- Mass Effect™ Legendary Edition Performance Details
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If its a rock solid 60fps on PS5, I see no reason why you wouldn’t run quality mode.
ID: gx3qhfvID: gx3tlxpI prefer games that look smooth over higher quality. There’s something about the smoothness that I prefer over the quality. But yea, If it’s 4K 60, I’d obviously do that
ID: gx3tqgnI mean it’s a game you play. High frame rate (and more importantly a stable one) is a better playing experience.
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Performance Mode: 1440p 60fps
Quality Mode: 4K 60fps
Surprisingly the Series X performance mode runs at 1440p 120fps which makes me kinda jealous ngl
ID: gx21errFor the reasoning why, PS5 is not able to support above 60fps through backwards compatibility, as ME:LE is a PS4 game.
ID: gx21o37Just watching but Do they mention this in the post?
ID: gx2902oWhoever was in charge of adding 120fps support to the One X SDK deserves a raise. Set themselves up pretty well for the Series console.
ID: gx29vrhI have a feeling this is why the PS5 and Series X can support 8K resolution
ID: gx3oninYep. 120 fps, 1440p, and VRR. It really is great from a features standpoint.
ID: gx22oojUp to 60 FPS in either mode. We'll see how consistent each is.
ID: gx23emdMost likely 4k will have dips and 1440p will be near 100% stable.
Assuming they have the same content in each besides resolution
ID: gx2q2xyI think it's just because it's there on the PS4 Pro
ID: gx27hphSo many games have been getting 120fps modes on the Xbox versions. I get that they’d have to make a ps5 version for the same results but seeing as Star Wars squadrons still hasn’t gotten a native ps5 version I’m not holding out hope for this either. It’s too bad Sony won’t put in any effort for BC
ID: gx21c84One of the benefits of Xbox’s better backwards compatibility - as this game has no true next-gen version, it’s limited to 60fps due to the PS4 SDK
ID: gx21oncAh, makes sense now. 60 should do the trick too!
ID: gx2222oMaybe they can Update the PS4 version to have a Extra option for PS5...
ID: gx2ox1rI think they’d have to put out an entirely separate version specifically for PS5. Not likely to happen.
ID: gx2vxqrI have both next gen systems. To me this game isn’t about frames so 4K 60 quality is where I’ll be. Looking forward to those DF videos.
ID: gx31jvlI agree. I’m on Series X and I’d rather play it at 4K60fps.
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Okay stupid question but if both are 60 fps on ps5. Why not choose quality on this one?
(I usually go performance so I get 60 and not 30 so far on my ps5 games when given the option.)
ID: gx3ol6lMy guess is you might see a few dips on 4K vs 1440p. Just a guess though.
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Why can the PS5 not do 120fps at 1440p?
Didn't expect a 120 but if that is an option, this is 100% being played on my Series X.
Edit: Why the downvotes. I was genuinely unaware that the PS5 couldn't do backwards comp. games at 120hz
Thanks everyone for explaining it!
ID: gx24ad0I’m not an expert at all but I think Microsoft made the XB1 support 120fps. Even though the games would never actually hit 120fps it laid out the groundwork for the future Xbox consoles to easily take advantage of it later. Someone correct me if I’m wrong.
ID: gx2t8aiYou’re correct. The XBO OS has the capacity to accept 120hrz signals, it just doesn’t use it for anything. They essentially future proofed it because they wanted the XBO and XS consoles to share the same GDK.
ID: gx25ej5I think this is pretty much it from my understanding.
ID: gx222oxPS4 games can't go past 60fps
If they made a PS5 version 120 should be possible
ID: gx250obSo did they make a separate XSX version but not for the PS5?
I’m confused as to why the PS5 doesn’t have 120fps support. I’m not too tech savvy.
ID: gx230gmFor some reason ea isn’t doing a native next gen version of this game on launch. So it’s through ps4 bc.
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I’m cool with 1440p 60fps. It looked and performed great in Yakuza Like a Dragon.
ID: gx2k0xbIsn't 1440p not supported by PS5?
ID: gx2kl53PS5 currently doesn’t output at 1440p but games can be rendered at that resolution with the PS5 up scaling it to 4K.
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Series X version it is then.
ID: gx3qhdqIt is the way.
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60fps even on base PS4/XO is exactly what I wanted to see. It was weird seeing 60fps only be confirmed for enhanced systems before.
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My perspective - i would love 120fps as my TV can handle it.
However, it's not going to happen. So i guess the positive is my PS5 isn't going to be pushed very hard to run at 60FPS.
Fortnite in 120FPS was nice, but not a huge noticeable difference.
ID: gx3g1xl90fps works fine too, it doesnt' have to be either 60 or 120.
ID: gx3rq8oAh, yes. I've definitely fallen into the trap of thinking in "doubles".
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So like how Warzone can’t run at 120 FPS on PS5 because PS4 BC is limited to 60 FPS, the same applies here?
Regardless, I still find these BC attempts from Sony half-assed.
Microsoft did some amazing future-proofing with their old hardware, allowing for multi-gen backwards compatibility on XSX and enabling 120 FPS support on the X1X for old games, which has benefitted beautifully for the XSX as we are seeing here now. But when it comes to Sony, it’s only about the way forward, right? Didn’t give a rat’s ass about what came before.
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While i got both consoles for next gen games, Xbox definitely handled backwards compatibility better. Not that I'll be playing at 120fps anyway, I'd much prefer 4K 60fps.
Without waiting for analysis, if one version is going to look better, it'll be the Xbox version. One X versions of games often had slightly better textures/shadows etc than PS4 Pro versions of games and this will just be running in back compat mode. Guess i'll grab this one for Xbox.
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Can someone explain why the PS5 wasn’t given the 120fps option, whilst the XSX does? I’m genuinely curious since I’m not too savvy in tech.
ID: gx27ivvXbox Series consoles are able to "unlock" limits of old-gen games with their backward compatibility system (pretty much like what an PC does). So games that are made for the past generation can make better use of the newest machine's hardware.
On PS5, the PS4 backward compatibility more or less emulates an supercharged PS4 Pro, so a game can't go beyond the resolution/framerate limits than an normal PS4 Pro has. PS4 Pro don't support resolutions higher than native 4K and framerates highter than 60fps.
For now, the developer need to port the game to natively run as an PS5 application, to game being able to use all the PS5 hardware (to support 120fps, triggers, 3D audio and so on)
ID: gx26jshSince the game is releasing specifically for XB1 and PS4 it’s going to be running in backwards compatibility mode on XSX and PS5.
PS5 does not support 120fps when playing PS4 games via backwards compatibility. This is in contrast to XSX which does support 120fps when playing games via backwards compatibility. (Not sure if this is only for XB1 or if 360 and OG XB games can also do this.)
Basically the only way to get 120fps games on PS5 would be if the game is released FOR the PS5.
ID: gx3crvlMicrosoft had the foresight to future proof as they knew the value and ease this would provide developers, so they put 120hz support into the last gen console’s SDK, so that it works in BC mode on Series X
Sony somehow completely failed to see this, and have no solution, same reason why cross gen saves aren’t a thing, Sony just stupidly didn’t think of it
Which is genuinely stunning to me considering they own several game studios
ID: gx3r2egPhil Spencer certainly has vision, and plays the long game.
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I wonder why PS5 cant run at 120 fps but XSX can.
ID: gx2864qI asked this same thing. Its because its running via backwards compatability. PS4 Pro games can only go up to 60fps while Xbox One X games can go to 120. Meaning Series X can do 120 on old games and PS5 can't.
If it was a native version for PS5 then it could
ID: gx2993iOld gen game; Xbox One supports 120fps in old gen but PS4 does not. That’s it.
ID: gx2iswnYeah if they were release a native PS5 build then it would support 120
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120fps with image quality downgrades is a no no for me. It's Mass Effect, not COD. I dont need 120fps.
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Have both consoles, will be getting it on both eventually but I’ll play it on series X first then. Fitting since Xbox360 was where I played the trilogy on in the first place, November 2007 seems so long ago now
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Just curious but what's the point of buying it for both consoles?
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Can play it on the PS5 if my gf wants to use the series X for fallout or dishonored (which she has in-progress files on) and we both want to play at the same time. I’ve played all 3 ME games in the past multiple times with different classes / romances / choices and I’ll do the same with the LE so I don’t mind having one playthrough on one console and a different one on the other
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I'm also curious.
I kind of get it if one of the consoles is Switch, but I don't get PS5/Xbox.
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I'm also curious.
I kind of get it if one of the consoles is Switch, but I don't get PS5/Xbox.
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Damn this will be so epic. Sadly I don’t want to spend another 300 hours on these games.
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Do they really take that long?
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They dont lol
If you do one playtrough and just follow the story and some side quests you can be done in 60-80 hours.
However youd be doing this masterpiece dirty, id say 120-150 hours for a full playtrough of all 3 games with doing most side stuff is more accurate.
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The first one is shorter but trophies require multiple playthroughs
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Not even close. Even if you do all the side quests and optional dialogue with your crew, each game should be around 40 hours. Maybe a little more for ME3. Now getting the platinum for each one might take longer because there were trophies in the original games for beating them twice.
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I very much do, and I've played all of them at least twice. Particularly since making different choices does have an impact. And it's been a long time since then.
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Trust me I want to but my backlog is so big at the moment, I’ve also neglected some good game series through the years for playing exclusively rpgs like these for example Resident Evil and Metal Gear Solid.
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Why offer the 1440p mode unless the 4k mode struggles at 4k? This really makes me kinda mad.
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1440p ultra settings v 4k high settings.
Don't be mad, think for a moment.
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For PS4 Pro users.
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Another PS5 game another performance mode. Quality isn’t worth the inconsistent frames.
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We have absolutely no idea the performance of either version. You lack sufficient information to make this claim.
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This game is still running on outdated code I see lol
Update: another win for XSX I see. No 120fps so that 2 TFLOP gap is real
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PS4 SDK doesn't support 120fps so any game (like this one) without a next-gen PS5 version will be capped to 60. This is moreso Microsoft putting more focus on backwards compatability than Sony
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Has nothing to do with the gap, this is a last gen game and only X1 supported 120fps last gen.
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Was curious as to what these numbers would end up being, honestly this is a big win for Series X....that said I'm still happy I went PC this time around
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Up to 60fps @ 1440p
Up to 60fps @ 1080p
THIS IS A PS3 GAME, up yours, EA
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There is no 1080p mode on PS5...
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what
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[deleted]
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? Its not coated as next gen. They specifically state there is no next gen version but that its running via backwards compatibility and they've reworked the first game a ton so its not that lazy.
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I don't know how you're coming to that conclusion. This looks to have considerably more work done on it than most remasters that come out, and it's only coming out because of high demand.
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Why really sucks is that the pS5 does not have a native 1440p mode.
引用元:https://www.reddit.com/r/PS5/comments/n5msil/mass_effect_legendary_edition_performance_details/
It's not a game that really benefits from high frame rate, so I don't see why anyone would run anything else.