- Stop boasting about the length of your game
Some games are so long it's like a second job.ID: hsae8ot
Man AC Valhalla was my first AC since AC3 and holy hell I felt that the game was aw never going to end. I enjoy open world games but sometimes they’re too much, and I can see why some lose interest in em after a while.ID: hsargd6
I put 60 hours into it, realized I was nowhere near the end and felt like I'd done nothing but repetitive tasks the whole time, and then never picked it up again. What's sad is, the prologue in Norway was spectacular! I really felt, for the first time since the Ezio trilogy, how good these games can be with tight focus on more condensed areas. And then you go to England and... rolling fields and busywork everywhere you look. Yawn.ID: hsasi9a
This is the exact reason I never finished Odyssey, that was $60 wastedID: hs8mtcd
It’s a tough balance, you don’t want to leave a game thinking you got ripped off (achem deathloop) but you also don’t want your players to feel so exhausted of your game by the end of it that they go from loving it to wanting to skip the next iteration in the franchise (achem Assasin’s Creed Odyssey). You wanna be in between, a meaty main game with meaningful side content, leaving you wanting more, but not feeling that you didn’t get enough out of your purchase and investment.
Personally, the initial 20 hours of main quest gameplay plus 70 hours of side content already sounds like a quality and lengthy game, and sure, another 30-50 hours of fetch quests and collecting, understandable, give the trophy hunters something to sink their teeth into. But 400 hours of low quality boloney? No thanks.ID: hs8wjnc
Fill with quality not quantity. Odyssey had a good 20hrs of decent material, but it was padded by stupid grind. I haven't/won't even go into valhalla due to that. On the other hand, the witcher 3 had a good amount of quality with just some filler...similarly skyrim. In fact in skyrim you wanted to go explore, experiment and level up, but i never truly wanted that in Odyssey after level 20 or so.
I fear these open world games are headed into this empty quantity direction. That being said, i can't wait for Horizon.ID: hs9dgrx
Lost me on feeling like you got ripped off by Deathloop, I had a blast with that game and it's clear the devs put a lot of hard work into making it. Other than that I get where you're coming from.ID: hs9cilm
You feel like you got ripped off with deathloop? I've been playing about 10-15 hours and I'm still pretty clueless as to what I'm supposed to be doing it's greatID: hs9mv0w
For $30 I thought deathloop was INCREDIBLE and complex. I would've paid full price for it. Shorter than most things I own, but goddamn everything about it was seamless, brilliant, and well thought out. I just wish more ppl allowed Juliana to be other players, cuz playing as Juliana is a bit of a snoozefest. Takes so long to get matched up!ID: hs9vs96
I gotta got on record here saying that death loop was probably the perfect length of a game for me, and it is very replayable if you want to get more out of itID: hs9664d
What was wrong with Deathloop? I Platinumed it recently. Perfect length!ID: hs9azoe
You felt ripped off by Deathloop?
Girth matters too.ID: hs93tot
It’s all about how you use it!
...... or so I’ve heard. MY game is huge!ID: hs9jqgw
"A lot of people think it's the length but its really the grith that gets ya."
Quality over quantity.ID: hsa2x4q
Sounds all well and good, but how many people refuse to pay full price for games that are only 10-20 hours?ID: hsaaays
10-20 is fine. It's when games are less than 10 hours that you need to convince me those few hours are REALLY good to justify the price.ID: hsa66g7
Not necessarily. Miles Morales was great but was also so damn short it didn’t feel like it was worth $120 aud
I like both long and short games. It was a breath of fresh air playing Guardian of the Galaxy, a short and linear game but it was so good. I prefer that kind of game compared to ubisoft open world.
But I don't mind playing 100h+ in the witcher 3 or some JRPG if they are well madeID: hs96qz3
Isn't Guardians of the Galaxy almost 20 hours long?ID: hs99da3
well depends if you 100% it I supose, it took me around 14h.
All 120+ hours of Persona 5 Royal are great while maybe 15 or so hours of Assassin’s Creed Valhalla were kinda fun. It really depends on what type of game it is.ID: hs9d31l
130 hours of Persona 5 is watching conversationsID: hs9e95b
I ended up with 150 and I watched all the conversations, and that really adds about 50 hours. Just the mental planning of it all without using a guide probably eat up 20 of those hours. And since its a school year simulation might as well make it longID: hsc800w
Very true but if you’re enjoying it then that’s what mattersID: hs9c4mp
Sounds more like an individual person thing tbh. 120 hours in Persona 5 is great to you, but that won’t hold true for everyone else.ID: hs9m36r
Persona 5 was all 100% worth it.
I admit I like long games, but it need to be worth it. Most of the time I come back to a game because of the MP. For example Nioh 2, I can play that game all day everyday without getting bored.ID: hs96iq2
Nioh 2 is one of the best examples of a game that excelled because it had a few core enemies that are just designed well. They go from feeling really difficult to being fun to kill effortlessly without the need for "make elemental versions and pretend that's new content".
I think the bigger problem is with gamers regarding game length so highly. Developers wouldn’t sell game length if gamers weren’t buying in, or if people didn’t balk at games twenty hours in length.
I love long games. However it needs to be a long game because of meaningful content. Games like Valhalla were long, but there was very little of substance in it. Games like the Nier games and P5R were long but it was full of meaningful content. I don’t want to just check off boxes. Give me something of substance.
This is why I love Sony's 1st party games - usually its a fooking solid story thats between 10 to 20 h long, tons of customized setpieces and rewarding story.ID: hscghln
Even their open world games (Ghost of Tsushima, Horizon, and God of War) respect your time and don’t draw it too much. I found all of them struck the right balance of open world activities & main story. Sony gets it right.ID: hsckxgg
God of War isn’t open world in the way Hzd and Ghost of Tsushima are but I agree. Personally I prefer God of War size games. A solid 20hr story, and then a good amount of side stuff to do (15hrs worth, give or take)
Boast away. I want more information. Non issue.ID: hs8rsx9
Yeah, when a game is really good and I like the gameplay mechanics or the world, I want it to last a while. I’m not in a hurry to beat a game and move from release to release, and by the time I get to the next game I’m interested in, it’s probably on sale.ID: hs8whbk
This. Please tell me, chances are if the number is huge and you are touting it as a selling point I’ll know it’s a grind fest and happily skip it.ID: hs8wvc7
Also a valid point!ID: hs9bhdr
That's the difference between boasting and giving out info. "This game takes approximately 20 hours to complete the main story" is a perfectly reasonable statement of fact. "Our game has so much content, it will take you years to finish it" is both boastful and deliberately misleading. The former is fine, the latter is what needs to go. It's marketing bullshit that fluffs the numbers to sound the largest, regardless of whether the metric as a whole is a good measure of anything.
I couldn't care less. I enjoyed the hell out of my GoW and Horizon platinums just as much as my Ratchet and Clank. The game should be as long as it takes to tell a good story. Of course multiplayers and MMOs are different but single player games I'm completely fine with whatever as long as I know what I'm getting and it presents/plays well.
I've gotten to the point that if a game boasts more than 30 hours mainline story time it's almost a hard pass for me...
Some people like long games. Some people don’t. It’s not an inherently bad thing to brag about how long your game is
I dont see why people argue about this. Its too much for you? Dont buy the game. Its too short? Dont buy the game. My personal advice, dont be FOMO with the content. See all these side quest? Dont take them all. When I play games like AC, i like doing a story mission than tackle 2-3 side quests, another story mission another 1-2 side quest and than stop playing for the day. Personally, because of time constraints, I pick up 7-8 games/ year and I try to fully enjoy them. If you have 4 games on the pipeline while playing DL2, for sure you will not enjoy its longevity, because in the back of your head you know you have 4 more games to try out..
if the game has good content, then being long isnt a big issue (persona series for me). However if its just long and repetitive... thats when the long story becomes a problem
Game companys: Our game is 500 hours long.
Me: cool, ill play it for about 20 hours get bored and buy elden ring, then play that for the next 10 years like i do with dark souls lol
In my opinion, as long as the quality remains high, a longer game is always better. From a value perspective, if two games are of equal quality and one is 20 hours and the other is 100 hours then the 100 hour game is objectively a better value.
Quality is the key though. I would rather play a game that has an extremely high quality 20 hours than one that has a bloated mediocre 100 hours. As a result, the length of a game alone doesn't tell you much.
It's not always about the length of the game, but how thick is the plot?
Obviously people should know how long a game is but I think there's 2 different issues at play. You used to have some full price games like Homefront that were just quick AF & not worth the money. But now you've got people like Ubisoft basically making it a part time job trying to beat an AC game.
Games are great experiences & you obviously want to enjoy it for as much as you can. But it shouldn't overstay it's welcome & have a reasonable & worthwhile end. Some of my favorite games are by Giant Sparrow & sure you can beat their stuff in an hour, doesn't matter. It's still better than plenty of 100 hour games I gave up on after <10.
Well, if being long is necessary for the developers to fulfill their vision then that's completely fine and I'd say even encouraged, like with many JRPGs, but AC Valhalla for me was definitely too long. Like seriously, with that game it was very obvious that the game wasn't meant to last nearly that long, and it was simply padded with almost meaningless arcs which contributed very little to the overall plot. Overall plot, which lasts maybe 20-30 hours and is pretty decent, but the long filler-ish droughts were simply awful.