Mass Effect 5 might use Unreal Engine instead of Frostbite

1 : Anonymous2021/09/04 10:10 ID: phovm7
Mass Effect 5 might use Unreal Engine instead of Frostbite
2 : Anonymous2021/09/04 10:25 ID: hbjya0u

Why didn’t they used it on andromeda is still puzzling me

ID: hbk10i0

Because EA is pushing Frostbite like it's the second coming.

ID: hbk96zy

I really wonder if the dev time required to add in the features that were missing from Frostbite actually made it worth it in the long run over just paying engine licensing.

ID: hbky0zy

Logistically it makes sense to have all of your projects on the same engine. But you need to have a damn good engine and a dedicated engine team with a crew for each project that makes changes when needed instead of a project programmer having to submit a ticket to the frostbite guys and having to wait months for implementation of a third person camera system.

ID: hbkeqk1

Bioware was not forced into using Frostbite for Mass Effect Andromeda.

ID: hbk2r07

Eh. They have calmed down on Frostbite

ID: hbk2mhi

There was a whole mess with EA pressuring BioWare to utilize Frostbite engine on both Andromeda and Anthem. I remember reading they wanted to keep it in house and BioWare was rushed to redo a lot which led to those janky animations and other issues.

And take this with a grain of salt but there was some comments on how Frostbite is abysmal to work with when creating a third person title. It excels in first person games, but third person is mostly a futile battle vs graphical and technical glitches.

ID: hbki8yw

It excels in first person games, but third person is mostly a futile battle vs graphical and technical glitches.

That's because it was made for that and only that in the first place. It was developed by DICE, who keep being the main developer for the Battlefield series. In fact it was made for a Battlefield game.

ID: hbk6pxe

And Dragon Age. It caused a lot of problems .

ID: hbkgbye

Similar issues with Battlefront 2, the gunplay for troopers was a blast, but the heroes were so bugged because the engine just wasn't designed for force pushing and melee combat.

ID: hbkbg2r

So they don’t have to pay Epic a chunk of their revenue?

ID: hbkddbj

They'd make more than enough if they just used Unreal, it's such a phenomenal game engine Frostbite just fucks every game they try to make on it.

3 : Anonymous2021/09/04 11:22 ID: hbk2faz

I bloody hope so. Now if only Dragon Age 4 would be Unreal Engine instead of Frostbite.

ID: hbkg69n

They were going to repurpose Anthem's engine for it. I hope they decided against it and go Unreal as well. Even square Enix went "let's go unreal!" with kh3.

ID: hblrnav

From my understanding, Nomura and team when working on FFXV wanted to use Luminous for KH3, it started out as a Luminous game in prototypes. However, they had to switch to UE4 for production reasons.

When Nomura moved from the FFXV to KH3 and concepting FFVII:R and stated having UE4 source code and Epic Games callobrative help was the biggest reason FFVII:R stayed an Unreal game after the success in porting their engine tolling to UE for Kingdom Hearts. Epic stepped up support for FFVII:R as well, and Square could contract hire many more UE devs then retraining for Luminous which is now positioned as Squares Next Gen engine for Forspoken.

Luminous team got to stay on payroll making their engine on the side better while Square successfully pivoted to UE for effective prodution on games they had to get out the door. Now Square is in a great spot where they have multiple teams intimately familiar with both engines now using their own tooling.

Engine development is fun stuff! Always interesting to see how tech like this changes the ways games are made.

4 : Anonymous2021/09/04 10:29 ID: hbjyj4j

They should probably make Mass Effect 4 first.

ID: hbk0tl6

If only Andromeda didn't exist, and I mean that

ID: hbkiity

Andromeda isn't Mass Effect 4 anyway lol. Would be like saying GTA:VC is GTA4 and San Andreas is GTA5 etc.

ID: hbkn1ec

What's so bad about it? No spoilers please, still on the first one.

ID: hbk2omd

I hate the wasted potential.

ID: hbl25sn

Shouldn’t name any of them with a number unless you play as shepherd again.

ID: hblw6bs

Shepard's story ended. Hope they won't stretch it like Ripley in Alien movies because of fans who can't handle a new character. :/

5 : Anonymous2021/09/04 12:59 ID: hbkb5q1

Is Andromeda that bad? Especialpy story wise? The mass effect universe is insane

ID: hbkoabi

No, it's not that bad, especially now with all the patches. It's actually pretty fun imo, just not as good at the OT. However it's also hard to compare the first game of a new story to a complete 3 game arc. Gameplay is probably the best and most refined of the 4 games.

ID: hbltr7m

It being open world bloated it out way to much.

ID: hbkf50u

Story and characters were definitely my biggest gripe with Andromeda. The gameplay is fun, the different worlds are cool, but then it just ends.

ID: hbkhmmp

the mako was decidedly not fun, nor were the galactic sudoku puzzles

ID: hbkx5xq

Is Andromeda that bad?

it's incredibly mediocre.

the backlash against the game absolutely was out of proportion and extreme, but the game definitely wasn't on par with what came before it.

think of it like AC:Unity (after most of the bugs were patched out). the internet hype train deemed it garbage because shitting on it was popular, but at the end of the day it was an ok but not great game.

ID: hbkq1ef

From a technical standpoint yes. But it still was a decent game. I would rate it 7/10 overall, which is massively disappointing for a Mass Effect game. For people like me Mass Effect is the best science fiction series of all the mediums. So this was pretty much a Star Wars EP 7-9 situation. The continuation of the lore left much to be desired.

ID: hblbsto

Gameplay was actually pretty fun. Combat was much better than the original trilogy. The story and characters were disappointing. They moved to another galaxy and it was far less interesting. A lot less alien races and the new ones they did introduce were meh.

6 : Anonymous2021/09/04 10:59 ID: hbk0o93

I can't wait for games to come out that use Unreal Engine 5. It looks insanely good.

7 : Anonymous2021/09/04 17:09 ID: hbl72ph

A month ago I had never played a mass effect game. I was lucky enough to get a ps5, and I love RPG’s and sci-fi, so I thought the legendary edition was a great time to start. These games rock, I’m nearing the end of ME3 but so far each game has been better than the last. The planets and cities blew me away. Some great music and cinematics too

ID: hblba9k

So glad new players are discovering mass effect! One of my favorite RPG trilogies of all time!! Replaying them never gets old and I even saw new things this last play through with LE even though I've played ME1 and ME2 almost 6 times.

8 : Anonymous2021/09/04 11:22 ID: hbk2ewl

Can we please get some Dragon Age 4 News EA

ID: hbk8e51

What news do you want? ''Hey, yeah it still exists we got nothing to show you''?

ID: hbkbb14

Obviously the first real Trailer would be great haha...its been too long since this Cliffhanger Ending

9 : Anonymous2021/09/04 11:46 ID: hbk4f1v

There's a lot of talk that EA forced Bioware to use Frostbite, but that wasn't the case. Jason Schreier interviewed Aaron Flynn, who at the time was the general manager of Bioware, about it a couple years ago. Aaron said that after wrapping up Dragon Age 2 they had to make a decision on a new engine because the Eclipse engine that they'd been using wasn't capable of open-worlds and its renderer was weak. It was also an engine only designed for single player. So their other two options were to go to Unreal or use Frostbite. They decided to go with Frostbite because they were impressed by the renderer, and it was an engine built for multiplayer.

I think people forget that Inquisition ran on Frostbite as well, and it has none of the issues that people bring up with the way Anthem or Andromeda turns out. Of course they've noted that working with it wasn't easy either, but it shows that the engine isn't incapable of producing the games that they like to make. They're still using it for DA4 as well.

ID: hbk9msf

In Schreier's book they bring up having a bunch of issues with Inquisition in Frostbite as well, but they spent a bunch of time fixing it. I guess the weirdest thing is - if they had already fixed it in the Dragon Age Frostbite version, why didn't they port over those changes to the Andromeda team? Were they reinventing the wheel?

ID: hbkge4k

Obviously we don't know for sure but it seems likely that the fixes made for Dragon Age were completely irrelevant to the development of Mass Effect Andromeda.

At work, we create fixes for clients all the time, but largely those are fixes for just that one client. The other clients couldn't care less about the bug fix, because it's functionality they're not using.

ID: hbk5769

If it's true they're using it for DA4 I would be very surprised if they switched engine for the new mass effect....

10 : Anonymous2021/09/05 10:46 ID: hbo9aex

Right, that would be a good decision and EA should do it. Just bite the bullet and give Epic their 5% or whatever because Frostbite might work for fps games and Messi's face but it doesn't work for everything.

11 : Anonymous2021/09/04 17:58 ID: hbldpmu

They mean mass effect 4 right

12 : Anonymous2021/09/04 14:12 ID: hbkjj0x

What’s remarkable is that the Mass Effect trilogy was made using Unreal Engine 3.

13 : Anonymous2021/09/04 16:05 ID: hbkye1j

Good

14 : Anonymous2021/09/04 16:22 ID: hbl0pxy

So 2024 or 2025 for the next Mass Effect game?

ID: hbl3119

Yeah most of BioWare is on DA4 which he says will probably come out in 2023 and then ME goes into full production so I guess it could be 2025 or 2026. They really announced these games far out from release

15 : Anonymous2021/09/04 16:47 ID: hbl41wa

Good. That means their faces won't be tired anymore lmao

16 : Anonymous2021/09/04 17:46 ID: hblc78u

The fact that this is even a question is proof how dumb EA is.

17 : Anonymous2021/09/04 17:54 ID: hbld6kt

I hope they do. Frostbite is good for FPS games and that’s it. EA forcing their devs to use it for everything is nonsense. At this point I’m not even sure it’s anywhere close to UE5, so what’s the point?

18 : Anonymous2021/09/04 18:00 ID: hble2o6

Only DICE know how to use Frostbite and even they have problems with the engine. Many developers complain about it because it takes so long to do anything on the engine. I'm sure they have made it better.

When Frostbite is firing on all cylinders it's a stunning engine especially for Battlefield.

引用元:https://www.reddit.com/r/PS5/comments/phovm7/mass_effect_5_might_use_unreal_engine_instead_of/

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