- My first system was the NES, it still blows my mind that video games can look like this now. Where do we go from here?
There are two ways to go from here. We could improve on what we already have. Fine tune A.I., more in depth maps. Imagine a game like GTA in full 8K where you can walk into any building with fully rendered interiors, a dynamic culture of npc's. The movie Free Guy kinda had that idea in the end.
Or full integrated VR where your body is the controller. The YouTuber Code Miko uses a body suit to control her avatar during streams. Something like that but affordable for anyone. I guess it really is up to the idea of do we want to dip into the world of uncanny Valley.ID: hl0uj08
I think the AI should really, really be upgraded. For example, it would be really cool if you didn't have any predefined lines, and if you had to type them, and the npc respond with computer generated lines. Even better, adding computer generated voices.ID: hl0wi8a
There's a game called Event which does something like this (and any flaws make sense in-world because the AI is literally an AI in the game too), it's pretty cool!ID: hl115ah
I like the idea that the world and the npc’s are essentially a giant game of Sims played by an AI. So the npc’s have relationships and grow and live out their lives while you play the actual game in their sim world.ID: hl16lni
Or if you have a mic, you can actually speak to the NPC. That would be amazing.ID: hl170ws
!remindme 20 years
Next stop shitty remakes of all our favorites from the pastID: hl040op
We're already there.ID: hl04y5c
I'd replay LoZ over and over again if it kept getting better like this.ID: hl1blwu
Are we actually? I'd appreciate a remake of PGR if anyone's listening..ID: hl0k9n9
Mafia 1 remake is the only one I know that is spot on. It was like replaying the whole thing like when the original came out first.ID: hl1awt7
I just picked it up with 60% off, and am super impressed so far. It is such a great example of what a remaster can be with some time and effort put behind itID: hl1b52y
With microtransactions because despite how much we hate it, people keep spending so...ID: hl1et0w
I'm glad I have good self control. Well mostly, I dont spend money on anything extra unless I feel they deserve more than what I paid for the game. It's getting bad. It's at that point where it's like an addiction and people just cant resist. The psychology on it is just disgusting and it litterally gives people a high spending the money/in game currency and getting something from it. Its predatory but until gamers put their foot down and stop buying it then nothing will changeID: hl0clvo
I am playing Red Dead Redemption 2 right now and keep thinking the same thing. First system was the Atari.ID: hl0tk2m
RDR2 ruined a lot of other games for me. Try going back to Skyrim or Witcher 3 after playing RDR2 and you can feel how comparatively disappointing the other games’ worlds are.ID: hl0xauu
Blows my mind that after so many hours in that world I still find something new almost every time. Most recently, I learned that if you greet an NPC twice and then antagonize them it opens up a bunch of new (usually hilarious) dialogue I haven't heard before.ID: hl0vctt
I'm the opposite, just couldn't get into RDR2 but always find myself circling back to TW3 at some point.
Making georgous looking game while having low system requirements would certainly be welcomedID: hl0je2x
How would that be possible thoID: hl0lhvl
Cloud gaming but done successfullyID: hl0mjbo
Better optimization, more ai upscale asw and better drivers. If it were written from scratch and not using a compiler that may help tooID: hl0mo1j
Forza 5 looks pretty good on my 970 gtx running 1440p.ID: hl0u26f
More polygons. Shadows and light effects. It’ll seem like less and less of an upgrade every generation. I expect to see more Exaggerated art styles in the future.
Funny thing is, i remember when we were playing on the snes for the first time and saying "omg look at these graphics, how can we get better than this"?....in 15 years time you will back at this pic and say "i can't believe we thought those graphics were so good"ID: hl0zgtj
That's hard to believe. I think we're at the point where we will see diminishing returns. It can't get THAT much more realistic graphically than what the best of the best offer today. Certainly nowhere near the graphics of the 90s or even 00s compared to today.ID: hl1dh2d
We've been at diminishing returns for a long time. In addition, it's much easier to render photorealistic things that aren't humans or animals (i.e. cars). We have a long way to go still for human faces.ID: hl16ug7
We'll see. I mean I was pretty sure that live TV 15 years ago was literally as clear and crisp as being in person, but now if I see a sports highlight from then, it might as well be from the 1960s. I think even minor upgrades can make something look very noticeably different once you get used to it.
There's still a lot of shortcuts being taken and techniques being used to reduce load. I don't know that you can continue to add more polygon counts to these cars and make them look any better... the stuff in focus can't get much better in appearance I think, but I think there's still a lot of environmental things that still have a decent amount of room for improvement.
We're still massively cheating with lighting effects... we've gotten so good at it that we struggle to tell the difference between it and raytracing in certain scenes, but raytracing may one day completely replace the way we've been doing lighting for 20+ years, for the better.
If you can play Forza Horizon 5, go into cockpit view and take a look at your rear view mirror and side mirrors. They reduce foliage in the mirror that would otherwise be there. I think side mirrors might be at a less resolution overall too. Anything reflective still has a long way to go because it's just too costly to justify doing it 1:1 in most applications/scenes.
We still do a lot with level of detail (reducing/increasing polygon counts on objects depending on how fayou are to them) and drawing foliage only around a certain radius of the camera/character and not anything far off in the distance unless it's a large enough object to be really noticeable if it goes missing. I think if you aren't looking for it, you generally don't notice it... but when you are looking for it, it still sticks out like a sore thumb in a lot of games that have you running around in nature. Foliage in general can look a lot better too. A lot of games still have flat looking foliage and leaves and angular looking plants/trees... for obvious reasons like saving on polygon counts to spend those on more important things in the scene. Once you see it in Forza Horizon 5, you can't unsee it. The way trees just dynamically fluff up in front of your eyes as you approach and whiz by them and it's somewhat distracting to me.
Water. Most games don't properly simulate water... partly because there's no real need for it. If there's no swimming and shit in your game, nobody's spending time coding accurate looking waves, but it still looks off in a lot of games when it isn't done. Like Forza Horizon 5... have you ever just driven through a pool of water? There are no water physics as far as the movement of the water goes. They've got a convincing effect going on, but it's not physically generating waves like it should. It's using what's probably shader effects to texture the surface to make it look like it's moving, but the surface never actually stops being a flat surface. If Forza had you racing in boats, they'd have done it, but that's one of those things that either nobody spends time putting in because you spend a second or two in water for every 3 hours of driving and so who cares, and/or the system resources available are better allocated to other things. More system resources/performance takes away one of those things. Take a look in your mirrors while in a body of water also. All those effects are completely missing and the water looks completely static/undisturbed in the mirror.
"where do we go from here"
Did you play Detroit Become Human? Sex robots. That's where we go from here
VR is the next logical step and has come along well in recent years.
Putting yourself in those worlds rather than looking at them on a flat TV.ID: hl00gqw
I can't wait for holodeck to be a real thing. I'll likely be 80 or 90 by that point, but I'll break my hip enjoying the crap out of it lolID: hl0440b
It's a lot more likely that vr will move onto a form of dreaming. Basically you would put a device on or inside your head that would tell your brain what scene to build, and you would hardly be able to tell it from reality.ID: hl0hnlp
My money is on a direct neural interface that allows full body immersion while in a resting state. The result? Instead of sitting in a nursing home, waiting for your timer to run out, you instead lay in one, hooked to virtual worlds, and enjoy your last days "living" adventures you've always wanted to have.
Of course, in this case going "Link Dead" means something far darker, but it's worth the risk.
(I actually started a 3D comic around this premise back in 2012. Called it Discarded Lives, and revealed the reality of the fantasy realm slowly. Unfortunately, I had to give it up 3 issues in because my workload exploded at home.
Now that title is used by someone else. Can't blame him; it was a good title.)ID: hl1556p
If that's what it takes to bring back Guitar Hero and Rock Band, I'm all for it.ID: hl0a3zp
Maybe I’m getting too old but I don’t enjoy VR. I tried it and it was just so disorienting I can’t possibly imagine doing that as my regular form of gaming. I realize a lot of folks older than me said the same thing about 3D games at first, but until there’s a full dive system (a la Sword Art Online), I probably won’t be doing too much VR. Don’t get me wrong, it’s a cool idea, but I’m going to need it to become a little more advanced before I buy in.ID: hl0f12k
I don’t like VR and I think that’s just an absolutely different experience than console/PC, and for two different types of gamers. I like to sit my ass down and relax and have a beer while I play. VR feels nauseating to me, and more like an arcade environment. I don’t think that the rise of VR is zero sum with console, and VR people are not getting it when they think it will replace classic gaming.
I remember thinking this about Goldeneye N64
Honestly now that graphics have hit such highs, I think increasing the scopes of the games themselves is the next major step. A beautiful game is great, but it needs a lot more than just to look pretty.
Hopefully to the realization that photorealistic graphics are nowhere near as important as making games that are fun.
Whoa Arthur really upgraded his horse.
Are you telling me this pic isn't from Rad Racer?ID: hl0j5xa
In his lifetime, my father went from a radio and a TV in your house meant you were rich and video games not existing, to being able to be a legitimate cowboy in Red Dead Redemption and live out his Spaghetti Western fantasies on a 72 inch plasma screen TV in his own home.
The only thing he couldn't do for 100% completion was two of the particularly difficult Five Finger Filet challenges, which he would always ultimately have to get me to do if he wanted 100% complettion.
This is how I know my 60 year old father beat Red Dead Redemption 11 times.
4k 120fps is where we go.
Towards working gameplay mechanics?
Hopefully we start making them good again