- Ray-tracing 2 years ago vs ray-tracing today.
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2 years later and I still don't know what ray tracing is.
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Basically, instead of lighting being premade for a certain scene, or being lit directly by something like the sun, the "rays" of light are absorbed and reflected by certain surfaces. In the right image, those rays are bouncing off the ground, filling the room with light. Its more like how light works in the real world.
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I just don't care about this level of detail in video games. Make fun games again so I can stop playing Titanfall 2
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Will this new version just be an update to the original or do you have to buy a whole new edition?
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I like the ilumination on the fisrt one. The shadow on the second one is spectacular, and makes the image look 98% photorealistic, but makes the inside dirt look bitty bit slushy, or too bit reflective.
Seems that the guy that choose or made the material for the inside wall, didn't have ray tracing on the first place, to see how much he screw up.
the bush on the right... bad bush. ignore the bush. -
I'm surprised that there's an enhanced edition already
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Lighting effect are on point.
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Holy fuck I need to get this game now
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Exodus is a beautiful game
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After reading several legitimate-sounding comments, I don't know which is "better" now. I thought the right looked more realistic initially but now I'm not so sure, it feels like I've been gaslit about my own vision.
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Just watch digital foundry’s video on this upgrade. They actually know what they’re talking about.
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Ray tracing on 5/6, as it's not released today.
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Someone should show us what this looks like in two years.
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You can't even see outside now?? That's supposed to be better???
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left looks better
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So they made a dark room lighter then it should be and the outside is now a blurr. Awsome. My gamma / contrast settings can do that without upgrading my GPU.
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Just brighter
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I like the original better. The ray tracing makes it look like it's the pov of a camera instead of eyeballs.
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Both are ray traced.
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Oh... I like the first ray traced better...
I feel dumb.
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I don't understand how you came to that conclusion. Could you explain why you think it looks like camera POV vs eyeballs?
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I have another explanation why it looks like a camera, and it's because it looks too close to life but doesn't do what happens in real life.
What I mean is, when I look at the dude on the floor the lighting is beyond amazing, my brain basically assumes it's real. When I look at the "outside" my iris tries to adjust to the extra light (because stupid brain thinks I'm looking at something real) to get a better look at what's outside, but the image does not adjust like you'd expect it to, you get no more clarity like you would in real life.
Pupil dilatation is not producing more detail like it would in real life, alerting the brain that something is fucky. Or at least that's what happens to me.
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Well, i can shift between looking outside and inside pretty easily on a bright day.
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Our brain processes complete scenery with varying exposures to compose the space. So for us we can seen inside the dimly lit room and outside into the space. The bloom outside in the second one is more akin to how a camera would see it, and technically how we'd see the scene if we opened and close our sleyse for just a split second.
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He is trying to justify why the version he can run looks better than the version he can't run as a coping mechanism
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That's generally what games do though, to most people it looks more "real" or at least it looks lie what we expect when looking at a screen. It's also a lot easier to emulate a camera than human eyes and make it look good on a screen.
That's why you get things like light shafts, depth of field, raindrops on the screen and manh other things that wouldn't happen to eyes.
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The raindrops on the screen actually annoys me unless my character is wearing glasses or something
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Yep, left image is 100% better.
I don't understand how turning up the brightness to 11 makes it better.
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I think what your trying to say is the fov of the first one looks wider but in reality it's the same for both. The better lighting in the new one just highlights the edges of the room better which gives you the impression that it's smaller.
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Seriously, the trend of adding a chromatic aberration filter to games sits alongside stuff like this for me as prime ???? material.
I spend a decent amount of time in some cases removing chromatic aberration from photos with my older lenses, and yet here we have video games adding it in like the human eye does that.
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The ray tracing makes it look like it's the pov of a camera instead of eyeballs.
That's most games. Most games go for a camera look rather than an eyeball look.
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isn't this just....the light exposing for inside instead of outside? am i missing something?
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Tbh while the interior is less visible the exterior is just so bright i can't see it
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Doesn't matter, my pc can't run either.
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Sure must feel nice have a computer to run things on ultra instead of tweaking for minimum just so you can play stuff.
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Wow
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Look at RT in Control!
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Am I the only one saddened its not a guy named Ray, tracing things?
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Looks like brightness to 90%. Since when does the light blind us from inside
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HOLY SHITBALLS! I thought I was looking at some kind of cosplay thing in the picture on the right.
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Am I the only one that hates the need to make every doorway leading outside look like the surface of the sun and every doorway leading inside look like a blackhole? Yes, obviously it's going to look bright if you've been inside and dark if you've been outside, but it's never to the point where you cannot physically see what's happening outside from a doorway.
There's definitely improvements in the right's graphics, but the light from the doorway looks much better on the left.
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Stop making me want to buy a new graphics card!
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Turn up brightness. Gotcha.
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Can someone explain why the ray tracing is better? It’s only looks better in low light. The dirt is literally glowing
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If you don’t know how lighting or game developing works, watch digital foundries analysis:
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One on the left seems to me be a more realistic representation than the one on the right. The right image is over saturated.
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What? Look at the shadow under the leg. And how the whole room is lit up like real life just from the sun coming through one door.
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not my proudest fap
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It looks awful... if you're inside just look out your window at daytime. Is it solid white glare or can you see things?
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If you are inside infront of the light source, you cast shadows which are missing on the left and everything looks like they are floating
引用元:https://www.reddit.com/r/gaming/comments/n16qr8/raytracing_2_years_ago_vs_raytracing_today/