My ONLY complaint in this game is the sensitivity its either way too fast or way to slow with no inbetween

1 : Anonymous2021/03/31 23:19 ID: mhicg9

Anyone else having this issue with sensitivity?

2 : Anonymous2021/03/31 23:21 ID: gsyye3p

Aim acceleration?

That’s on the top of their patch to do list. Probably in a week or two I’d guess

ID: gsyzd88

Are you sure? I though that they said quite the oposite, of course that i may be wrong, and i really hope i am.

ID: gsz1ag7

/comments/mcyjyg/outriders_1_week_to_launch_dev_update/gs64932/?utm_source=reddit&utm_medium=web2x&context=3" class="reddit-press-link" target="_blank" rel="noopener">

From their post:

Post-Launch Follow up Patch & Upcoming Optimizations

We have an additional pre-planned patch that is intended to address any recently-reported issues or bugs coming out of the demo that the run to launch didn't allow us enough time to implement beforehand. The resolutions for any non-urgent bugs that are discovered during launch may well be rolled into this patch.

At this point in time we do not yet have a set release time for this patch as its release will depend on the amount of content we want to roll into it. We are expecting this to roll out at least a few weeks after launch. Newly discovered severe issues will be hot-fixed earlier and separately from this patch of course.

Below are our intentions for this patch.

Controller adjustment options such as deadzone adjustment, acceleration settings and legacy layouts. Loading Time Improvements for Xbox One and PlayStation 4 consoles Further Performance Improvements for Co-op games Crossplay friends list and invite system across all platforms. This will require you to be using a Square Enix Members account.

Bug fixes including, for example:

Lore collectibles bugging out on second characters

This list will continue to be built out as we progress through launch *

3 : Anonymous2021/03/31 23:42 ID: gsz0qw0

really glad its not just me

4 : Anonymous2021/03/31 23:32 ID: gsyzkmj

Yeah sensitivity doesn’t feel right for me either. In short distance fights it’s way too slow and then long distance is way too fast

5 : Anonymous2021/04/01 00:06 ID: gsz3fuz

Yes I felt it too. Horizontal and vertical are not same speed

6 : Anonymous2021/03/31 23:25 ID: gsyyvwy

Yup. On PC and I go from 2.2 to 2.8 on mouse sensitivity as the game changes it without telling me.

ID: gszg5kk

To fix the issue on PC just navigate here using the file explorer


Open Input.ini and add these lines to the file, if there is already text there, add this to the bottom of the file.

[/Script/Engine.InputSettings] bEnableMouseSmoothing=False

This will disable mouse smoothing completely, which is not possible in-game atm.

ID: gszssu2

And risking getting flagged for cheating? No thanks. Also isn't "acceleration modifier 1" 1:1 mouse movement?

7 : Anonymous2021/04/01 00:36 ID: gsz6v5a

Glad to see people talking about this. I really did not like the shooting in the demo, and was stunned to see so many people so careless about it. Pleased that they intend to patch in some settings, as this shooting needs serious upgrades.

ID: gszg0mh

Agreed, but I just got used to it in the demo and was starting to get it down really well (where I could snap to my ADS really fast and be right on point, take some shots, get some headshots in, and then keep sprinting around). I totally noticed it, but got used to it and now I've got it figured out.

But totally agree that I think they need to tweak it some, because it isn't fluid or smooth when transitioning from sprinting, ADS, to hip fire, to ADS, to sprinting. It does feel clunky, but after 10 hours of being on the sticks, you get it down.

ID: gszeb2s


8 : Anonymous2021/04/01 03:21 ID: gszp1d1

Should be able to adjust horizontal and vertical sensitivity separately. It's always an issue for me.

ID: gszrbqc

The fact that you can’t do this on a next-gen optimized game in 2021 is just bonkers.

9 : Anonymous2021/04/01 00:26 ID: gsz5rfl

It’s killing the game for me. I think I’ll wait for the patch because this shit is unplayable.

ID: gsz7pg7

It can feel that way on console for sure. I play on PC and console and the difference is very noticeable for sure. The best fix I've found on console is to either:

a) Use the "center camera" input (i forget the exact name in the menu) and THEN ADS with a lower sensitivity.


b) Play close range using a weapon with a decent spray or spread.

I know it's not much help atm, but it's what I've done. So, I just kind of play devastator and trickster on console and tenco and pyro on PC. Hope you find something that works for you.

10 : Anonymous2021/04/01 02:07 ID: gszh8cr

Patiently waiting for midnight... two hours left... make your sense faster and get use to it... can’t wait to shotgun fools in the face... two hours left...

11 : Anonymous2021/04/01 01:50 ID: gszf9ju

PC or console? Because you can fix it on PC with an .ini tweak.

12 : Anonymous2021/04/01 02:14 ID: gszi0bv

So I had the same issue when I was using a "core" xbox controller. Got my PowerA elite today and noticed the aiming is much smoother than my OG controller. I didnt even change any settings, but it feels a whole hell of a lot better than the erratic aiming I was used to.

13 : Anonymous2021/04/01 02:40 ID: gszkutv

Yep. Absolutely needs addressed/improve.

Hopefully sooner rather than later.

14 : Anonymous2021/04/01 04:07 ID: gsztify

I was just saying this the other day on reddit

15 : Anonymous2021/04/01 04:10 ID: gsztsaf

idk i got mine to a good setting that's low but still feels right to me.


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