-
Sorry if this breaks any subreddit rules and sorry for the formatting, I'm on mobile.
Would you play a game which had little to no visuals? Like constant black screen. You explore and solve puzzles solely using 3D audio (sense your orientation by church bells ringing, birds singing etc), and haptic feedback (what surface your walking on, which way the wind is blowing, that sort of thing).
Basically I'm trying to think of unique ways to use the new tech in the PS5 and DuelSense you give a new experience.
I know we are all used to graphics, so would be something very different and challenging on the senses. Are no graphics a deal breaker for you? And why? And if you have any ideas which could blend the new tech to gameplay, please throw them at me, I'm all ears. Cheers
-
This sounds kind of similar to The Unfinished Swan (a game I played on ps4). I enjoyed that game, and think the ideas you're mentioning could be really neat on ps5!
ID: gwnlw3dID: gwn46lgSame, that was a stunning game, really unique. I'd totally be interested in playing a game as described on ps5, would certainly be something really original!
-
I always thought the accuracy of something like the DualSense would lend itself to making games tailored to visually impaired people.
ID: gwmaga4I want a PSVR2 game, first person, where you’re a detective that’s in a wheelchair. Sections where you have to crawl away from your chair while gunfighting, climbing etc
ID: gwo6wkaThat would either be really cool or really fucking hilarious depending on how tastefully they handled it
ID: gwoqeo2The opening sequence of Wolfenstein: New Colossus has basically that — gun fighting from a wheelchair and having to crawl away from it. Actually a really cool away to start the game I thought.
ID: gwmq0gzSounds like a cool idea 🙂
ID: gwnd4xlReportedly, you can platinum TLOU2 even if you're blind. I went and gave it a go a little while back with a blindfold. It's an entirely different experience from playing it visually, but they made it work even on PS4 tech. Most of the game is conveyed via audio, but haptics certainly play a role. If they ever do a proper PS5 remaster, there's a lot they can improve on with the dualsense which would be sweet.
-
There was a game like that on the PS4 that used almost a sort of echolocation. I don’t remember the name of it, but the world would be pitch black and you’d send out pulses that would reveal the environment of the house you’re in and all of the furniture and objects. This would be the perfect use for the DualSense to augment what they were going for from a design perspective.
ID: gwmm29fI think you're thinking of Perception. It was a horror game where you play as a blind woman. It sounded like a neat idea and looked cool but I remember reception being pretty negative. That was probably due more to execution than concept though.
ID: gwmpqlsthat or Stifled
-
I would be down for it
-
I’d play.
-
Id like to see a segment in a game that did this and made sense thematically, I could imagine a naughty dog or rockstar scene where your blind folded and can't see much more than blurry light on the screen. Won't happen though as they can't force headphones on everyone. I'm not sure it would work as a full game, more a novelty thing.
-
If it worked well, it'd be awesome to try something like that.
-
It could be interesting to have that happen as a sequence in a game. But playing a game entirely with just the controller and audio, no
-
Wow, that would be a new experience to me. I would definitely love to play something like that.
-
Honestly? No. It would be pretty frustrating.
ID: gwlmprjName checks out.
-
Depends, if it was fun to play i guess, as a novelty no.
Edit, I think the trigger resistance and detailed vibrations could easily be used to navigate blindly, but why ignore your sense of sight. Unless you actually have a great gameplay mechanic in mind to base the game on i wouldn't bother. Only recent game i can remember that implemented sight in an interesting way was Before your eyes, and it simply relied on blinking, and how hard it is to not blink sometimes to advance a narrative in an interesting way.
-
This might be wonderful for blind people. Apparently TLOU2 is fully playable for people with visual disabilities and set a new standard for accessibility.
ID: gwn2s4cIt is and it did. Source: I completed it start to finish without needing sighted assistance, only assistance I needed was for the platinum prior to the grounded patch with a few very difficulty to find collectables.
-
Hellblade really messed with your senses. There was almost an entire level that was shrouded in complete darkness and you had to navigate mostly just via audio.
I can't imagine what amazing things a sequel to that game would be able to do with the Dualsense.
But since the developer now belongs to Microsoft we will unfortunately never see that happen.
-
Doesn't sound like a game I would like to play. I do know that someone would be interested but I think it could be too challenging without any screen. Also it would be hard to solve puzzles without seeing anything. If you want to have a game with no screen then at max I would say you have to navigate from A to B with sound and haptic feedback which would turn you into a blind person basically. It should be considered that there is a small market for games like this and could only be a 5$ indie game.
-
Could be fun for a horror game. Like if you turned the lights in your house off and there was no visuals? Just sound and haptic in the dark could spook me out.
-
No. Sounds like a pain in the ass. I'm sure some people wouldn't be against trying it though.
-
No, you can't not have visuals. There needs to be something, some visual feedback, even if your eyes aren't the main part of the game.
-
Nope
-
Nope. Sorry
-
I think it would be cool as a mechanic in a game. But if you were going with something similar to Unfinished Swan, then it could work throughout the entire game. I just think there needs to be a good reason, story wise or gameplay wise, for the lack of visuals. Not just because "new tech is cool"
-
No
-
There's actually a mobile game based on that concept (more the audio and minimal graphics), it's called "Dark Echo"
I know for sure its available on Android for free, but on iOS it's $1.99. Highly recommend you checking it out if possible though!
-
Constant black screen challenges the purpose of a game being source of visual stimulation a bit too head on I think. At least it's what I'd expext most gamers' reaction to be. Maybe somewhing more nuanced would do, b&w graphics or some other kind of optical filtering (blurriness, color blindness, etc) that does the trick (focusing the player's attention on sounds and haptics) but without totally alienating them from the visual aspect, and also perhaps serving as a treat in some way. Also how the visual stimulation ties in to the story and progression etc would have to matter.
-
I would play 8 bit game it was fun as shit.
Graphics or haptic feedback don't make a game
ID: gwmofr9Did you read the post? They mean something that is just 1 bit. A single black screen.
-
I’d play if it’s well implemented
-
I'd love to play a few missions of a game but I don't think a full game could keep it fresh the entire time. Like you're caught in blast radius and temporarily blinded, having to guide yourself out of a collapsing building or something.
They could have some light on screen to visualize heading towards an exit with sun.
-
I think this could be cool depending on what your going for overall. I recently read a post on
where the person has been playing for years ( maybe red/blue) days and they're blind. They had to memorize pokemon cries and bump around to finish the games. So doing something that would really stimulate you could be interesting -
Hell yeah! Like an audiobook, but in game format! Loved the idea, and Dualsense really puts this idea to its limit.
-
I could see this used very well in a game about a blind character. Maybe even integrated into a Daredevil game.
-
Yes. A lot that can be done now through haptic and triggers that convey mechanics and 3D audio is always nice
-
I had a song from Tetris Effect stuck in my head, so fired up the game last night to hear it.
The rumble was left-right-center on the Dualshock 4 which translated to my DualSense, but a PS5 version of this game with increased haptics and rumble could truly shine.
I was too lazy to unbox the VR (stoned at 2AM) and connect that but I'd never seen it flat before. I'll be hooking up the PSVR soon.
Regardless, if you haven't played Tetris Effect, this is the first connection I made reading your post.
-
As someone who's gonna turn off haptics as soon as I get my hands on....no
-
Blind Simulator
-
Hmmm I'm down to experience it, but I probably won't buy it. Because that sounds like an awesome thing to experience, but I'm not sure how replayable it would be; A lot of the reasons why I play games are more on the visual side.
Although, you know what would be better for me, is to at least have words or narration on the screen too
Like a text adventure but all the gameplay interaction is based off the premise you mentioned. Now I feel like that'd be awesome.
Or maybe like.. not only narration, but you see what the main character is thinking to help you discern stuff better; so instead of just hearing water droplets, your character can think "Hmmm Smells like oil" so now you have better knowledge of the things around you too.
-
Maybe not an entire game but would love some mini games like that in normal games
-
I really want gyro aim to be standard. It's in the dualsense
-
Look up dark echo, it’s a mobile game from a few years ago that this idea reminds me of. Haptics would elevate the concept quite a bit.
-
Maybe as a sequence in a game, probably won’t buy a full game of it unless it’s relatively short.
引用元:https://www.reddit.com/r/PS5/comments/n2tgb8/would_you_play_a_game_with_only_haptics_and_audio/
That's what I was thinking. That game with haptics and 3D audio would be something else. Was such a unique and fun experience.