't matter.
That might not matter to the player-base that doesn't make it to the 30s, but lots of players do. Daily operational tasks could replace the questing grind at this level, except as mentioned by OP operational tasks are insane for all but the no-lifers and offer paltry rewards besides trade rep, and even that doesn't matter to EOD users.
Personally here's a few changes to fix questing:
- Make quest chains randomly unlocked rather than per level. One thing that's made quests boring for multi-wipe players is that it's always the same quests at the same time in the same order. Grouping some of the early and mid quest chains into a pool that is chosen at random when a player completes a quest chain would help make wipes more interesting at the start.
- Add daily quests related to skill leveling. It could be like "make X progress on Y skill" or "level X skill in Y time." Something though to bring in individual skills so they're part of the questing loop rather than these random one-off quests as part of the normal quest chain.
- Add more loot-related quests to both dailies and normal quests. For a game that's known as a "looter-shooter," there's very little quests related to loot. Most operational tasks are broken into several categories: PvP, PvE, Survival, Find and Transfer. Normal quests also include "Visitation" style quests -- go to X point, pick up or drop off Y item. Problem is that two of those are combat related, two are exploration, and one is loot-related. Although visitations might feel like loot quests initially, the actual mechanic is simply going to a location to perform a quick action. We could use more loot quests -- ideally a different type than "Find and Transfer." Perhaps "Acquire and use X item."
- Shift rewards for quests to be different depending on operational vs. normal quests. Personally I find operational quests lacking in rewards compared to the time requirements for most of them. It's also weird how BSG rewards XP/loot/reputation in a haphazard way. It doesn't have to be perfectly standardized, but it'd make operational quests much more useful if, for example, they gave much more XP versus a normal quest. Or, as another example, making normal quests unlock trader items but XP and reputation gains come nominally from operational tasks. Point is to change up the quests so that players don't feel forced into a single decision once they stop making progress on quest chains.
ID: hwynwg6The regular quests we have right now for Kappa are intended to be side quests when the full game is released. There will be a main storyline.
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I have honestly only completed like one weekly and a handful of daily quests this entire wipe. They are way too time consuming along with main quests
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I just got a family to kill 23 scavs with leg shots on customs then reward is a military tube and a lion meanwhile I had another quest to turn in the golden tt well I always grab a memento from any boss I kill so I have like 3 of them well the reward for the pistol was also a military tube 80k roubles and a military power filter. Ehy is the quest I have already completed before accepting it giving me some insane rewards meanwhile the quest I would spend all day on gives me an item worth less than my average scav run from a quest I would be spending all day on probably wasting more roubles than it's worth (I also would get +.04 rep for mechanic but that rep is worthless to me I almost have 1.0 with already and I'm not even like 30 yet
ID: hwyihwlMan, those "already completed" transfer quests are the best. I will legit log in just to check if I have the stuff for the quest or if I think a scav run or two will get me the stuff for the quest quick. I did 3 or so Interchange runs to finish off a weekly from skier with decent rewards/xp. I never go and try to do all the quests, since I just play to enjoy my time. I mostly main factory these days, playing the "who shot first server tick roulette" with a shotgun, but when that gets stale I jump over to do a scav run or run quests on other maps.
Some daily/weekly quests I get I know immediately I won't be completing them. Even the find and transfer quests I am 90% sure I will get done? I wait until it is 100% ready to go.
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It won't change. Nikita has said multiple times that the game is not supposed to be fun or fair. He wants hardcore all day players to have an advantage
ID: hwy6ap3Nikita can have a good mindset or innovative theories about videogames, but in the end if you don't sell copies of your game you're going bankrupt....at this point I hope that microsoft buys bsg at least we can have a stable game
ID: hwxshe3I have never bought this argument. Yes, Nikita says this, Nikita says that. But you know what Nikita really wants? He wants money. He wants to sell more copies of his game. If enough people take issue with something, and it's likely to yield better sales/retention (i.e., people want to play the game, and recommend it to their friends), then change will happen.
ID: hwxzlz8Tarkov's marketing isn't built around retention.
If anything, retention is a problem for BSG, because they have to pay for servers for those players despite not getting any more money from those players.
The ideal scenario for BSG is massive influxes of new players every few months, and for most of those players to stop playing every day ASAP. If they can top that up with ban waves forcing cheaters to buy new accounts in between, that's even better.
That maximizes their revenues AND profit by ensuring they never have to make significant long-term investments in network infrastructure.
As long as they can convince popular streamers to stream the game for those sales bumps a few times a year (Hello, twitch drops!), that's all the "retention" they need.
ID: hwyc86vThe more you read what Nikita says, the more obvious it is he got lucky getting a game that is actually fun to play.
Sometimes less is more. Most of the features they want to add will just take away from the game instead. All they really need to do is introduce a season system that gives some sort of persistent reward to go along with the regular wipes, and roll out balance changes and map releases/updates along with the wipes and they're golden. The game is perfectly fine not being open world, having in-map traders, radiation perma-death, etc. Start working on a second game that has that if he wants that, no point ruining what they have. Bug fix, balance and design around what's already been working for them for so many years, instead.
ID: hwy3jgzIf you cater only to the loud majority then you will end up like Blizzard with a shit game like Diablo 3 or WoW. If Tarkov stays the way it is it will be remembered as something that great from the past in 30 years. Nikita will develop reputation and will work on other future projects. Maybe even less hardcore projects that will be eaten by consumers because of that reputation and principles.
ID: hwxsra5He literally double down on this the other day in his latest interview. He's been saying it for years, and confirmed it again less than a week ago
ID: hwxuitcNobody is not gonna buy the game based on optional task lol
ID: hwxzl6qI’m worried cause this is my first wipe, only got the game a couple weeks ago. I LOVE the core loop as a concept despite all the weird fiddle bits all over the place. I’d love to see this concept keep moving forward in the same direction but it feels like Nikita is determined to completely change everything at some point.
ID: hwy9ecfNikita said quests won’t remain like they are. There will be an official quest line but that won’t be until 1.0
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They made this game a grind, killed the pvp and now its boring. Ive noticed that even though there is more “content” with each wipe, I spend less time playing it.
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Another hot take: stop trying to do every daily every day
ID: hwynle2This. Unless you’re going for kappa like I am. The xp rewards past lvl 45 are definitely worth it. But if there’s ever a quest that looks annoying, I just don’t do it. Simple as that.
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Yeah some of them are a bit overboard i think, especially later when you are 30+Lvls and up. Maybe just give less EXP, but make the quests doable in 2-3 quick runs.
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I love the daily quests, but definitely rare to get all 3 done. Even some of the "easy" ones are a matter of chance, like killing 5 scavs at 20m with torso shots.
The quests in general need a rework, but it seems that they would rather add another type of 5.45x39 and another gun that can fire it.
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I really hope that this G.A.A.S. mindset will be profitable, otherwise bsg will have really though times
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fuck the operational tasks, just ignore em
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Realism
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I personally think the mods should make a sticky for the community to put quest ideas into. Then BSG have this massive treasure trove of crowd sourced quest ideas for future patches. Sure 50% of them might be trash but im sure alot would give food for thought.
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I got find 5 80-100% durability AKMSN and 4 AKS-74N in raid.
Next week same thing with 5 AKMN and 4 AK-74N or something.
Like bruh wtf. I hardly ever find AKMSN, let alone 5 in a week, two weeks in a row.
ID: hwyrdpsYeah, I had find 4 80-100% MCX .300 blackouts. I believe I've found ... 1 in a crate since that gun was introduced. Does it even spawn on raiders? I've never seen one.
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I'm aging out of the FPS world, I can't keep up with all these kids with their hyper sensory that I used to have. Plus I work 60 hours a week.
Not only have my cognitive abilities started to slow down, but I'm also out of practice due to lack to time.
Couple that with all the megachads running around in the game, I can't get shit done or survive half the time. I haven't been playing much this wipe, and I'm pretty much at the point of no return. I think I've played a handful of raids so far. It'll just be a waste of time playing for me.
So when quests take all day to get done? Yeah nah, I'll pass on that and just fill my time with something else. Can't hold my own in a fight, have to spend a whole night getting shit done. I'll just wait until the next wipe to start playing again.
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Just don't do the quest.
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Well they are called Daily quests
Ba dum tss
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I have played about 200-250 hrs and until now the only decent weekly was to kill 50 scavs, the dailies are always bullshit and i am ignoring all of them, occasionally completing those that ask for items i have in my junk box. I can get better rewards and exp by just running customs checking stashes and killing 7-10 scavs or a couple pmcs
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I haven't done too many of them. But as I understand it, if you accept quests and then fail, the next set you get are supposed to be easier - perhaps more in line with your ability/commitment. Though, I suspect that as your level increases, that drives them up.
I'm Level 16 and I get "Kill more PMC in a day than you've killed this entire wipe" fairly frequently, plus "Find 2 bandages".
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I'd like to at the very least see a separation of tasks into a "weekday" and "weekend" category.
If you want me to kill 18 PMCS on Customs with arm/leg shots, at least give me that shit on a Saturday.
Give me my extract from ZB-13 twice task on Wednesday instead.
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Oh, yeah, I've had the kill Killa ones a couple of times. Daily and weekly variants. Ummmm ... No. Not gonna happen. Took me significantly more raids to get him for the quest than I was happy with, no particular desire to do that again.