- still best games ever imo
My understanding is that dark souls players enjoy the sufferingID: h1qq5u5
I have a crippling addiction thanks to ds2.ID: h1s8y6p
Bruh I played ds2 for 14-16 hours everyday for about 2 months after I was out of action from surgery. Masterful game.ID: h1ql9iw
Meh, I'm not into the suffering itself, a fight should just feel satisfied to beat. Some of the hardest fights were not enjoyable to me (f****** Midir) and some of them were the most enjoyable of the series (the last boss of DS3's DLC and the last boss of Sekiro are a good examples)
Miyazaki said that difficulty in itself isn't the goal, that the design really is about overcoming adversity.ID: h1r66nn
Yeah, some of them you just want to get over with.ID: h1r63te
It's actually the thrill of the fight, lol.ID: h1rgswe
It's not the struggle that I enjoy, it's the sense of accomplishment I get from overcoming it.
There's more to souls games than the difficulty
I never got that feeling playing the tutorial of Dark Souls 1. I was lost and struggled to beat the tutorial boss. Didn't really understand what I needed to do other than leave the prison.ID: h1rh30n
Yeah... I don't think i've ever experienced a tutorial in a game that set my expectations for the rest of the game better than darksouls...
Its like "here is a skeleton...Ooops... yeah, You died... Good job you killed it this time, now there are two, yup ...You died.... Alright, good job, you are good at killing skeletons now...I'm so proud of you... Here is a fucking giant boss. Good luck....You are going to need it.... This is the game... This is what you signed up for. There is no comfort. there is no rest. There is only the next death and your feeble attempts to avoid it."ID: h1qoe7a
That’s the beauty of Dark Souls. Discovery, exploration, and learning. I thought they did the learning curve very well, with very gradual horrible challenges.
Edit: Where I’m coming from with this comment is that I put off playing Dark Souls for years because I thought it would be too hard for me. But was pleasantly surprised to find mysef able to defeat each gradual challenge and become slowly more comfortable with more nightmares. I couldn’t recommend the game enough! Don’t be afraid (too much)!ID: h1r0b4i
I'll disagree with this one. I always found the difficulty of DS to be grindy and unfair. Gameplay consisted in figuring out invincibility frames and looking up guides so I could plan ahead for builds based on information that isn't there for the player, because the game locks you into a weapon (by having you commit with upgrades to it).
Completely understand that most people love this game and its diffculty, but for me it was always unfun type of hard. Loved Sekiro though, I felt I had much more agency and my skill actually grew with the game.ID: h1rp9b8
Exactly me. Thought it was too hard for ages and that I wouldnt enjoy it. Fastfoward and I played the 3 DS games(dont have a ps4 sadly) and its probably my all time favorite game
gonna get downvoted, but dark souls isn't that hard.
If you die, it's like 90% of the time your own fault for rushing ahead.
Read your items, advance slowly, and fight enemies on your own terms. The game isn't anywhere near as hard as it's made out to be.
Sekiro, on the other hand, requires ridiculous reflex, and while is in the same style of hard, is a much more physicaly demanding game.ID: h1qvjvm
Dark souls let’s you tailor your difficulty more than Sekiro. If you’re struggling with a certain area, you can grind for a bit to up your health pool/increase dmg/etc. You can go upgrade a different weapon more suited to that area as well. No amount of grinding in Sekiro is gonna help you hit those parries and it’s just a pure skill check at each boss. I think Sekiro is the just most unadulterated version of the skill required in all soulslike games which is why it feels the most difficultID: h1sgfk8
Oddly enough, I found Sekiro to be an easier, more intuitive game than Dark Souls. I always had issues in Dark Souls with how unresponsive your character felt. There were countless times where I was trying to set up a move but I had to wait too long to get into position and wait for certain animations to finish, only to be flattened. Don't even get me started on jumping. I tended to use lighter armour and faster weapons so I could actually react to the jank animations and weird hit boxes in DS1. DS3 was better in this sense, but still had issues.
In Sekiro, your character feels so much more responsive. Movement felt more precise, your attacks have shorter animations, hit boxes make more sense, and you can freely jump and grapple around which allows you to use your environment to your advantage.
When I died in DS1 and DS3 there were many times where I felt like I was fighting controls or slow animations more than a boss. In Sekiro, I felt like it was more my fault if I died since I have to carefully watch my opponent's behavior and strategize using the environment, or be punished hard. But then again there's kite guy sooo...ID: h1r78j2
Yeah, with Sekiro I often had to sleep on a boss to internalize the attacks/rhythm. And in the morning I could kill them easily in 1 or 2 tries. Never happened with Dark Souls.ID: h1rhzxj
Yeah... The final boss of Sekiro was me for like 3 weeks, doing 3 attempts per day. Setting it down before I got frustrated, try again the next day. Each day getting a little more confident. Having to use my healing items a little latter in the fight. Seeing a couple more mechanics....
I feel like sekiro more then any other game is a game where you go from "I was no where near close enough to beating this" to "I beat this without ever getting hit a single time"ID: h1qzda3
The difficulty from my experience was literally just my ignorance coming into the game. From the claustrophobic environment and not knowing how to adapt to things like the kamikaze sewer boogers, if I had known about these beforehand I probably wouldnt have died as much. Coming into it blind every enemy feels so unique and with it a different environment to maneuver, it really isnt that hard once you get used to it.ID: h1rhii7
Darksouls is very much about learning patterns, FInding windows, being careful...
Sekiro is about learning the dance, and having the reflexes to actually dances it... Parry parry, stab, Jump parry lightning in mid air, throw lightning before you touch the ground, stab. parry, block. Dodge. Jump Parry Sidestep, stab" Like...If they wanted to it wouldn't be that hard to take sekiro and turn it into a rhythm game. Set it to some awesome music.ID: h1r492m
If you die, it's like 90% of the time your own fault
That does not make it "not hard", if you make a disproportionate amount of mistake in a specific game, that's a pretty clear sign that the game is hard for you.
I totally agree that it's not that hard but I wouldn't dismiss the experience of thousands of players who found the game very hard because "it's your own fault" (which sure is true, but is also not mutually exclusive with the game being hard).ID: h1rkwbq
I feel like I'm the only one with this problem, but I haven't finished the games because I constantly get lost lol. The combat is challenging but not teeth-grindung. I've never put the game down because I hit a tough fight, it's always because I end up wandering around for half an hour without knowing what to do next and get bored.ID: h1rmqai
You're right. Dark Souls have a learning curve and requires some patience. But it's not insanely difficult or anything. It's just that it requires some learning and it challenges you, so I guess it got the reputation because a lot of people stopped playing before really getting into it. Dark Souls is an amazingly good game and it has nothings to do with how difficult it is.ID: h1qxk6b
I'm a super casual gamer, I actively avoid difficult games and I love dark souls to death. It's really not up there with actually difficult games at all. I can only recommend it, especially DS 3 is visually stunningID: h1qyklx
It's not the filler enemies that get me. It's the bosses in their inescapable rooms, that make it so I can't do a 180 and go to cry and suck my thumb back at the last bonfire.
HUGE difference between how many Bloodstains are in a boss room versus the rest of the area. I just restarted a new character yesterday, and holy shit, Grundy's room seemed like it was half made out of bloodstains.ID: h1s483p
You're right, however I'd wager this isn't how most people approached it when it first came out and wasn't yet so well-known and iconic. Other games want you to feel powerful, dark souls teaches you to fear even basic mobs, for you are weak and everything will happily kill you.
DAE dark souls hard??!!!!??!!1!
How many strokes did you have writing the text for this... meme?ID: h1rc2jr
Imagine waking up like this guy and thinking "yeah I'm just going to be an asshole today."ID: h1rkmnn
Imagine waking up like this guy, not recognizing a common joke.ID: h1r3xug
"what darksouls tutorials let you think how hard the game is"
Really read that.
Watching prepare to try made me realize i can be total crap at the game and still enjoy it
In DS3 i died more in the tutorial than in the entire game.
Demon's Souls did a great job of giving you the feeling that you're in over your head. Tutorial is nice and manageable, and then you face off against the Vanguard. One swing of his axe and you're gone. AND YOU DON'T GET TO TRY AGAIN. It's off to the Nexus with you
the grammar in that first cell gave me cancer of the aids of the parkinsons...
I'm not sure what game you played, DS1 has a cheeky archer murdering you from the far end of the first hallway you reach, followed by an Indiana Jones boulder and a 3 story demon who butt slams you and nearly one-shots you with a hammer the size of a wrecking ball. Dark Souls tutorials set exactly the right expectations lol.
Now play NGB on master ninja
The first level made you feel the game was going to be easy and cheerful? This is the first time I've come across that particular opinion.
i'm sorry but it took me 3 years to beat the tutorial boss so...and I gave up trying to kill that naked guy with the big sword