In your opinion, what are some must have gambits?

1 : Anonymous2021/03/04 08:54 ID: lxgbt9

starting to set up my gambits and I've heard things like steal is really good to have? why is that and should I know of any else that are good to have?

thanks.

2 : Anonymous2021/03/04 10:06 ID: gpmzl28

Weak to XXXX element for Black Mages. It works on bosses, without active Libra. Best example: Trickster when he starts shifting elemental weaknesses, BlM will correctly recognize the current one and cast appropriate magicks.

ID: gpoewb0

It works on bosses, without active Libra.

Did not know that. Interesting.

3 : Anonymous2021/03/04 12:29 ID: gpn9kg9

In case you didn’t know: you can set up simpler gambits like Ally: Any -> Echo Herbs and the characters will only execute the gambit if the target needs it. (They’re smart and won’t spam the item/spell unnecessarily.) Makes some setups much easier. I didn’t know this until deep into my second play through.

ID: gpo0rk1

I learned this about 20 hours in... i felt that it made the gambit system too easy.

ID: gpof34m

Yeah, this makes Malboro's much more pleasant to deal with. Just make sure you keep someone dealing out damage, or you'll just have a full party wasting items and MP without making any progress!

4 : Anonymous2021/03/04 12:41 ID: gpnanim

Steal is great for increasing your loot but there isn’t a gambit tied to whether or not enemies have anything. I’ve found that it’s effective to have your thief target enemies with 100% health to use steal. Then have your other characters follow whomever the thief is targeting to Attack. This knocks the health below 100% and keeps them from spamming Steal.

ID: gpnbgxi

Woah, I never thought to target the Thief's target for a follow up attack. This definitely solves the problem of the Thief spamming steal on the same guy over an over!

ID: gpnc5u7

/

this is the best way to set up your Steal gambit. It really just provides extra loot and from my experience you can steal from every foe you encounter and it really doesn't make battles last any longer. I highly suggest having someone in your party with steal at all times, with it on the top of the gambit list. All the extra loot you get will give you more than enough gil to buy anything you may need.

ID: gpofa34

I use this method, although I still have a dedicated person to either attack or cast at enemies with 100% health, as otherwise you often end up with double steals anyhow.

ID: gpyirik

If I could change one thing in the game, it would be to make a successful Steal deal 1 damage.

5 : Anonymous2021/03/04 10:31 ID: gpn14e6

Ally = KO -> Phoenix Down for characters with Phoenix lores. Saves time casting or manually throwing the item.

ID: gpni15q

if for some reason you don’t feel like buying the “KO” gambit, you can just use “ally:any” and the game will only use the phoenix down if there’s a KO’d character. same goes for all status effects

6 : Anonymous2021/03/04 13:10 ID: gpndaap

Self > Decoy

Enemy: HP = 100% > Steal

Enemy: <element>-weak or <element>-vulnerable > elemental magick

Ally: HP < 50% > healing spell of choice

You can get by 80% of the game with that simple gambit setup.

7 : Anonymous2021/03/04 11:33 ID: gpn5745

Not must have, but Ally = Any -> Regen at the very bottom of character's gambit list (so lower priority than attacks) is handy for keeping HP topped up. Effectively means the character will renew regen on the party while out of combat. Wouldn't recommend having it on your party lead though, since you can't move while casting it.

ID: gpofjsv

I do this for Protect and Shell, but I actually found this took too much MP overall, and instead use Ally = Sap -> Regen, which works quite well for later in the game. Same for Slow and Haste, as trying to keep your whole party hasted all the time will lead to 0 MP with a quickness.

8 : Anonymous2021/03/04 08:59 ID: gpmvgrs

Ally = HP xxx Percent?

....seriously... lots of em are very useful... can't choose one

9 : Anonymous2021/03/04 13:33 ID: gpnfoxb

MP <10% : Charge gives an out of MP character a chance to restore to full.

ID: gpofo0k

This was the #1 requirement in the first version of the game, but honestly is much less good and much less required in Zodiac.

10 : Anonymous2021/03/04 20:15 ID: gpoy9ow

Foe: lowest HP: attack. Best general purpose attack gambit for efficiently eliminating enemies, only a few situational boss fights with unlimited adds need it to be altered, in which case you just change it to foe: highest max HP

ally: any: float. Never worry about traps again.

foe HP = 100%: steal. Best steal gambit, lets your thief run around stealing while the others attack enemies, then they switch to combat once the enemies have taken damage

ally: HP <100%: regen below your attack gambits. Characters will cast regen after battle ends, which ends up saving MP compared to needing to use normal healing spells each time. This can also be used for more advanced setups with other HP<100% buff gambits to stop characters wasting MP recasting buffs if they've been out of combat for a while

On the subject of buffs, you want protect and decoy on your tank character with a shield (faith too if they're a magic tank which they should be) but NOT shell because it tends to make decoy miss, bravery and haste on your melee damage dealer (can also set a self HP<50% gambit for shell to help survive AoE spell damage if you want), and then faith on your magic caster. The serenity and warmage licenses are very strong on magic casters too, and you may actually want to have a separate mid-combat regen gambit for them so they stay topped off at full HP which increases their spell damage. Buffs are probably the most important they've ever been in the FF series in XII, and gambits are perfect for automating them.

Finally, foe: character MP>50% with your spell of choice is a great gambit to use for MP management for mage characters, and then have foe: lowest HP: shades of black below it, so they keep from draining their HP below whatever threshold you want. You can lower it for boss fights so they use their full reserve. You can also have self: MP<10%: charge as a handy way of replenishing MP if they do drain all the way down in emergencies.

Here is a detailed description of my endgame gambits and how they function if you want to see how buffchains work as well as some other tricks. However beware that the job system will probably restrict you from creating synergy as high as you see here, I despise the Zodiac license board for that reason.

ID: gq2yxv1

I set my thieves up as follows ( I think, am away from the game)

Foe: HP more than 90% : Attack

Foe: targeting ally: Steal

Foe: targeted by Ally: Attack

as I usually wait fer the monster to aggro on to me , allows me to pull the ones I want away, if required.

11 : Anonymous2021/03/04 13:19 ID: gpne7ut

Enemy Hp Critical- poach.

Great way to gain loot and rare loot.

12 : Anonymous2021/03/04 15:25 ID: gpnteen

Ally any = haste

Ally any = protect

Ally any = shell

Ally any = bubble

This is how you always win and never die.

ID: gpofq7g

This is how you always have zero MP.

13 : Anonymous2021/03/04 14:39 ID: gpnn8qr

i always have self: libra for one character below the attack gambit

14 : Anonymous2021/03/04 23:04 ID: gppl6v8

The most must-have gambits to have in the game, at least for late game are:

Ally Status: Confuse > Nu Khai Sand

Ally Status: Disable > Remedy (if you have Remedy Lore 1 License) or Esuna white magick

Ally Status: Stop > Chronos Tear

Ally Any > Prince's Kiss

Put them all on the top of all of your characters gambit lists for maximum priority. The thing is that your characters react so quickly they use the items almost instantaneously. If the enemy does a move that sleeps or stops all your characters, chances are one of them will have used a healing item, then the healed character will proceed to heal the other 2. It's a really effective status healing technique and I would say it's almost essential for the high level areas and bosses where they bombard you with deadly status effects like confuse and stop.

15 : Anonymous2021/03/04 18:02 ID: gpof6ab

Ally status <50%_ regen - saves you mp.

On that note - MP< 30% charge- this is the most consistent level you can get to without charge failing and resetting your mp. If it doesn’t seem to get that high, lower it to 20%.

Ally status :silence= vox - will make sure your automatic spells are going off without a hitch

Also there’s a specific dungeon early on where “foes “3+= fire or fira” will save your life

16 : Anonymous2021/03/07 04:29 ID: gq2ebtb

Simple one I found is "Foe: Status=Shell>Dispel" because usually if the mob comes preShelled, I probably want to Dispel them asap. Has been working well ~60hrs in.

17 : Anonymous2021/03/04 09:38 ID: gpmxvrc

Self gambit is a must for those times when hit with nasty status

引用元:https://www.reddit.com/r/FinalFantasyXII/comments/lxgbt9/in_your_opinion_what_are_some_must_have_gambits/

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