- Alan Wake Remastered: PS5 vs Xbox Series X/S compared to the Xbox 360 original! - Digital Foundry
-
Wheres yo boi with the TLDW;?
ID: hgczupzID: hgd00kkYou sir are a true gentleman
ID: hgd08alMost of that is additional to the video, video tldw:
Resolution:
Series X and PS5 run at 1440p
Series S 1080p
Original 360 was 544p
Significant upgrades to textures, lighting and models on the remaster.
Frame rate:
New consoles aim for 60fps and maintain it for the majority, however drops to high 40's when intense combat.
Xbox consoles have screen tearing, PS5 has lower framerates with Vsync enabled.
Original 360 was 30fps target with drops to mid-low 20's
ID: hgdo6tmMVP
ID: hge747tWow on that 9GB difference. Seems like most games are much different in terms of size compared to both consoles. 660GB doesn’t seem so bad now.
ID: hgenmueIt's starting to become criminal that devs are not using the new loading techniques. Seriously...
ID: hgd4x8tCouldn’t make the TDLW sadly. I was busy
-
Remedy really need to start supporting HDR already :/
ID: hgdbzmfImagine a game that focuses so much on the contrast between light and dark not supporting HDR. Talk about ironic lol
ID: hgcz94lRemedy does support HDR. Just this remaster does not.
Edit: they do not. Wtf.
ID: hgczf5lWhich Remedy game supports HDR? Control definitely didn't.
I'm pretty sure none of their games do and when asked about it regarding Control they said they had no plans for it.
-
Man, I feel like this game has NO BUSINESS dropping into the low 50s and mid 40s. It’s a freakin remaster of a 10 year old LINEAR game running 1440p, and the visuals are nice but not THAT impressive. I know they state in the video it’s an inherent problem with the old engine, but still man, kinda disappointing to see...
ID: hgdz9qvI think they mentioned that it could be an engine issue
ID: hgdg4mgGonna wait for a sale and a few patches for this. Companies really don't sell buying their games early very well, do they.
ID: hgdl5dxI think it was a lower effort port to get PS players on board before the inevitable sequel drops.
ID: hgelqo2Also no HDR wtf
ID: hgeh4a6Yeah...4k60 with HDR is the minimum I expected for the price they are asking lol
-
Nah it should've been 4k 60 on both next gen consoles
ID: hgdhlp7Lighting and fog effects are absurdly expensive but I agree.
-
1440p on a Xbox 360 game. That’s how demanding 60 FPS is.
ID: hgejobqI don’t think your knowledge is very extensive, no offense. This can easily run at 4k 60 PLUS fps on the PS5. It’s a lazy port is what this is. Miles Morales runs at a similar resolution, is open world and deploys ray tracing while maintaining a very solid 60fps, and that is a launch title which poses time constraints lol. Don’t even get me started on Demon’s Souls or Ratchet and Clank or even Death Stranding which to me are much more impressive than MM let alone freaking Alan Wake. Engine being outdated, Remedy being known for tbh, imo shitty optimization and probably a very rushed project are the main three reasons you can look at when judging this port’s performance.
ID: hgemchrLiterally all those games you mentioned are Sony first party, obviously they’re gonna be able to optimize very well for the PS5. But you can’t expect lazy third party devs to put in nearly the same amount of effort towards that. Even with that said, this port is still half-assed.
ID: hgelzupNo it's not, it's just a bad engine or a bad port again. It's a freaking linear game from the x360/ps3 era. There are open world games more detailed that run at 60 fps and higher res and countless other games.
-
Yeh but is the game any good ? It looks shit but ive never played it.
ID: hge21p4Shit? What on earth are you babbling about
ID: hge5cm0It looks fucking god awful & boring, another protracted story that is hard to give a toss about... but maybe it's actually good - I don't know?
So it's good then , yes ?
-
Never played this before was thinking of picking it up but I saw some comments about how the combat is really repetitive. Is it worth the buy?
-
No HDR... weak remake
引用元:https://www.reddit.com/r/PS5/comments/q6n8kc/alan_wake_remastered_ps5_vs_xbox_series_xs/
Copied from
The PC version runs at 2160p on Ultra using an RTX 3080. - The game does not support HDR on any platform. - PC supports Nvidia DLSS technology. - PS5 makes use of Kraken technology to decrease the size of the game. - The quality of the textures slightly higher on PC. - Faster loading times on Xbox Series (by tenths of a second). - Greater distance of drawing in PC, smaller in SeriesS. On PS5 and SeriesX they look the same. - PC has ambient occlusion added in some elements. - Higher resolution of shadows on PC, lower on SeriesS. Same quality on PS5 and SeriesX.
Series S: 1080p60fps / 38,65GB
Series X: 1440P60fps / 38,65GB
PS5: 1440p60fps / 29,53GB