Making of Resident Evil Village – The Internal Struggle

1 : Anonymous2021/05/21 08:35 ID: nhnmsj
Making of Resident Evil Village - The Internal Struggle
2 : Anonymous2021/05/21 09:10 ID: gyxaimg

This is a perfect example of how important user feedback is in the development process.

(Minor spoilers)

When the enemies issue would not have been adressed the game would have been a „how do I find a walk-around of these enemies“. Which would have made the enemies to a boring obstacle instead of the real tension it builds now.

I think how the game currently is, is a good fit: it‘s not about getting better to smash through groups of enemies, but more the surprise that an enemy encounters you‘d not expect. Almost any part of the game lets enemies spawn by surprise. I think this surprise effect really worked out very well.

However, later in the game, there are parts where these hordes of enemies still encounter (without a surprise). You face a group and you know it wont stop spawning. My guess is that these parts where finished later and therefore not intensively QA‘ed however the good thing is that it stays in the balance. Bursting throughs dozens of enemies can be fun from time to time.

If a capcom employee reads this: you did an awesome job on hitting the right spot when adjusting.

Very well done especially when concerning all the surrounding effects that caused trouble 2020

3 : Anonymous2021/05/21 11:04 ID: gyxi4fc

So from what they're saying, QA and DEV teams hated each other with passion.

As an ex QA I can tell you this happens in most places of game development. Often times developers consider themselves to be superior to QA, so when they get feedback from QA they instantly regard it as invalid.

ID: gyya350

Any tips on becoming a QA tester?

ID: gyyfwl8

You gotta apply. But also helps to know someone in the industry. Many many people was not that job and only a few get it.

But if you think it’s just paying games all day. It definitely is. But it’s a very specific type of game playing. You’ll be replaying the same level over and over again. Since the time the game is barely functioning.

Also there’s a bit of creativity involved as you’ll have to think about all the different ways to break the game.

4 : Anonymous2021/05/21 11:40 ID: gyxl0jj

Totally off topic but I’m looking for advice concerning RE8 and Apollo app doesn’t allow you to make posts on Reddit.

If you’re doing a speed run (specifically to complete the <3 hour challenge. Can you save and come back to it? And If you die during a run, does that affect your time?

ID: gyxlr9e

yes you can. Death doesn’t affect your total play time.

Edit: you should post about your problem on

ID: gyxo7yx

Thanks for the help. Nah it’s not an issue with the app, it’s that posting threads is a benefit of using the paid version.

ID: gyxmv4v

you can save and come back, I’d also suggest making multiple saves through your play through so you are able to redo a section if you feel like you took too long. The 3 hour window is pretty generous though, I didn’t even feel like I was going that fast and I did a knife only play through in under 2 1/2 hours.

ID: gyxodfk

For some stupid reason I’ve decided to speed run my 3rd play through and my first on the hardest difficulty. I suppose it’s because I’ve decided to go for the platinum and will have to do at least another run after this.

5 : Anonymous2021/05/21 15:48 ID: gyye5jp

Wait what!??? So they basically made the game easy because it was too hard for some people??? Lol the game was very easy even on hardcore. What a waste.

引用元:https://www.reddit.com/r/PS5/comments/nhnmsj/making_of_resident_evil_village_the_internal/

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