- AMD FidelityFX Super Resolution Can Be Implemented in a Day or Two, Devs Say; It Just Works
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It Just Works
Zing.
ID: h2rqd3fID: h2rs3a9Sixteen times the detail...
All of this just works....
Not up to the usual Fallout standards...
ID: h2svsoeHoward, you've done it again!
ID: h2s9r3eHow many rays you got, gigaray?
ID: h2t9m3mjust buy it
ID: h2sgij7Famous last words in software.
ID: h2t0cqrOnly it's the developers saying it, not the one making the claims to developers.
ID: h2s0pmtPTSD kicks in again!
ID: h2sv6rhTod Howard FO 76 reveal flashbacks
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and it's confirmed to work just fine on Linux.
ID: h2skc5sAll the more reason to switch since Windows 11 is dropping legacy device support.
Should clarify, I do not recommend the average Joe switch as long as your computer does what it needs to. But I took the plunge and have enjoyed the experience, I keep a second install of windows around for the programs I miss that I intend on virtualizing.
ID: h2snm3cI opted to go full Arch when my old Win10 box died last year, and the difference is completely insane. You literally could not pay me to go back.
There would almost definitely be a huge surge of gamers using Linux if devs offered proper support - and Proton/Vulkan is very rapidly hitting the point where that will be a non-issue for anything other than competitive online play
ID: h2sx2l7Windows 11 is dropping legacy device support.
Trying to find information about this. Do you have a link?
Edit: Or do you mean AMD is dropping GCN 1, 2 and 3 in its mainline drivers?
ID: h2soddkGaming is still a PIA and the last part of your 3rd sentence is why I won't fully adopt (also had a difficult time getting OpenCL working properly on various distributions except Ubuntu).
In that it seems about everyone who runs a Linux box as their primary machine either has a 2nd machine as backup running windows or a VM instance of it. I'll consider switching from Windows when I don't need to keep a secondary OS just to run a few programs/games.
Windows is still very much the easy button that "just works"
ID: h2smzbzDo you game natively, or do you just run a VM+passthrough?
Also, is it possible have a Windows install that can be safely run as either a VM or on baremetal? I might make the switch if I'm able to do these things, since I remember enjoying Linux for non-gaming purposes more than Windows.
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can anyone who is for example a modder implement fsx on various games, or is the developer of the game the only capable person to implement fsx ?
ID: h2skpu6I'm sure there's a monster-sipping Swede off in some bunker typing away right now on the code a DLL injector that will add it to every game going back to Quake 2 in the click of a button.
ID: h2sokspI think they switched back to Rockstar or "upgraded" to GFUEL after 2020.
ID: h2tiyrmTook me a little too long to realize it wasn't a monster, sipping Swede (a drink?) off in some bunker
ID: h2t0hcaSince it's a shader, and FOSS, it should be possible. The trick is to apply it after the scene, but before the UI. ReShade, for example, supports this already in some games. So, yes, I hope we will see it as a mod soon.
ID: h2sj7c4God I hope so. FSX needs all the optimizations it can get. It just wrecks my system over dense cities like Paris
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Just give it to me straight.
Will I be able to run MS Flight Stimulator on my calculator or not?
ID: h2tibuxGod I hope either DLSS or FSR are added to that game in the future. It desperately needs it.
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Let's get it in Fortnite, WoW, Overwatch, Minecraft... just games I play sometimes.
ID: h2t3s77Check out Sodium 0.2.0 for MC
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I hope this hits PS5/XSX soon, it would really benefit them.
ID: h2rvuelI think the current checkerboarding reconstruction found on PS5 and XSX, is already superior over FSR.
ID: h2s0pqqIf that is true why is Xbox bothering to implement it?
ID: h2rwo6jWe'll see. People seem to really like it, but it's not like we can do an apples to apples comparison sadly.
Shoot, I just want to test DLSS 2.0 vs it in the same title, but that's not a thing yet :/
ID: h2s6uw7It's better at lower base resolutions, but FSR at "ultra quality" is far superior. So if the console can get to like 52fps but can't quiiiite lock at 60, FSR would help a lot.
ID: h2rqwxcIt can be added directly to the engine and doesn't need SDK support, as far as I can tell. It's no different to each major engine having its own temporal upscaling tech.
FSR will be one tool out of many, and I'd expect it to be used by the mid-sized studios who run their own engines but don't have the technical resources to deeply integrate a bespoke TAA solution into their engine e.g. Avalanche, IO Interactive.
FSR and DLSS will never be as good as upscaling algorithms which are designed specifically for a game. Spider-Man and Returnal (PS5) both use upscaling techniques which can't be matched by DLSS 2.0 or a future "FSR 2.0", because they've been heavily customised for the games' art style and graphical effects. Going further, those games were designed to minimise chequerboarding and temporal artefacting, while DLSS (and FSR) are typically bolt-ons that aren't factored into engine development or game design.
ID: h2rw7stCustom game-specific upscaling requires a ton of work and investment that many developers likely don't have. If you're small, you probably don't have money to spend, if you're big, chances you're time pressed to actually ship the game on schedule. If your game is already out, you're also unlikely to invest significant resources into that as well.
Here's hope that FSR becomes an open standard of upscaling to use and will evolve into upscaling library with open ends for different techniques to integrate into game engines more easily. First iteration is spatial only, but I hope later on they will provide some means to inject upscaler with additional data, be it temporal or ML or whatever and it will be up to developer to use that (though it will require additional work).
ID: h2s78yxFSR and DLSS will never be as good as upscaling algorithms which are designed specifically for a game.
Death Stranding has excellent checkerboard reconstruction (one of the very best), and it’s still beaten by DLSS, so I’m not sure that’s really true.
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I believe it, but at the same time that puts the really limited selection of games with support for FSR in question. Of the seven games announced for yesterday one (22 Racing) isn't actually available yet, one (Kingshunt) is a time-limited beta playtest and while FSR does work well there visually the graphics and general optimisation are clearly not where they should be, another (The Riftbreaker) is an open beta/prologue where FSR works well from a performance standpoint but on anything but 2160p Ultra Quality only emphasises the inherent graphics issues with flickering and shimmering already present native. The rest of the games are spread across different stores and all of them without demo. If implementation was so easy, why couldn't AMD have incentivised devs and gotten together a selection of good quality demos for everyone to try out?
ID: h2tgczlDLSS is only in 40 games currently so FSR could be in more games quite easily in the next 3-6 months.
ID: h2t50mdBecause that takes a lot of money. When DLSS was announced there wasn’t even a game that supported it until Battlefield V.
AMD spent enough to provide a few selections at launch to showcase what it can do. Now it’s up to the developers to weigh their options and make a decision. It being easy to implement is simply a selling point and AMD saved a lot of money by letting the product speak for itself in the selection of games available.
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Give now my RX6900XT hungers for the possibilities
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After reading this all I'm just now super worried that instead of optimized games with FSR implementation, were going to see it used as a crutch to release poorly optimized games.
ID: h2sfwgioh it undoubtedly will be
ID: h2shcdnevery new tech is - devs will just make shit until it’s functional, then optimize until they can hit the performance target, and soon enough the laziest devs will just leave FSR on by default to make the game work lol.
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This doesn't mean much to me without knowing what alternative techniques take to implement.
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i see way too many nvidia fanboys throwing so much shit at FSR when in the end it's not really a DLSS competitor, it is a new technology available for EVERYONE and that can benefit EVERYONE, with a really nice plus that seems to be easy to implement on the games
why hate something that is hardware and driver agnostic? can't you see how incredible is it because of that?
edit: about being a competitor or not, all i cant say is that you can't see the forest for the trees
ID: h2siebci see way too many nvidia fanboys throwing so much shit at FSR
is surprisingly pretty positive about it overall.Meanwhile, I've seen heavily upvoted posts on this sub saying DLSS sucks and the only reason people say it's good is cuz they're brainwashed by Nvidia marketing.
Pot. Kettle.
in the end it's not really a DLSS competitor
I hate how everybody has to make everything some direct competition bullshit.
FSR is absolutely an *alternative* to DLSS. This cannot be arguable.
ID: h2sptfxFSR is absolutely an alternative to DLSS. This cannot be arguable.
I have seen people say "just implement your own temporal reconstruction upscaler".
ID: h2sr43wwhen in the end it's not really a DLSS competitor
It is though. What? It does the same thing at the end. What happens under the hood isn't that important.
ID: h2ruqkhIt's like watching "gamers" say their system / hardware of choice is better over 1fps better in a 3rd party game... It's annoying and so damn old, but humans will be annoying humans :p
ID: h2rt62fFSR merits aside, you're delusional if you think this isn't a DLSS competitor.
ID: h2sgg2qAnd as long as DLSS has the image quality lead, it will coexist along with FSR
AMD will keep trying to close the gap, while Nvidia will keep trying to improve, which is a win win for everyone
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Awesome! Lets get it in Destiny 2.
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Oof.
Using Nvidia's words against them
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I can’t wait for this to hit consoles
引用元:https://www.reddit.com/r/Amd/comments/o6bnc8/amd_fidelityfx_super_resolution_can_be/
damn it todd howard youve done it again