- Dota 2 FSR uses a slider to exact percent scaling you want!
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The render resolution slider was there already but still a better implementation than a fixed number.
ID: h2umncrID: h2w8705Not sure if one of the updates fixed it, but there was a bug earlier where you could choose 40% with FSR which then "worked" but went back up to 50% without telling you.
Everything else seems to work well though
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I took screenshots at every 10% here and also compared with 10% RIS and 60% RIS added on top.
Comparison slider here.
ID: h2uwccfNice, 90% looks much better than Native. 80% slightly better.
Whats the perf diff on 90/80% vs Native?
Ultra Quality would be 77% so this is Ultra Ultra Quality which is what I'd love to see more of as option for it.
ID: h2ux3suI have a 6800xt so I cannot really test performance at 1440p as I am CPU bottlenecked.
I get like 200-220 FPS at Native or at 90% in the area I tested (I don't play the game so im not sure if thers a specific gpu intensive area)
My GPU usage drops but its not really able to measure performance. I actually would use 99% because it increases the game quality if I did play this game.
I am going to go to bed but tomorrow I will test with VSR to upscale to 4k or higher to test performance gains.
ID: h2vvkmxWhy are you turning RIS on at all.... FSR already includes a sharpening pass in addition to the edge enhancement pass.
ID: h2w1rivTo make the image more sharper. From my observation people do love a sharp image, even if it has sharpening artifacts. Also, the sharpening strength in FSR is not really strong imo. They should give us a slider to control the sharpening strength.
ID: h2w68auBecause it helps. A high % RIS on top of the sub-Ultra Quality FSR significantly improved the look of overall blurriness on my 1080p monitor while I was testing it out in Riftbreaker. Losing a few twigs on the trees didn't matter nearly as much when the entire screen wasn't a blurry garbled mess, thanks to RIS.
ID: h2velbyWhat is RIS?
ID: h2veqtdRadeon image sharpening I think
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If the checkbox is disabled at 100% slide it a little to the left and it will still be at 100% but the checkbox will be enabled.
ID: h2whi6vProbably rounding and actually running at, say, 99.5% or whatever?
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do we know what number correlates to amd's presets? ultra/quality/balanced/perf
ID: h2unnriultra quality = 80%
performance = 50%
ID: h2unpzgnice, so 90 is ultra instinct huh..
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Dota 2's anti-aliasing is FXAA, I would turn it off in all circumstances, but definitely for using FSR.
Edit: oh, you can't disable it for FSR, that's sad
ID: h2vrby8Yeah sadly u cannot turn it off which is a little sad but sharpening kinda reduces its badness.
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i think it is broken, if i get 60fps on 1080p native, when i set fsr 90% i lose 10% of fps. I lose 10% even if i set 99% fsr.
Only if i set for example 80% or less, i get more fps, but the quality is much worse.I think it is broken, it is too heavy, for this reason i can't advise fsr on this game, because the native is better overall, mostly if you can set ris from radeon control panel.
ID: h2vnrxuThis could have to do with the work that the upscaling has to do and how it affects performance.
On a modern high-end GPU, FSR costs about 6-8% performance from the scaling, meaning that you have to gain at least 10% of performance with the reduction of render resolution for it to give you an actual performance uplift of 2-4%.
Now if you have an older card, the scaling could cost you 10-12% instead, now you need to gain ~12% to not loose performance in the end
ID: h2vo5jjif i set 4k and 50%, it costs me nearly 50% of fps, if i compare the native 1080(i don't know if it is normal). simply it is not enough to prefer fsr instead of native. I can't use sharpening because on win 7 i just can't for some stupid reason, but if i could, i only use sharpening in this case at least.
ID: h2vhwugI’m sure what is going on for you, but on my GTX 680 and intel CPU setting the game render quality to 69% and using FSR gives me almost double the FPS in Dota 2 it’s actually incredible
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I checked yesterday and the option wasn't there?
ID: h2w5z7nIt was updated today.
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40% FSR and non-FSR looked exactly the same.
How about FPS? Is it same as well? -
That's one step closer to seeing FSR combined with dynamic resolution scaling, which would be neat.
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Tried this out, much perfer the ability to adjust FSR on a percent basis like here rather than 4 predefined settings. Hard to tell a difference in this game for me though as i'm CPU bound in DOTA 2.
引用元:https://www.reddit.com/r/Amd/comments/o6tb98/dota_2_fsr_uses_a_slider_to_exact_percent_scaling/
Now it uses FSR to scale it if u check the box.
I took pictures here